What do you mean " time for me to die" ๐
01.02.2026 22:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@syntaxerror247.bsky.social
Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community. Android Maintainer @godotengine.org
What do you mean " time for me to die" ๐
01.02.2026 22:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Screenshot of the Google meet screen during meeting.
We had our first #Godot India community meetup!
Since we are spread across different states, meeting in person isn't always possible, so this was extra special.
Thanks to @shadeygamedev.bsky.social for organizing this and putting in so much effort for helping build the Godot India community ๐
It's Good! But I've moved to 4.7 now ๐
28.01.2026 05:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Do you have a #Godot 4.x game on #Android using Vulkan Mobile?
We recently fixed a number of Vulkan crashes for some mobile GPUs which will be in 4.5.2 and 4.6.
I'd like to figure out if there are more Vulkan crashes in the wild that we can prioritize.
I'm also on discord. My username is syntaxerror247.
Since it's related to plugin, you can create an issue report in its repo too github.com/syntaxerror2...
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.
Soโฆ we fixed all the crashes!๐๐ผ๐งต thread on HOW, below.
#godotengine #gamedev
Happy new year, everyone! ๐ฅณ
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
Trying out Godot for real by making a Minicraft clone on an Android tablet.
#GodotEngine #GameDev #IndieDev
This is absolutely cursed.
24.12.2025 04:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0As 2025 winds to a close, so too does our team for the holiday season ๐
Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!
godotengine.org/article/dev-...
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! โ๏ธ
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.
04.12.2025 00:06 โ ๐ 127 ๐ 25 ๐ฌ 8 ๐ 1Support the development of Godot! Donate Now
This has been a great year for the engine, but there are still a lot of things we would love to do.
If each person visiting our website donated โฌ5, we could hire 5 more developers to work on Godot full-time.
๐ fund.godotengine.org
Ok I promise no more #GodotEngine 'watch-dev' after this one.... For at least a day.
Playing with flow fields again ๐
Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!
๐๐๐๐๐
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
๐๐๐๐๐
play.google.com/store/apps/d...
(Thread, 1/4)
Oh nice, Godot 2.1 ๐
Do you know if they're still on 2.1 or if they've moved to a newer version?
With the release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot supports this new ecosystem. Read more about it in our announcement:
godotengine.org/article/anno...
Godot XR Editor now supports Android XR ๐
github.com/godotengine/...
Godot Admob Plugin v5.2 is finally out!
This release brings:
- support for some new Ad types
- bug fixes
- updates the plugin to Godot 4.5.1
Release notes: github.com/godot-sdk-in...
The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community ๐
www.youtube.com/watch?v=7ZwE...
Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!
07.11.2025 10:33 โ ๐ 189 ๐ 14 ๐ฌ 2 ๐ 1Something my friend David Snopek is working on, make sure you watch till the end because the first part of the video is looking at functionality we already have.
Live editing in VR by manipulating objects in VR space. It's early days but has so much potential!
www.youtube.com/watch?v=S_Vl...
TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
๐งต
Your penguin doesn't look happy about this :P
28.10.2025 11:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Godot Google Play Billing v3.1 is out!
This minor release brings:
- Update to Godot 4.5.1
- Bug fix
- New method added for subscription handling
Release notes: github.com/godot-sdk-in...
#godot #android
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable!
This is particularly relevant if you have games published on Android and iOS.
But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
Played it on Android, up to 5 scenarios so far. Looks great, and the music and sound effects are really awesome!
15.10.2025 18:46 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0I tested it with 4.5, and it works on my end. Please double-check that youโve added the SHA-1 fingerprint for the correct keystore; the debug one for debug build.
Also, check the debug keystore path in Editor Settings. I ran into the issue initially, then noticed debug keystore was different there.
It seems issue with your Firebase Console setup. Please verify that Google Sign-In is enabled, the SHA-1 fingerprint is correctly added, and youโre using the latest google-services.json file for your project.
14.10.2025 11:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0