Gleb Volkov's Avatar

Gleb Volkov

@glebv.bsky.social

I make games based on strict limitations โœ‚๏ธ The software engineer, annual game-jammer ๐Ÿ™ƒ Also, find me here https://linktr.ee/volkov_ayyy

18 Followers  |  36 Following  |  19 Posts  |  Joined: 22.11.2024  |  1.7481

Latest posts by glebv.bsky.social on Bluesky

The main takeaway from #js13k 2025: don't sink time into big, complex, self-contained concepts you don't have resources to finish properly. Start small but complete - then polish it as far as you can.

Next year's goal: get the game to playtests and tune the gameplay from there ๐Ÿš€

07.10.2025 00:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
Preview
Catapoolt A game in the js13kGames 2025 competition. Play it now, for free!

I ranked 14th overall and an insane 4th in the Mobile category at #js13k 2025 with my game Catapoolt ๐ŸŽฏ
๐Ÿ‘‰ js13kgames.com/2025/games/c...

Not bad for a game made in just 2 days ๐Ÿ˜…
Huge thanks to everyone who helped, supported, and made this yearโ€™s compo so tough and awesome!

04.10.2025 15:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Catapoolt, by Katie Spogreeva from the album 13K Cat Bites

By the way, you can check out the awesome soundtrack by Katie Spogreeva as part of the official OST ๐Ÿ‘‰ js13k.bandcamp.com/track/catapo...
Massive shoutout - she delivers bangers every. damn. year ๐Ÿ”ฅ

01.10.2025 20:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

All sounds & music in my #js13k entry Catapoolt were made in #pico8 ๐ŸŽถ
Playing them on Web (desktop + mobile) was made possible thanks to the awesome 'pico8-music' library by Cody Ebberson - took a few tweaks, but totally worth it ๐Ÿ™Œ
Huge thanks for helping my game sound! ๐Ÿ”Š

01.10.2025 00:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In my #js13k game Catapoolt, the โ€œhard-to-catchโ€ mice are actually Autonomous Agents ๐Ÿญโœจ
They roam the game field using wander behavior and evade the cat with flee behavior - straight from the fantastic #theNatureOfCode book by @shiffman.lol

29.09.2025 23:15 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The main source of inspiration for the Catapoolt game ๐Ÿซ 

28.09.2025 19:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
String Avoider | Emanuele Feronato

Guess I owe you more tails talk! ๐Ÿพ
Cat tail is implemented as Verlet rope with inverted gravity.
Mouse tails follow the logic from Emanuele Feronato's awesome โ€œString Avoiderโ€ tutorial series - I finally found a way to sneak that into a game!
emanueleferonato.com/tag/string-a...

27.09.2025 21:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Surprisingly fast decisions under #js13k limits: needed cat tail aligned to body. Instead of proper math - pushing tail's anchor along normal between two adjacent soft-body points towards center (super unstable), I just increased body outline thickness. Hacky, but perfect! ๐Ÿ˜ถโ€๐ŸŒซ๏ธ #gamedev #indiedev

26.09.2025 21:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Initially, due to the round head-collider under gravity, the catโ€™s body stretched into an egg-like oval. To squash it flatter, more bun-like, I fake-support the butt with an invisible floor ๐Ÿ‘€

25.09.2025 22:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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When the cat's head moves too fast, it can slip out of the body ๐Ÿ‘€
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points ๐Ÿค“

21.09.2025 22:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The cat is controlled by a circular collider inside a soft-body shell.
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle ๐ŸŽ“

21.09.2025 21:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hereโ€™s how the cat, the main character of the Catapoolt game for the #js13k contest, was made ๐Ÿ‘€
Big shoutout to Argonautcode, whose awesome tutorial youtu.be/GXh0Vxg7AnQ
goes into detail on how to build a soft-body physics simulation #gamedev

17.09.2025 23:51 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here is my entry for #js13k 2025 competition - it's called Catapoolt ๐Ÿ™€๐Ÿ’ฉ

After changing the concept twice, it ended up being made in just 2 days!

Play it here js13kgames.com/2025/games/c...

Beautiful cover art by @tangreee to catch the eye:

14.09.2025 23:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿˆโ€โฌ›

13.08.2025 11:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Making a flight over the voxel rendered terrain-like plasma in 300 chars
'cause what else to do at home when you're sick ๐Ÿค’

#demoscene #voxel #pico8 #postcart

gif/src: www.lexaloffle.com/bbs/?pid=164...

02.04.2025 11:18 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What golden words:
โ€œThe absence of limitations is the enemy of art.โ€ โ€“ Orson Welles

27.01.2025 11:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
John Romero with me

John Romero with me

I've collected all the resources related to my #gamedev activity in one place linktr.ee/volkov_ayyy
to make it easier for you to follow ๐Ÿ‘ˆ

Photo of me with John Romero to get attention!

28.12.2024 16:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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If you are in desperate need of a brand identity and your art skills are close to zero
#asciiart comes to the rescue ๐Ÿฅณ

Soon on every splash screen of my games.

27.12.2024 00:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽ„Merry Christmas!

#asciiart #pico8 #postcart (300 chars)

gif/src: lexaloffle.com/bbs/?pid=159...

23.12.2024 23:08 โ€” ๐Ÿ‘ 54    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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