Thanks Andreas and the Scholar Inbox team! This is by far the best paper recommendation system Iβve come across. No more digging through overwhelming volumes and like the blog says, the right papers just show up in my inbox.
30.06.2025 14:47 β π 2 π 0 π¬ 0 π 0
Scholar Inbox: Daily Research Recommendations just for You
Science is moving fast. How can we keep up? Scholar Inbox helps researchers stay ahead by making the discovery of open access papers more personal.
On our blog: Science is moving fast. How do we keep up? #ScholarInbox, developed by the Autonomous Vision Group led by @andreasgeiger.bsky.social, helps researchers stay ahead - by making the discovery of #openaccess papers smarter and more personal: www.machinelearningforscience.de/en/scholar-i...
30.06.2025 12:40 β π 27 π 14 π¬ 1 π 6
All slides from the #cvpr2025 (@cvprconference.bsky.social ) workshop "How to Stand Out in the Crowd?" are now available on our website:
sites.google.com/view/standou...
30.06.2025 03:19 β π 0 π 0 π¬ 0 π 0
This is probably one of the best talks and slides I have ever seen. I was lucky to see this live! Great talk again :)
23.06.2025 19:24 β π 3 π 0 π¬ 1 π 0
A special shout-out to all the job-market candidates this year: itβs been tough with interviews canceled and hiring freezesπ
After UIUC's blue and @tticconnect.bsky.social blue, Iβm delighted to add another shade of blue to my journey at Hopkins @jhucompsci.bsky.social. Super excited!!
02.06.2025 19:46 β π 2 π 0 π¬ 0 π 0
Anand Bhattad - Research Assistant Professor
We will be recruiting PhD students, postdocs, and interns. Updates soon on my website: anandbhattad.github.io
Also, feel free to chat with me @cvprconference.bsky.social #CVPR2025
Iβm immensely grateful to my mentors, friends, colleagues, and family for their unwavering support.π
02.06.2025 19:46 β π 0 π 0 π¬ 1 π 0
At JHU, I'll be starting a new lab: 3P Vision Group. The β3Psβ are Pixels, Perception & Physics.
The lab will focus on 3 broad themes:
1) GLOW: Generative Learning Of Worlds
2) LUMA: Learning, Understanding, & Modeling of Appearances
3) PULSE: Physical Understanding and Learning of Scene Events
02.06.2025 19:46 β π 0 π 0 π¬ 1 π 0
Iβm thrilled to share that I will be joining Johns Hopkins Universityβs Department of Computer Science (@jhucompsci.bsky.social, @hopkinsdsai.bsky.social) as an Assistant Professor this fall.
02.06.2025 19:46 β π 7 π 2 π¬ 1 π 1
[2/2] However, if we treat 3D as a real task, such as building a usable environment, then these projective geometry details matter. It also ties nicely to Ross Girshickβs talk at our RetroCV CVPR workshop last year, which you highlighted.
29.04.2025 16:56 β π 1 π 0 π¬ 0 π 0
[1/2] Thanks for the great talk and for sharing it online for those who couldn't attend 3DV. I liked your points on our "Shadows Don't Lie" paper. I agree that if the goal is simply to render 3D pixels, then subtle projective geometry errors that are imperceptible to humans are not a major concern.
29.04.2025 16:56 β π 1 π 0 π¬ 1 π 0
Congratulations and welcome to TTIC! π₯³π
15.04.2025 13:03 β π 1 π 0 π¬ 0 π 0
By βremove,β I meant masking the object and using inpainting to hallucinate what could be there instead.
02.04.2025 05:08 β π 0 π 0 π¬ 0 π 0
This is really cool work!
30.03.2025 00:14 β π 7 π 1 π¬ 1 π 0
Thanks Noah! Glad you liked it :)
02.04.2025 04:51 β π 0 π 0 π¬ 0 π 0
[2/2] We also re-run the full pipeline *after each removal*. This matters: new objects can appear, occluded ones can become visible, etc, making the process adaptive and less ambiguous.
Fig above shows a single pass. Once the top bowl is gone, the next "top" bowl gets its own diverse semantics too
02.04.2025 04:49 β π 0 π 0 π¬ 0 π 0
[1/2] Not really... there's quite a bit of variation.
When we remove the top bowl, we get diverse semantics: fruits, plants, and other objects that just happen to fit the shape. As we go down, it becomes less diverse: occasional flowers, new bowls in the middle, & finally just bowls at the bottom.
02.04.2025 04:49 β π 1 π 0 π¬ 2 π 0
Visual Jenga: Discovering Object Dependencies via Counterfactual Inpainting
Visual Jenga is a new scene understanding task where the goal is to remove objects one by one from a single image while keeping the rest of the scene stable. We introduce a simple baseline that uses a...
[10/10] This project began while I was visiting Berkeley last summer. Huge thanks to Alyosha for the mentorship and to my amazing co-author Konpat Preechakul. We hope this inspires you to think differently about what it means to understand a scene.
π visualjenga.github.io
π arxiv.org/abs/2503.21770
29.03.2025 19:36 β π 1 π 0 π¬ 0 π 0
[9/10] Visual Jenga is a call to rethink what scene understanding should mean in 2025 and beyond.
Weβre just getting started. Thereβs still a long way to go before models understand scenes like humans do. Our task is a small, playful, and rigorous step in that direction.
