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Ray Castello

@raycastello.bsky.social

Scientist, researcher, and physics master with a specialization in mathematics. Experienced professor, multi-instrumentalist musician, chiptune composer, pixel art artist, and programmer.

743 Followers  |  2,767 Following  |  136 Posts  |  Joined: 03.09.2024  |  1.9555

Latest posts by raycastello.bsky.social on Bluesky

Zabu beat 'em up game and BizHawk's Lua API
YouTube video by Zabu Team Zabu beat 'em up game and BizHawk's Lua API

BizHawk is a multi-platform emulator that we've recently discovered. It has scripting capabilities that let you easily display additional information, which is very helpful for debugging. I wish we found out about it years ago.
www.youtube.com/shorts/hSQ7h... #sgdk #megadrive #segagenesis

13.08.2025 17:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Finally finished and implemented swimming animations for (small) Mario

11.10.2025 23:20 โ€” ๐Ÿ‘ 116    ๐Ÿ” 27    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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This tiny stage is free and easy to play. Works on mobile or desktop. Let me know if itโ€™s fun for you!

๐Ÿ•น https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1

#MarketingMonday #indiedevhour #pixelart #gamedev #indiegame

01.01.2026 10:20 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

15 mins before premiering

01.01.2026 03:38 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - rumbleminze/castlevania-ii-snes: SNES port of Castlevania II Enhanced for the SNES SNES port of Castlevania II Enhanced for the SNES. Contribute to rumbleminze/castlevania-ii-snes development by creating an account on GitHub.

As always, all my NES to SNES ports are open source.
The last step after every port is cleaning it up, and backporting improvements to my template. There were over 750 builds to get this port out. And a LOT of things learned and improved along the way.

github.com/rumbleminze/...

24.11.2025 03:19 โ€” ๐Ÿ‘ 42    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
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Here's an interview with Lloyd, aka Infidelity. It was really cool getting to talk to him about all of his projects, from Legend Of Link to his NES to SNES ports! Just search any app for "RetroRGB Infidelity", or head to the main post here: https://retrorgb.com/interview-with-infidelity.html

24.11.2025 10:01 โ€” ๐Ÿ‘ 31    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Aside from the controller support, a few games I tweaked the audio engine to improve some sound effects.

For LifeForce I updated the image in the options screen.

And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:

29.11.2025 23:21 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.

30.11.2025 01:20 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

wow

03.12.2025 22:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm

27.11.2025 20:33 โ€” ๐Ÿ‘ 191    ๐Ÿ” 56    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 0
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Same with different colors

01.12.2025 19:46 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I just realised that scrolling can be used to do temporal reprojection of interlaced lines to reduce the artefacts. Only in 2d space but still ๐Ÿ˜ฎ!

01.12.2025 19:29 โ€” ๐Ÿ‘ 100    ๐Ÿ” 21    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
NES Game Programming - Super Sunny World
YouTube video by Matt Hughson NES Game Programming - Super Sunny World

Doing some live streaming of Super Sunny World development for about an hour, starting now!

www.youtube.com/watch?v=-8V2...

16.11.2025 17:37 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A big change I'm working on is allowing BOSSES to be shot with the PEARL POWER. I think it's the right thing to do, since it make the power-up feel more meaningful.

But each of the 8 unique bosses need to be re-coded a bit to support this. Should be worth it I hope!

#nesdev

20.11.2025 04:50 โ€” ๐Ÿ‘ 40    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Super fun game! It's got a great "pick up and play" style that is fun even for 5-10 minute bursts of play. Highly recommend.

22.11.2025 00:45 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽ‰Wow! Just hit 10k followers on Twitter!

I'm so thankful to be part of this enthusiastic and engaged community around the NES and Homebrew!

I spent years making Indie Games without finding an audience, but that completely changed with #nesdev!

Thank YOU so much!๐Ÿ’– #screenshotsaturday

22.11.2025 20:08 โ€” ๐Ÿ‘ 31    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow! Thank yoy

24.11.2025 21:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here it is! Castlevania II: Enhanced Edition on the SNES!

Huge shoutouts to Bizqwit for original NES hack, it make this game so much more polished and approachable.

I'll drop some details in replies here; the hack is available here:

mega.nz/folder/g5Jl1...

or

archive.org/details/cast...

23.11.2025 22:28 โ€” ๐Ÿ‘ 171    ๐Ÿ” 73    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 7

3D artists, show your wireframes!

14.11.2025 18:29 โ€” ๐Ÿ‘ 31    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Impressive. Would it be possible to add the cars? Is the source code for this beautiful project open source?

23.11.2025 21:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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So it is possible to do 60fps 3d on the sega megadrive by using a very exotic indexing method to simulate 2 colors + alternating lines + fast DMA. Totally interlaced my brain ๐Ÿ™ƒ

20.11.2025 19:53 โ€” ๐Ÿ‘ 123    ๐Ÿ” 38    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0
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We've finished the sword weapon for Solid-State Soldier!!

Next, destructible terrain!!!

(เฒ  o เฒ )ยค=[]:::::>

#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart

18.11.2025 01:28 โ€” ๐Ÿ‘ 16    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Square Brothers by Two Black Cats Solve spatial challenges and steal shiny treasures on this brand new Megadrive game.

We've just released the demo for Square Brothers!!

It includes a web version as well as the Megadrive ROM.

You can test it on @itch.io
twoblackcats.itch.io/square-broth...

It's the third game done with MD Engine!

#megadrive #mdengine #sgdk #game #pixelart #indiedev #gamedev

18.11.2025 20:35 โ€” ๐Ÿ‘ 18    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This one has been a labor of love. It's close!

20.11.2025 23:27 โ€” ๐Ÿ‘ 31    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
A screenshot from the Mesen event viewer of the NES game Castlevania II in the starting town, with lots of blue pixels on it.

A screenshot from the Mesen event viewer of the NES game Castlevania II in the starting town, with lots of blue pixels on it.

@displacedgamers.bsky.social - you might appreciate this. This is the unmodified NES Castlevania II game, bankswitching 108 times in one frame. Maybe if you get a free weekend you can tell me why in the world it does this.

22.11.2025 02:38 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Castlevania II SNES Port Pre-release Test Playthrough
YouTube video by Rumbleminze Castlevania II SNES Port Pre-release Test Playthrough

A full end to end play-through of my Castlevania II SNES port! Final testing is happening now, and barring any major issues I should be releasing it soon!

www.youtube.com/watch?v=voG5...

23.11.2025 00:42 โ€” ๐Ÿ‘ 34    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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I reworked the camera, improved clipping and rewrote the physics with acceleration and drift, the feel is better now

23.10.2025 17:24 โ€” ๐Ÿ‘ 251    ๐Ÿ” 40    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 5
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Jumping! I want the driving to feel smooth and arcadey like a Sega Rally. I was never a big fan of Wipeout's physics, but I love the graphics obviously :)

03.11.2025 21:09 โ€” ๐Ÿ‘ 167    ๐Ÿ” 38    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 3

That's really cool. I haven't tested this approach on the Mega Drive yet, but I'm getting inspired to try it.

23.11.2025 09:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutely incredible. Making excellent use of the console's capabilities.

23.11.2025 09:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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