Then you want to ensure AOT compatibility as early as possible. STJ does have a source generator, but Iโve found it to be cumbersome and annoying to integrate (i.e. when trying to support a wider set of types), so I ended up writing my own source generated serialiser that uses the JSON DOM APIs.
03.02.2026 01:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
They do in terms of affecting the perceived review score, but algorithmically Steam does not care about your reviews until you drop below "Mixed".
01.02.2026 21:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Are you in an AOT context or are you able to use reflection-based options?
31.01.2026 22:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Horripilant on Steam
KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.
Youโre not going to believe what Iโm doing music and sound for currently :)
Itโs coming out in just a few weeks!!!
s.team/a/3525970
31.01.2026 09:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The world we live in now has devolved to the point that "not being a smash hit but doing just fine" equates to failure.
The message is clear: Be mass-appealing or die.
31.01.2026 08:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
What about Sharpmake (Ubisoft) or Premake?
30.01.2026 00:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
This is why I love the Quiet Posters feed.
30.01.2026 00:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Got it. I generally love SDL too, but there are just cases where writing windowing from scratch is required, and Wayland has continuously proven to be a giant PITA on that front. Iโd describe it as the Vulkan of windowing, except somehow more convoluted. Not to even speak of all the derivates :(
29.01.2026 19:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Is writing Wayland code not a pain yet?
29.01.2026 08:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I read them like a magazine.
I of course love when they talk about the little technical bits and bops here and there.
29.01.2026 01:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
That would actually hugely suck considering how many people Ubisoft employs, the last thing we need in gamedev right now is more job losses.
What we need is a leadership change at Ubisoft, to a leadership that better understands it's customers & workers
29.01.2026 00:51 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
2.5 weeks so weโre ok
27.01.2026 23:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The game Iโm working on is coming out in two weeks, how did you know this tyler. are you in my walls.
27.01.2026 18:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I agree, as I said in my other reply! I just see people - including a lot of devs - confused by how the algorithm isn't picking them up even if their reviews are glowing, and the other way around too, so I wanted to clarify.
26.01.2026 04:20 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Of course the review scores do matter for people who look at the gameโs page, and especially useful reviews that go into detail can really help sell someone on a game!
25.01.2026 20:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
While leaving reviews for games you like is always good, I do need to note that the Steam algorithm does not care about review scores until a gameโs review scores drop below Mixed, at which point it gets penalised. Otherwise, the only metric Steam really cares about is sales/money generated.
25.01.2026 20:23 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
I genuinely think a real-time or automatic locking based VCS system could be awesome for small stuff
24.01.2026 12:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Only use Perforce if youโre ok with getting marketing calls at 5 am
24.01.2026 11:33 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
If you havenโt tried it already, Davinciโs Fusion is a great entry point into node-based compositing and moving from there to Nuke later should not be terribly difficult
24.01.2026 10:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Not even the English are Anglo! Theyโre descended from Anglo-Saxons! The original Angles (the Anglo part of Anglo-Saxon) come from the Angeln peninsula, a sub-peninsular region of the Cimbrian peninsula (where I grew up).
The fact that everything English-y is prefixed "Anglo-" is very inaccurate.
22.01.2026 16:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I think it comes from the โLet's agree to disagree" people (even when one side is, for example, just trying to live and the other is calling for their extermination)
22.01.2026 14:42 โ ๐ 43 ๐ 1 ๐ฌ 1 ๐ 0
I believe he may be hebben een serieus probleem
21.01.2026 08:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
At least itโs not a trivial endeavor. And of course, hardware support is a major barrier. I do a lot of audio work so itโs a similar story there; the lack of ASIO and VST on Linux has been detrimental, but at least on that front there are major developments with VST and ASIO going open source.
20.01.2026 05:29 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Thatโs a question for Nesskain, but I would expect not. Now Iโm not a 2D artist, but I have previously looked into this matter for some colleagues, and switching software for artists (or most creative professionals) is often impossible due to various software dependent customizations (brushes etc)โฆ
20.01.2026 05:29 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Wouldnโt work here, Clip Studio Paint isnโt available there (natively) and drawing tablet support isโฆ flakey. The Linux ecosystem still needs to evolve a bit for artist workflows to be feasible there (similar to audio). Iโm really hoping for more improvements there soon.
20.01.2026 05:20 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
You can put them on frozen lakes and throw ice on it, record it, put some compression on, and single handedly create the coolest game interaction sounds ever
19.01.2026 05:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Nic Barker
What Really Caused The Y2K Bug?
Okay nevermind I misremembered somewhat - thereโs this great video from @nicbarker.com about it:
youtu.be/I_N0wIT1C9Q
18.01.2026 10:51 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Wasnโt it mostly not a big deal because it wasnโt a data representational issue, but rather one that occurred during conversion between binary representations? Normal binary doesnโt ever have a digit cap at 99 (closest would be 64 or 128), so the issue would only occur in 2028 if counted from 1900?
18.01.2026 10:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
hello jacob geller
14.01.2026 10:26 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Moin! โ๏ธ Hier finden Sie Informationen aus und von der Hamburger Landesregierung. Unsere Netiquette gibtโs hier: t.hh.de/10690456
WebXR, WebGPU, neural graphics. https://juretriglav.si/
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
Kiwi in the UK by way of the US
Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey / Helioflow
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Indie VR dev / founder of @cozycubegames.bsky.social.
Making <<Penguin Festival>> in Godot. ๐ง Past: Owlchemy Labs. Proud husband and dog dad. The Andy Serkis of penguins.
- ๐ซ generative AI
- ๐ซ genocide
- โ trans rights
Co-founder & President @younghorses.com, creators of Bugsnax and Octodad. Previously 1 of 30 under 30 years old who do video games, according to Forbes. (he/him) https://younghorsesgames.com/
The Midwest, USA
Lead Backend & DevOps Engineer, maker, and musician looking for my next role in Games or Entertainment
The Black Lantern Collective is a publisher like no other.
Join our discord to talk to Devs and fans alike.
https://discord.gg/JSEewmxp4m
Illustrator, Painter & Concept Artist at Naughty Dog ๐พ (Digital & analog) โข NO AI โข NO NFTs โข Prints: kopfstoff.carrd.co
Game designer/coder, lecturer at times, full-time meme.
In the past: coherence, Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools.
He/him/lui/'iss ๐ฎ๐น
โจ multifandom creator and creature enjoyer
โจ they/she/he
https://www.adrotic.com/linktree
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
I'm a 3D generalist with a faible for PBR materials and technical stuff like shaders. I use either UE or Godot, depending on the project.
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
2d/3d Digital artist | Worked on A Hat In Time CDLC & is currently studying Game Art | Loves UNDERTALE, OMORI and more!
tags:
#theamazingdigitalcircus - #art
๏ผป โป๏ธ โป๏ธ๏ผฝ๏ผrobobo
โ็ตตใใพใจใใฆ่ฆใใไบบใฏใใกใ๏ผpixiv๏ผ
https://www.pixiv.net/users/1948070