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ShortFuse

@clshortfuse.bsky.social

JS coder by day, video game HDR retrofitter by night github.com/clshortfuse

26 Followers  |  4 Following  |  4 Posts  |  Joined: 03.06.2024  |  1.3977

Latest posts by clshortfuse.bsky.social on Bluesky

In this post, I just meant MKW but if they slap AutoHDR on it, Switch1 are probably all ITM. Still, I'm trying to backport real HDR to compare (see Zelda:EoW post). Fast Fusion looks ITM. Having modded CP2077 on PC, I'm most interested in analyzing that since I've seen images even that is ITM.

11.06.2025 15:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Decided to mod Zelda:Echoes of Wisdom to see what the game would have looked like if it didn't use a custom Helj-Dawson tonemapper and instead an HDR compatible one.

1. SDR (Vanilla)
2. HDR tonemap with SDR hue clipping
3. HDR tonemap

Oh, what could have been...

HDR AVIFs: ibb.co/album/M8hTw2

09.06.2025 22:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The #hdr on #Switch2 is unfortunately faked SDR (oversaturated and jacked up highlights).

Here's Native HDR versus SDR with BT2020 gamut mismatch and ramped up inverse tonemapping.

06.06.2025 04:06 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Nice! It's the missing piece to my Final Fantasy X mod. I even have the Japanese D93 CRT colorspace working. I'll probably add it to RenoDX main library as well.

24.12.2024 14:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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