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@juniorx4.bsky.social

21 Followers  |  23 Following  |  9 Posts  |  Joined: 29.11.2024  |  1.735

Latest posts by juniorx4.bsky.social on Bluesky

An easy way to convert a 2014 campaign to 2024. Like, a button that allows you to replace all monsters with their 2024 variants. It would also be cool to know then which monster doesn’t have a 2024 variant (e.g., named monsters)

25.10.2025 07:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If I have a map of a forest, with the entrance to a cave, the outside should be lit (global lighting on), and the inside of the cave to be dark (global lighting off). Right now I have to switch global lighting on/off manually when players move between areas. E.g., the Sahuagin encounter map in DoIP.

25.10.2025 07:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, but that still create shadows if I have objects on the way (like trees or something), right? When using global lighting, that doesn’t happen. But if I have a map that is supposed to have a part with global lighting on and a part with darkness, it would be cool to be able to configure that.

25.10.2025 06:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

A way to select parts of the map to have global light, while other parts remain in darkness, without having to do workarounds with tokens (for maps with inside/outside of caves, for example).

22.10.2025 06:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Love the series, and you were amazing in it!

08.07.2025 20:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Mom I’m on TV!

29.04.2025 16:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Me tomorrow at the Twenty-One Pilots concert

26.04.2025 23:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think they meant semantic overlap. Honest mistake.

26.02.2025 00:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

/trʌmp/ vs /ˈreΙͺsΙͺst/, I see no phonetic overlap, only semantic overlap.

26.02.2025 00:19 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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