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27.10.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@mephisztoe.bsky.social
Entrepeneur, CEO, Developer, Husband, Father. Loves games, loves reading, loves playing the piano, loves 3D-printing and the Commodore 64 - getting back into #GameDev - Co-Creator of #BomberfunTournament
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27.10.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0THIS is an ambitious goal and I love it already. Looking forward to see what Mr Dino comes up with first. Maybe Pong? Or Space Invaders? Or something more sophisticated like Tetris... or even Sokoban?
27.10.2025 13:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0One week max per game! Wow. I love that idea. In my case: My spare time is close to non-existent. So I usually work like forever on even the simplest things. ;) I'd like to follow up on your journey and see what you do - as I am also working with MonoGame (and MonoGame.Extended).
27.10.2025 13:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Isn't that cute? You can turn the LEDs on and off by touching the cute little ghost cats with a magnet.
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#3dprint #halloween #earring #magnet
Just stumbled across a really cute #RPG #AssetPack by zedpxl on itch.io. It's actually three packs named Pixel 16 Village | Woods | Interior and I love them! I believe they can be combined with #Kenney game assets (roguelike) as well. Right now, I am trying to reconstruct samples. #GameDev
24.10.2025 22:38 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0Hello #GameDev community! I hope that every beginner starting to experiment with #MonoGame already noticed the marvellous "Building 2D Games with MonoGame" #Tutorial on the MonoGame website. Several parts should be replaced by @monogameextended.bsky.social though as soon as you got the basics. :)
24.10.2025 19:50 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0Over the course of approx. a year, I published a series of articles about beginning #GameDev using the #MonoGame framework (and basically nothing else). Now I am wondering whether there is interest for a (paid) video tutorial series on e.g. #Udemy. It would cover a lot - including tooling.
24.10.2025 06:50 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0Is there ANY #GameDev around still using HTRACE for debugging purposes? Please comment.
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#htrace #cpp #gamedev #indiegames
We're happy to announce our first game GLONK, releasing on Steam the 28th of November! ๐
Feed Glonk, grow bigger, earn more money and explore the vast skill tree!
You can wishlist it now on Steam!
store.steampowered.com/app/4096800/...
#indiegame #indiegamedev #gamedev #indiedev #indiegames
Here's a new idea: Since I am routing all game events (including players' input) through a dispatcher no matter if it's a local or a network game, I could record the data packets and thus make replays possible (for an awesome debugging experience for instance).
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#BomberfunTournament #GameDev
Does anyone of you remember #GameSpy and #GameSpyArcade? There's actually a community driven replacement client available that you can play old games with that have not been migrated to e.g. #Steam yet. Even #BomberfunTournament still works with it! <3
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#GameDev #IndieGame #LightBrain
The only authentic way of listening to some retro internet radio is by tuning in using a stock #Commodore #C64. Once you get used to the 4 bit PCM transcoded audio (necessary for the #SID to be able to play back), #nostalgia kicks in.
16.09.2025 19:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This way, it was still fun as hell - like the original - but still with a modern 3D look. So when creating a 3D clone of Worms, I would suggest you find a way not to loose the original, fun and easy 2D-gameplay. Otherwise it will result in some boring 3D Shooter with different rules.
29.08.2025 09:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hudson itself created a 3D Bomberman and it sucked. Because the fun of this genre came from its simple 2D gameplay (player moving only in two directions). WE created #BomberfunTournament in 3D, _but_ we still had it base on its original 2D movement idea (with another level in Z-Direction).
29.08.2025 09:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You got me thinking! I once developed a 3D "clone" of Bomberman (and I am currently busy bringing it to steam like 20 years later), but NOW I think about what else I could use the engine for we created back then. ;-) However... if it's of interest for you, here are my 2 cents in regards to your idea
29.08.2025 09:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looks great! What is your goal if I may ask? Do you have a potential game concept in mind you need an isometric engine for? Or do you simply want to learn about how this stuff works? I am looking forward to seeing more of your work! :)
29.08.2025 08:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I love translation fails. #AllYourBaseAreBelongToUs. I just received a picture taken from some product that has its "manual" printed on it - also in German. My favourite phrase: "Legen Sie die Wurst in den Topf und rรผhren Sie mit der Hand, dem Lรถffel, dem Lรถffel und dem Lรถffel um."
28.08.2025 07:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Made with C++ using DirectX 9.0c and a proprietary, inhouse-developed 3D Engine (based on D3D). Original Assets created with LightWave and PaintShop Pro (nowadays with Blender & Gimp). Currently testing: New TELEPORT-Goodie. ;-)
27.08.2025 06:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So I downloaded and installed the Version 31 driver package and et voila! Message is gone. And I was actually able to spot the root source of a bug that was literally bugging me for days now, the moment I was able to read the log again... without hundreds of disturbing intel debug messages. ;-)
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0However, I went to the intel website, had a look around and found out that there actually IS a newer driver that actually got released - also in 2022 - right after people told them (in their forum) that THIS message is keeping them from successfully debugging their stuff. LOL.
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It's a library called igdumdim64.dll. I found out that this is the Intel-Graphic-User-Mode-Driver for my Intel IRIS Plus internal graphics adapter. However: The intel update tool told me my driver was the most current one. Version 30 from like mid 2022. Windows Update also said it was up to date.
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Who the heck is Peiran?!
For like always since I started to get back into #BomberfunTournament development, I got mad, because the debugger gets always flooded with this message: "Peiran message result is: 0". With the help of #APIMonitor, I found the source of this message... finally. #GameDev
You lost me on "3 Months without LLM" already.
25.08.2025 13:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I am not sure, but I like the animated character. ;-)
25.08.2025 13:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sounds like you're describing an Entity Component System.
25.08.2025 13:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Come aliveโฆ ๐ถ
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#BomberfunTournament #GameDev #IndieGame
I should stop adding new features and just get this thing stabilized and out on Steam already... whaddayathink?
21.08.2025 13:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You all know the gameplay. There's bombs to collect. power-items to increase your range. Theres sneakers that let you run faster. Soon there will be a new ICE BOMB and a new TELEPORT goodie. But what would YOU want?
โฌ๏ธ Add your idea below โฌ๏ธ
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#BomberfunTournament #GameDev #IndieGame
With the help of the original 3D engine developer from 25 years ago I managed to solve the animation glitch with the new goodie! The torus rotates smoothly now. Next up: Teleport Goodie feature implementation. ๐
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#BomberfunTournament #GameDev #IndieGame