Also cosmetic update: font sizes are reduced
Normally the places label will be right aligned, but if name is too long, it will become left aligned and clip the tailing part
@shadeygamedev.bsky.social
Making a Text RPG Crime game mostly based on Indian crime scene, will be posting updates here π Kindly give a follow if you want to know more and share your feedback along the process!
Also cosmetic update: font sizes are reduced
Normally the places label will be right aligned, but if name is too long, it will become left aligned and clip the tailing part
There are now different places in an area, as of now there is just Tea shop and Saloons, will add specific place to specific area depending on social, economical, and political aspects of that area
08.10.2025 19:58 β π 0 π 0 π¬ 1 π 0There is a nested dialogue tree as shown in video
also the responses load with a delay of 0.5 seconds simulating the player is thinking
if the dialogue reaches where no response required, the screen is cleared and reset to original set of actions at that location
A somewhat big update in the system,
I created an Orchestrator system for NPCs
Currently there is only one NPC, Pappu Hatela, who you will find at Fort around midnight selling drugs
in given demo,
'Greater Hills' is a posh residential area where there are big houses but you won't see many people on street at 11 PM, so the only crime available is 'Burglary'
while 'MG Road' is a market area, there even at this hour people will be seen in streets, and there are shops and houses too, so both 'Pickpocketing' and 'Burglary' can be done
NOTE: The time in game syncs to time in real life.
finally areas like 'Fort' / 'Dani Ports' are ghost towns at night, so no crime available
Free will actions right now available are 'Yawn' and 'Whistle', they don't do anything π
Let me know what you think of this π
Feel free to share your feedback π
Added an Orchestrator system which uses the time and place to show crimes and free will actions in the 'Interact' tab
04.10.2025 18:24 β π 0 π 0 π¬ 3 π 0Found a backdrop image for the kind of city I imagine as the game city
Hint: Backdrop city is flipped version of Saint Aygulf, France
Also implemented to instantly teleport, will implement detailed logic
like transport medium like auto/cab, bike/car, walk, public transport etc
#hourofcode
Making a Text RPG Crime game mostly based on Indian crime scene, will be posting updates here π
Kindly give a follow if you want to know more and share your feedback along the process!