Holy smokes, I never expected the hometown of my maternal ancestry, Bad Dรผrkheim, to show up on Depths of Wikipedia
10.11.2025 07:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@nolram.bsky.social
Hi I'm Marl and I make digital things! Any pronouns. DMs always open. Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes. You can find some of my wonky music here: https://nolram.bandcamp.com/ ๐ณ๏ธโ๐
Holy smokes, I never expected the hometown of my maternal ancestry, Bad Dรผrkheim, to show up on Depths of Wikipedia
10.11.2025 07:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This sounds unhealthy to be perfectly honest
09.11.2025 07:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I tend to use Wwise or build my own wrapper over the built-in system (monolith mixing for dynamic music, and just using some basic audio pools for everything else). For everything else I prefer Wwise - their licensing is much less abhorrent than FMOD (forced splashscreen? seriously?)
08.11.2025 01:20 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0First bit of feedback, someone else might have already brought this up - please do not have your tutorial start in the main menu. Especially when one may want to say, change music volume, but literally can't because the tutorial does not let one access any buttons other than the one it wants you to.
08.11.2025 01:18 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0I think the word firefighter has already solves this problem for us. Theyโre a mailfighter.
06.11.2025 18:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Oh please do! Iโve looked around bit but havenโt gone super in-depth yet, so feel free to share whatever you may have :)
04.11.2025 14:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This looks awesome! Iโd definitely pick this up if I still used Unity, but I use custom tech now, so I canโt wait to have to figure all this stuff out myself ๐ซ
04.11.2025 12:44 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Iโm not canadian so maybe Iโm missing something but to me the fact that the internet IS global and I get to talk to and exchange with people all over the globe is the thing exactly making it special. Having a single-nation social media defeats the point imo.
04.11.2025 01:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Everybody knows texture sampling becomes cheaper the older the texture is!
03.11.2025 18:26 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Ahhh I see now, thanks for the info!
03.11.2025 07:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Right, but wouldnโt that interpolation need to be 1 frame behind to know what to interpolate or are you extrapolating in some way?
03.11.2025 06:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Wait really? Iโd be curious to learn how this works. In the past Iโve always had a 1 frame delay since Iโd be interpolating between previous state and current state for a given frame. Thereโs probably some clever math trick Iโm missing.
03.11.2025 06:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0If you think this is crazy, look at Warframe: It has 13 years of content, especially the latest bits have amazing graphical fidelity, nothing has been cut or gets downloaded during play, it contains over 50 hours of voice-acted cinematic quests and hundreds of environmentsโฆ
and takes up 45GB. How?!
What about the delay/latency this causes? Or have you found a way to avoid it?
03.11.2025 06:22 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I respect that A LOT but a lot of code I write in order to get something done on time is terrible and Iโd *incredibly* embarrassed if anyone got to see it ๐ซ
I prefer to build in proper mod support with a sandboxed scripting language and an additive filesystem but then compile the game AOT for perf.
PLEASE DO NOTโฆ
โฆ in your general release build. Make it an external download! PDB files can quickly get massive - Satisfactoryโs install size was 40% PDB files last I checked which were completely unnecessary for the game itself. Now to be fair, itโs a UE game so a bit if an extreme example.
I used to be somewhat of a ProBuilder Professional myself but Iโm pretty sure itโs worse than RealtimeCSG.
29.10.2025 17:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0hi I'm back, have some destruction R&D stuff from a while ago :)
11.05.2025 01:32 โ ๐ 10 ๐ 3 ๐ฌ 2 ๐ 0Wohoo! Congrats to the team!
27.10.2025 09:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Outer Wilds probably
22.10.2025 19:33 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Itโs almost like lighting a scene is as much art as techโฆ
21.10.2025 17:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I think it might be related to venture capital funding? Just a hypothesis. I donโt know for sure.
20.10.2025 22:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Reminds me of youtu.be/AqA71cWs1WA
19.10.2025 22:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I agree with this so hard. Cmake is quite possibly my most behated piece of software. It consistently causes issues, itโs slow, itโs hard to use. Itโs neither backward nor forward compatible and doesnโt allow multiple versions present on a system. Itโs miserable. How is this the standard?!?
19.10.2025 21:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Heโs so real for that. I am in full agreement.
I for one would absolutely glue my head into a monitor given the opportunity
To me at least, Battlefield 1 still sometimes looks more modern than Battlefield 6 - or at least very comparable. Itโs odd to me considering how much graphics R&D has gone into Frostbite.
17.10.2025 15:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is why, for a while now, every time I tackle a complex feature or project, I always make a small, often hacky prototype implementation first outside my main project. This might be a weird strategy, but it means I am never going into the proper implementation blind and know what to look out for.
17.10.2025 07:50 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0As a child I always confused tourists and terrorists. Made watching the news about record tourist numbers in Hamburg so much more exciting.
17.10.2025 05:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Oh dang, I didnโt know this conference even existed! Good to knoe!
11.10.2025 08:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I hope youโre gruntled as well, and perhaps even perfectly whelmed.
11.10.2025 06:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0