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Nolram

@nolram.bsky.social

Hi I'm Marl and I make digital things! Any pronouns. DMs always open. Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes. Cimbrian menace. ๐Ÿ“~Hamburg, DE | ๐Ÿณ๏ธโ€๐ŸŒˆ

629 Followers  |  746 Following  |  773 Posts  |  Joined: 21.08.2023  |  2.1901

Latest posts by nolram.bsky.social on Bluesky

Then you want to ensure AOT compatibility as early as possible. STJ does have a source generator, but Iโ€™ve found it to be cumbersome and annoying to integrate (i.e. when trying to support a wider set of types), so I ended up writing my own source generated serialiser that uses the JSON DOM APIs.

03.02.2026 01:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

They do in terms of affecting the perceived review score, but algorithmically Steam does not care about your reviews until you drop below "Mixed".

01.02.2026 21:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Are you in an AOT context or are you able to use reflection-based options?

31.01.2026 22:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Horripilant on Steam KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld.

Youโ€™re not going to believe what Iโ€™m doing music and sound for currently :)

Itโ€™s coming out in just a few weeks!!!
s.team/a/3525970

31.01.2026 09:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The world we live in now has devolved to the point that "not being a smash hit but doing just fine" equates to failure.

The message is clear: Be mass-appealing or die.

31.01.2026 08:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What about Sharpmake (Ubisoft) or Premake?

30.01.2026 00:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is why I love the Quiet Posters feed.

30.01.2026 00:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got it. I generally love SDL too, but there are just cases where writing windowing from scratch is required, and Wayland has continuously proven to be a giant PITA on that front. Iโ€™d describe it as the Vulkan of windowing, except somehow more convoluted. Not to even speak of all the derivates :(

29.01.2026 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is writing Wayland code not a pain yet?

29.01.2026 08:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I read them like a magazine.

I of course love when they talk about the little technical bits and bops here and there.

29.01.2026 01:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That would actually hugely suck considering how many people Ubisoft employs, the last thing we need in gamedev right now is more job losses.

What we need is a leadership change at Ubisoft, to a leadership that better understands it's customers & workers

29.01.2026 00:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

2.5 weeks so weโ€™re ok

27.01.2026 23:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The game Iโ€™m working on is coming out in two weeks, how did you know this tyler. are you in my walls.

27.01.2026 18:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I agree, as I said in my other reply! I just see people - including a lot of devs - confused by how the algorithm isn't picking them up even if their reviews are glowing, and the other way around too, so I wanted to clarify.

26.01.2026 04:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Of course the review scores do matter for people who look at the gameโ€˜s page, and especially useful reviews that go into detail can really help sell someone on a game!

25.01.2026 20:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

While leaving reviews for games you like is always good, I do need to note that the Steam algorithm does not care about review scores until a gameโ€˜s review scores drop below Mixed, at which point it gets penalised. Otherwise, the only metric Steam really cares about is sales/money generated.

25.01.2026 20:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I genuinely think a real-time or automatic locking based VCS system could be awesome for small stuff

24.01.2026 12:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Only use Perforce if youโ€˜re ok with getting marketing calls at 5 am

24.01.2026 11:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you havenโ€˜t tried it already, Davinciโ€˜s Fusion is a great entry point into node-based compositing and moving from there to Nuke later should not be terribly difficult

24.01.2026 10:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not even the English are Anglo! Theyโ€™re descended from Anglo-Saxons! The original Angles (the Anglo part of Anglo-Saxon) come from the Angeln peninsula, a sub-peninsular region of the Cimbrian peninsula (where I grew up).

The fact that everything English-y is prefixed "Anglo-" is very inaccurate.

22.01.2026 16:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think it comes from the โ€œLet's agree to disagree" people (even when one side is, for example, just trying to live and the other is calling for their extermination)

22.01.2026 14:42 โ€” ๐Ÿ‘ 43    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I believe he may be hebben een serieus probleem

21.01.2026 08:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

At least itโ€™s not a trivial endeavor. And of course, hardware support is a major barrier. I do a lot of audio work so itโ€™s a similar story there; the lack of ASIO and VST on Linux has been detrimental, but at least on that front there are major developments with VST and ASIO going open source.

20.01.2026 05:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thatโ€™s a question for Nesskain, but I would expect not. Now Iโ€™m not a 2D artist, but I have previously looked into this matter for some colleagues, and switching software for artists (or most creative professionals) is often impossible due to various software dependent customizations (brushes etc)โ€ฆ

20.01.2026 05:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wouldnโ€™t work here, Clip Studio Paint isnโ€™t available there (natively) and drawing tablet support isโ€ฆ flakey. The Linux ecosystem still needs to evolve a bit for artist workflows to be feasible there (similar to audio). Iโ€™m really hoping for more improvements there soon.

20.01.2026 05:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You can put them on frozen lakes and throw ice on it, record it, put some compression on, and single handedly create the coolest game interaction sounds ever

19.01.2026 05:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
What Really Caused The Y2K Bug?
YouTube video by Nic Barker What Really Caused The Y2K Bug?

Okay nevermind I misremembered somewhat - thereโ€™s this great video from @nicbarker.com about it:

youtu.be/I_N0wIT1C9Q

18.01.2026 10:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wasnโ€™t it mostly not a big deal because it wasnโ€™t a data representational issue, but rather one that occurred during conversion between binary representations? Normal binary doesnโ€™t ever have a digit cap at 99 (closest would be 64 or 128), so the issue would only occur in 2028 if counted from 1900?

18.01.2026 10:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image Post image

I can relate

16.01.2026 09:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

hello jacob geller

14.01.2026 10:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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