Wish I was there!
www.bbc.com/news/article...
@kyleackerman.bsky.social
Consultant, analyst, archaeologist, producer, designer, and faculty at USC.
Wish I was there!
www.bbc.com/news/article...
<Quietly sneaking off to rewatch Max Headroom>
01.08.2025 16:33 β π 1 π 0 π¬ 0 π 0Goooooood morning, Bluesky! CD PROJEKT RED is hiring two more writers for Cyberpunk 2. Come tell razor-sharp stories with my talented crew! #games #writing
We need an Expert Writer
jobs.smartrecruiters.com/CDPROJEKTRED...
And a Senior Writer
jobs.smartrecruiters.com/CDPROJEKTRED...
Here in the northeast we donβt check our boots for snakes very often but we do check our Chuck Taylors for vestigial Puritanism and Catholic guilt
28.07.2025 13:06 β π 156 π 55 π¬ 10 π 0I'm grateful for what he left us:
www.nytimes.com/2025/07/27/a...
And frankly, so many games have done parry SO PAINFULLY BORINGLY that I have now been trained by literally decades of games to avoid even trying the mechanic. Your parry-first game needs to overcome all those shitty parry implementations that came before you.
24.07.2025 22:45 β π 11 π 1 π¬ 1 π 0Subway-style map of the itinerary in The Hobbit. The main journey is show in three different lines: red (Hobbiton to Goblin Town); green (Goblin Town to the Elvenking's Halls); and blue (Elvenking's Halls to Erebor). There are multiple stops on these lines. There is a yellow line going back from Erebor to Hobbiton, making stops at Beorn's Hall, Rivendell, and the Troll's Lair. There is an orange line directly from the Iron Hills on the map's right side to Erebor, and a purple line from Gundabad directly to Erebor. The map's title reads: "Hobbit Transit Map" and there are directions for both There and Back Again listing the lines and transfer points. A key shows the names of each colored line: Red: Western Lands Line Green: Mountains and Forests Line Blue: Barrel Line Yellow: Gandalf Express Orange: Iron Hills Business Line Purple: Orc and Goblin Reserve Line Text at the bottom right reads Surprised Eel Maps, 2025
I woke up this morning with a map thought in my head, and here it is:
20.07.2025 17:02 β π 1174 π 338 π¬ 70 π 42I cannot explain why weβve managed to reboot practically every sci-fi narrative ever made *except* Alien Nation
14.07.2025 22:33 β π 50 π 7 π¬ 7 π 7I honestly don't know how to work without version control... I think too many young devs think it's back ups
It's not just that, it is allowing you to try some crazy fucked up shit and when it doesn't work out go - roll it back... doing normal work, why isn't this working now? Roll it back...
deathloop is an incredible narrative shooter from a studio that people expected a completely different genre from, so imo people who were expecting another dishonored or prey have a negative experience and people like me who are ok with just loving it as a narrative shooter think it's incredible
13.07.2025 02:33 β π 45 π 3 π¬ 8 π 1That critical work is deeply impressive. Criticism is so much more than offering a prospective consumer advice or making a top ten list. It's about understand a work and its context. It's about wrestling with meaning and form.
08.07.2025 21:42 β π 71 π 4 π¬ 1 π 1Comic. PERSON 1 [pointing to blueprint of a spacecraft holding a capsule on one end that is shaking back and forth] To produce artificial gravity during the voyage, the crew capsule is kept in constant motion. PERSON 2 with ponytail: Wouldnβt it make more sense to spin it instead of shaking it, so the acceleration is steadier? PERSON 1: ...Listen. You, I, and the crew *all* wish weβd thought of that before launch.
Artificial Gravity
xkcd.com/3111/
Not any more, but isn't that kinda why we have two Dakotas?
07.07.2025 21:50 β π 2 π 0 π¬ 0 π 0There are myriad reasons to seize a dirigible, but wouldn't you prefer a zeppelin to a blimp?
06.07.2025 20:32 β π 2 π 0 π¬ 0 π 0Godot game devs: believe it or not i've been writing c# code for godot and just now discovered this site and framework. especially if you're a test driven development believer (i'm agnostic but coming around) you need to have this in your toolkit.
06.07.2025 19:53 β π 56 π 9 π¬ 3 π 0That looks like The Glaive, redesigned by focus groups for the reimagining of Krull.
02.07.2025 15:56 β π 1 π 0 π¬ 0 π 0Think of the number of great games that had troubled development histories. All of them?
Now consider how often executives cancel troubled games.
Smooth development comes only when you take no risks.
Greatness comes only when great risks are braved.
Do the math.
Doesn't revenge have help for that sort of thing?
29.06.2025 17:18 β π 0 π 0 π¬ 0 π 0Anyone who thinks AI will fail just because itβs incomprehensibly weird low-quality copyright-infringing slop has never watched their kids play Roblox.
27.06.2025 01:51 β π 46 π 7 π¬ 2 π 1Thanks! Delighted to hear I'm not missing anything - thanks for all the great virtual visits to obscure corners of landmarks!
26.06.2025 21:32 β π 1 π 0 π¬ 0 π 0I would live to see those posts here, even if it's a different account, but I'd rather not go to another platform!
26.06.2025 21:29 β π 1 π 0 π¬ 1 π 0The games business is about games. If youβre in the games business, and somehow (as often happens) your company somehow is now focused on something else (AI, XR, βIP,β acquisitions, etc.) youβre in for a period of struggle. Everyone will wonder whatβs wrong. But you know. Itβs about games. Gameplay.
25.06.2025 15:05 β π 712 π 170 π¬ 11 π 16Everyone knows Deus Ex is one of the most important games ever, so I'll use its 25th anniversary to highlight another game: CyberMage: Darklight Awakening.
It's a 1995 immersive sim led by David Bradley (Wizardry V-VII), Warren Spector & Harvey Smith - a forgotten stepping stone towards Deus Ex!
Two new books have just been published in myh series Guides To Tabletop Game Design!
Worldbuilding from Steve Dee and Playtesting Best Practices from Chris Backe both give nuanced, and insightful coverage of their topics from noted experts. Please check them out!
www.routledge.com/CRC-Press-Gu...
Ugh! That will completely eclipse the miniature unmarked pyramid in which I had planned my eternal respite!
23.06.2025 18:43 β π 2 π 0 π¬ 0 π 0