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WhatATravesty

@whatatravesty.bsky.social

Occasional Twitch streamer, frequent fan of games, films, music, and books. Currently unlearning more than a decade of D&D 3e and derivates experience. Designing an FRP game. Akuma main I'm a caniac, and it's bo time. Twitch.tv/whatatravesty

90 Followers  |  426 Following  |  178 Posts  |  Joined: 19.11.2024  |  1.6626

Latest posts by whatatravesty.bsky.social on Bluesky

I'm live

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14.03.2025 19:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I plan on a stream later tonight, using a leverless controller for the first time. I think it is time I make the jump.

14.03.2025 18:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Then gen CCA after that

04.03.2025 19:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutely. Monster Hunter Generations Ultimate is a top 5 game for me and my most played game of all time.

3U and 4U are excellent as well.

03.03.2025 15:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't necessarily enjoy the idea of player skill in TTRPGs. A less social player should be able to play a charismatic charmer. A non-tactically minded player should be able to play a grizzled general.

Players should be able to be someone they're not.

03.03.2025 15:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congratulations to Warner Brothers for their continued ineptitude and spite towards creatives

25.02.2025 23:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Calling sleight of hand "legerdemain" in my game because pronouncing it in French is fun

24.02.2025 00:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You could (and should) play the entire original Resident Evil trilogy in under 15 hours

23.02.2025 15:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Re: SF6 throw loops

No, they're not fun and yes, they should be removed (throw invul wakeup frames)

I see people acting like SF6 is in a downward spiral because Mai has them. SFV got better over the years, I don't see why SF6 can't.

That said, Capcom is frustratingly committed to throw loops

23.02.2025 14:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wish the Street Fighter / SNK crossover we got was Elena, Makoto, and Ibuki as a team in King of Fighters

22.02.2025 19:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

False alarm, praise be

21.02.2025 19:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A Sharp XFlat displaying a PS1 screen reading: Please Insert PlayStation CD Rom

A Sharp XFlat displaying a PS1 screen reading: Please Insert PlayStation CD Rom

I was gonna post Street Fighter Alpha 2 saying "bad port, good vibes" but I think my PS1's laser is on the fritz

21.02.2025 19:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I need the magic potion that makes me not care about my SF6 rank so I can focus on improving

20.02.2025 20:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"Nah"

20.02.2025 18:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

D&D's popularity is infinitely frustrating. So many 5e players would have so much more fun with other systems.

20.02.2025 17:08 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

RuneQuest and Pendragon's Passions are a great example of this. Truly, I believe an RPG can only be great if the roleplaying and gaming (mechanics) are entwined.

20.02.2025 16:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ask my players what they're interested in pursuing

20.02.2025 16:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Random GM tip. Limit betrayals and double crosses as much as possible. Your players will be conditioned to not trust anyone or anything, across systems and across campaigns.

Players will become unwilling to engage out of paranoia.

19.02.2025 18:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As I kid, I heard Godzilla had a son and my first thought was that Godzilla gave birth and thus, is a mother. I was loath to grow up and find out that's not the case

19.02.2025 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's also worth seeing if there's already a system made that fits the niche you're looking for.

If you're not a game designer, coming up with rules can be stressful and time consuming with no guarantee your table will think the rules are fun or engaging.

19.02.2025 13:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I use a flat curve (1d100) for my game's resolution system, but it has no criticals or fumbles.

I absolutely love 3d6 for random tables, though. Loot, encounters, anything. Keeps things standard, but there's always room for surprise

18.02.2025 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The point where science ends and magic begins is nebulous. A disease could be mundane but caused by magic or mundane bacteria could spontaneously mutate into something magical.

Same for cures, whether they're magic or not is not understood in-universe. What matters is it works.

18.02.2025 15:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I scrapped my dice resolution after my first playtest and never looked back. My game is much better for it now.

Playtesting may very well be the best thing you can do for your game.

18.02.2025 13:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wish there was a Final Fight made for CPS-3 hardware

17.02.2025 17:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It does not help that I see GMs for a particularly popular RPG characterize themselves as masterminds who want to toy with their players, reinforcing this needlessly adversarial relationship

17.02.2025 16:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

GMs and players need mutual respect for tables to be healthy. It's easy to view "person controlling the bad guys" as the bad guy, doubly so when they enforce rules that may hinder the players.

It sucks and is largely why I only GM for my core players, and folks vetted by my core players.

17.02.2025 16:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

D&D

17.02.2025 15:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not only do I think they're a hard sell, but I prefer the speed of dice+mod, tell the GM the result, they narrate the outcome.

Tangent, but I think I need to start a blog or something, bsky does not feel like the correct platform for this sort of thing

15.02.2025 17:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You still roll for damage and I think the health pools are too low. But the philosophy I agree with. Many small wounds can accumulate or a single decisive blow can kill you. And you get a chance to defend yourself.

I respect Rolemaster and Harnmaster philosophically as well... Tables? No

15.02.2025 17:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't like how disconnected "roll to hit, roll for damage" feels. In my mind, swinging a sword in d&d may as well be just flipping a coin then pulling a number out of a hat.

RuneQuest definitely moves in the right direction with special and critical successes scaling with your skill but-

15.02.2025 17:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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