So is there a way to prevent these poor quality auto-dubbed videos from showing up or do I need yet another extension to remove yet another feature foisted upon me without choice from the wise ones at YouTube?
31.07.2025 00:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
gotta be honest team mop's dungeons are atrocious
25.07.2025 20:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
88, almost finished kun lai but the vale opens up, takes you to the city and then tells you to 'grow stronger'
24.07.2025 19:37 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
24.07.2025 19:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
mop has a criminal number of quests with vanilla-tier drop rates and with inadequate spawns
24.07.2025 18:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Any ETA on lag fixes or is it just a case of waiting? Jade Forest is almost unplayable on Firemaw.
22.07.2025 22:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
THE WHITE PAWN IS ACCOUNTED FOR, THE WHITE PAWN IS SAFE
21.07.2025 21:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
mop classic launch lets go
21.07.2025 21:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
take sub rogue, not an expert on the spec by any means, just reading the guides
modern wow is a huge list of conditionals and modifiers that you need to remember and consider
mop is just 'keep snd/rupture up, build, spend on eviscerates'
19.07.2025 19:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
i think its a different type of complexity. Tons of different utility and keybinds but the actual core rotations/priorities are relatively simple compared to many of modern WoW's specs. Whereas the core rotational class design now is much more intricate and demanding of players in most cases imo
19.07.2025 19:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
anecdotally the friends of mine who are playing it are the people who sort of got left behind by the game around BfA/SL/DF where they felt mythic raid became too challenging (wheras heroic is just too easy), class design got out of control for them
19.07.2025 19:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The pfand thing they have in continental Europe seems like a good idea imo
14.03.2025 15:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Undermine?
Good.
02.03.2025 02:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
the Fellowship demo is a lot of fun, basically Mythic+: the game and there's certainly a lot of 'inspiration' taken from WoW which isnt a bad thing
24.02.2025 21:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I remember doubling charm farming with skinning the falcosaurs in Aszuna. Going back to Org to sell the bracelets iirc. Back when gathering was worth literally anything and before they gutted skinning by allowing multi-tags on skins. Blood of Sargeras my beloved
04.02.2025 14:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
maybe the devs will see mop classic rows again, be inspired to make something similar and we repeat 2019 classic inspiring them to make talent trees in some sort of hilarious cycle
04.02.2025 01:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
well at least they fixed that specific example, sap is baseline, but a ton of other stuff isnt and every spell needs half a dozen modifiers (to pad out the talent tree) to even do anything meaningful or impactful
04.02.2025 01:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
talent rows were better than the dragonflight and onwards talent trees
04.02.2025 00:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I liked this video and I'd like to try do something similar myself in Season 2.
The amount of 'basic UI setting/functionality decided to stop working' is quite worrying though, they really need to get a grasp on that.
01.02.2025 02:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
What's the planned price per rune? Golds each or given away for a copper?
16.12.2024 18:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
have you got the old anniversary rewards and the blizzard ring/sword etc
06.12.2024 19:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
looking forward to legion classic so we can see the good dyrad model again and not whatever they did to it in dragonflight
04.12.2024 19:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Cataclysm Post Mortem -- Quest Design with Dave "Fargo" Kosak - World of Warcraft
To kick-off our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Quest Designer Dave โFargoโ Kosak to discuss his thoughts on questing in Cataclysm. Q: What were your main goals going into Cataclysm? Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didnโt do it for us anymore. Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. Iโm not sure how we convinced ourselves we could make it happen, but somehow we pulled it together. Q: Are you happy with how the old world re-vamp turned out? I am. Leveling up a new character to 60 nowadays is a great deal of fun. Every zone has stories to play out, with interesting nooks and crannies and plenty of hidden gems or references for players who remember the pre-Cataclysm world.ย Zones like Ashenvale now live up to their premise (intense Horde-vs.-Alliance combat), and previously empty zones now have a lot of character (see: Azshara). The content just flows. It's still World of Warcraft, but the quests have a modern feel, with lots of action and storytelling.
Came across this the other day!
04.12.2024 07:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Really hoping the absolute slop factories don't move over here. That and the obvious mass botting.
04.12.2024 03:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
29.11.2024 20:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
as though people are just totally locked in with absolutely zero regard for anyone else. There's some cooperation, but far more wordless quests and dungeons but the vibe is really off. It's like people are just viewing everyone else as total obstacles in their own path
25.11.2024 21:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
@wonton.bsky.social I remember you saying something on The Other Site about how 'buff culture' when running past people in Cata Classic was kind of dead despite them being stronger than ever and honestly it feels that way so far in classic fresh, it's really bizarre, there's this weird tension
25.11.2024 21:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I think the balance has been restored by now
21.11.2024 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
21.11.2024 22:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Unc behind the YouTube Channel ImStillPlaying.
Gacha & MMO lover
Technical Lead at Robot Entertainment, makers of Orcs Must Die.
Associate Production Director, WoW Classic at Blizzard | Past: Disney Games, 20th Century Fox, CBSi, Marvel Studios, Activision. #AllViewsAndOpinionsAreMyOwn.
Insights from the developers on World of Warcraft: Classic.
ESRB: TEEN
Principal Encounter Designer on World of Warcraft.
EN/JP. Comments are my own. || WoWใจใณใซใฆใณใใฎใทใใขใใถใคใใผใๅใใฏๅไบบ็ใชใใฎใงใไบๆฟใใ ใใใ||
Past/ๅ
: Heroes of the Storm, StarCraft 2, Diablo 3
senior writer and narrative designer ๐ฎ๐ open to work!
previously Blizzard ๐โ๏ธ Bungie ๐๐ซ and Arkane ๐งก๐
personal account ๐๐น 20th century lit phd ๐๐ก
she/her ๐โจ
nyc ๐๐ to atx ๐ป๐ฆ
Can talk forever about anime, cars, ramen, vampires, tattoos, and games. My words are my own. He/Him. | Work: Lead Quest Designer on World of Warcraft.
Opinions do not reflect the view of my employer | Current:
Blizzard Entertainment | WoW Classic Design | Former: LCS Commentator, Quality Assurance
design, divination, dopamine & donkey kong. professional friend. they/he.
Youtube and Twitch guy.
Worst MMO Ever.
Was it good?
๐ก๏ธ Gaming Adventures | ๐ MVP for World of Warcraft | linktr.ee/punyelf
I play a lot of World of Warcraft
[she/they]
Associate Principal User Researcher, Warcraft Franchise
#a11y; PhD; Druid; Social Justice Waluigi
shitposts are my own.
PFP: @flamingomymango.bsky.social
Mistweaver enjoyer โข Warcraft Partner โข Author of wayofthecrane.io
linktr.ee/megasett
Senior Game Designer II (Encounters) - WoW. I make things you fight. Opinions are my own and do not necessarily reflect my company.