29.03.2025 19:36 β π 0 π 0 π¬ 1 π 0
[8/10] This simple idea surprisingly scales to a wide range of scenes: from clean setups like a cat on a table or a stack of bowls... to messy, real-world scenes (yes, even Alyoshaβs office).
29.03.2025 19:36 β π 1 π 0 π¬ 2 π 0
[7/10] Why does this work? Because generative models have internalized asymmetries in the visual world.
Search for βcupsβ β Youβll almost always see a table.
Search for βtablesβ β You rarely see cups.
So: P(table | cup) β« P(cup | table)
We exploit this asymmetry to guide counterfactual inpainting
29.03.2025 19:36 β π 2 π 0 π¬ 1 π 0
[6/10] We measure dependencies by masking each object, then using a large inpainting model to hallucinate what should be there. If the replacements are diverse, the object likely isn't critical. If it consistently reappears, like the table under the cat, itβs probably a support.
29.03.2025 19:36 β π 1 π 0 π¬ 1 π 0
[5/10] To solve Visual Jenga, we start with a surprising baseline without explicit physical reasoning & any 3D, simulation, or dynamics. Instead, we propose a training-free, generative approach that infers object removal order by exploiting statistical co-occurrence learned by generative models.
29.03.2025 19:36 β π 0 π 0 π¬ 1 π 0
[4/10] The goal of Visula Jenga is simple:
1) Remove one object at a time
2) Generate a sequence down to the background
3) Keep every intermediate scene physically & geometrically stable
29.03.2025 19:36 β π 0 π 0 π¬ 1 π 0
[3/10] Probing this understanding motivates our new task: Visual Jenga, a challenge beyond passive observation.
Like in the game of Jenga, success demands understanding structural dependencies. Which objects can you remove without collapsing the scene? Thatβs where true understanding begins.
29.03.2025 19:36 β π 0 π 0 π¬ 1 π 0
[2/10] Todayβs models can name everything in an image.
But do they understand how a scene holds together?
Inspired by Biedermanβs classic work on scene perception + influential efforts by Hoiem et al, Bottou et al, & others, we ask: Can a model understand support structure and object dependencies?
29.03.2025 19:36 β π 1 π 0 π¬ 1 π 0
[1/10] Is scene understanding solved?
Models today can label pixels and detect objects with high accuracy. But does that mean they truly understand scenes?
Super excited to share our new paper and a new task in computer vision: Visual Jenga!
π arxiv.org/abs/2503.21770
π visualjenga.github.io
29.03.2025 19:36 β π 58 π 14 π¬ 7 π 1
I canβt believe this! Mind-blowing! There are small errors (a flipped logo, rotated chairs), but still, this is incredible!!
Xiaoyan, whoβs been working with me on relighting, sent this over. Itβs one of the hardest examples weβve consistently used to stress-test LumiNet: luminet-relight.github.io
27.03.2025 20:00 β π 3 π 0 π¬ 0 π 0
Check out UrbanIR - Inverse rendering of unbounded scenes from a single video!
Itβs a super cool project led by the amazing Chih-Hao!
@chih-hao.bsky.social is a rising star in 3DV! Follow him!
Learn more hereπ
15.03.2025 13:49 β π 10 π 2 π¬ 0 π 0
Can we create realistic renderings of urban scenes from a single video while enabling controllable editing: relighting, object compositing, and nighttime simulation?
Check out our #3DV2025 UrbanIR paper, led by @chih-hao.bsky.social that does exactly this.
π: urbaninverserendering.github.io
16.03.2025 03:39 β π 2 π 1 π¬ 0 π 0
Assistant prof at JHU CS. Interested in theory of ML, privacy, cryptography. All cat pictures my own and do not represent the cats of my employer
A diverse and collaborative community on the cutting edge of computing and technology within hopkinsengineer.bsky.social at the Johns Hopkins University.
cs.jhu.edu β’ Baltimore, MD
Associate Professor at #MIT, SPARK Lab Director, Roboticist, interested in how machines see and understand the world
lucacarlone.mit.edu
Assistant Professor @uchicago @uchicagocs. PhD from @TelAvivUni. Interested in computer graphics, machine learning, & computer vision π€
PhD student at Cornell, interested in 3D generation, reconstruction; prev Princeton '22
https://genechou.com
Incoming assistant professor at TTIC, and current PhD student at Berkeley. Natural language processing. He/him.
π eecs.berkeley.edu/~nicholas_tomlin/
computer vision phd student @ tti-chicago
part-time @ adobe research
www.mudtriangle.com
he/him
Associate prof, MIT EECS/CSAIL π»π¬π¦₯π§ποΈββοΈπΌππ»π³οΈβπ he/him/his
LM/NLP/ML researcher Β―\_(γ)_/Β―
yoavartzi.com / associate professor @ Cornell CS + Cornell Tech campus @ NYC / nlp.cornell.edu / associate faculty director @ arXiv.org / researcher @ ASAPP / starting @colmweb.org / building RecNet.io
Research Scientist at Meta GenAI
Associate Professor, Department of Psychology, Harvard University. Computation, cognition, development.
Professor, Santa Fe Institute. Research on AI, cognitive science, and complex systems.
Website: https://melaniemitchell.me
Substack: https://aiguide.substack.com/
Assistant Professor at University of Pennsylvania.
Robot Learning.
https://www.seas.upenn.edu/~dineshj/
Trending papers in Vision and Graphics on www.scholar-inbox.com.
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Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me