Also, I am confused: When using Armoury Crate, I can set the Fan Mode to Quiet, Default, Turbo and Full... and although only the CPU fan is actually connected to its respective header on the mainboard and all other 5 fans are connected to the Commander XT, this settings has also an effect on these 5
03.11.2025 23:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I already contacted them. They asked me to reset the Commander using its respective button - which didn't work as well. I told them, since then I didn't hear from them anymore. :)
03.11.2025 23:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I had Armoury Crate installed but then uninstalled it again.
03.11.2025 23:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It's American Megatrends Inc. 3634, 10.09.2025
03.11.2025 23:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I updated the chipset software to Version 7.06.02.123 and did a reboot. Still no sign of the controller. I then did a check on my image using dism and sfc, but none of them found anything wrong. I also did another try on the controllers' reset button: Nothing. Fans still working (at least). No iCUE.
03.11.2025 22:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Yes, the XT is directly connected to one of the two available USB 2.0 Headers on the Mainboard and also to a SATA power cable connected to the PSU. The fans are also running and the LEDs are also switched on (to static red). The AMD Chipset Software is version 6.05.16.221
03.11.2025 22:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
To all experts here: I have a Asus Tuf #Gaming B550 Plus mainboard with 6 #Corsair LL120 Fans and a Corsair #iCUE Commander Core XT controller. However, Windows 11 does not recognize the #LED controller as a valid USB device and even pushing its reset button does not help. Any hints?
02.11.2025 20:36 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
Everytime I beginn playing a game that's more complex and needs a lot of effort in learning how to actually play, I stumble over the fact, that there's times I can't invest into gaming and once I re-enter, I notice that I forget the controls and mechanics and struggle with getting back into the game
02.11.2025 20:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ฅฐ
27.10.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
THIS is an ambitious goal and I love it already. Looking forward to see what Mr Dino comes up with first. Maybe Pong? Or Space Invaders? Or something more sophisticated like Tetris... or even Sokoban?
27.10.2025 13:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
One week max per game! Wow. I love that idea. In my case: My spare time is close to non-existent. So I usually work like forever on even the simplest things. ;) I'd like to follow up on your journey and see what you do - as I am also working with MonoGame (and MonoGame.Extended).
27.10.2025 13:07 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Isn't that cute? You can turn the LEDs on and off by touching the cute little ghost cats with a magnet.
______
#3dprint #halloween #earring #magnet
27.10.2025 12:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Just stumbled across a really cute #RPG #AssetPack by zedpxl on itch.io. It's actually three packs named Pixel 16 Village | Woods | Interior and I love them! I believe they can be combined with #Kenney game assets (roguelike) as well. Right now, I am trying to reconstruct samples. #GameDev
24.10.2025 22:38 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0
Hello #GameDev community! I hope that every beginner starting to experiment with #MonoGame already noticed the marvellous "Building 2D Games with MonoGame" #Tutorial on the MonoGame website. Several parts should be replaced by @monogameextended.bsky.social though as soon as you got the basics. :)
24.10.2025 19:50 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0
Over the course of approx. a year, I published a series of articles about beginning #GameDev using the #MonoGame framework (and basically nothing else). Now I am wondering whether there is interest for a (paid) video tutorial series on e.g. #Udemy. It would cover a lot - including tooling.
24.10.2025 06:50 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Is there ANY #GameDev around still using HTRACE for debugging purposes? Please comment.
_____________________________________
#htrace #cpp #gamedev #indiegames
22.10.2025 16:18 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
We're happy to announce our first game GLONK, releasing on Steam the 28th of November! ๐
Feed Glonk, grow bigger, earn more money and explore the vast skill tree!
You can wishlist it now on Steam!
store.steampowered.com/app/4096800/...
#indiegame #indiegamedev #gamedev #indiedev #indiegames
22.10.2025 11:17 โ ๐ 13 ๐ 8 ๐ฌ 0 ๐ 2
Here's a new idea: Since I am routing all game events (including players' input) through a dispatcher no matter if it's a local or a network game, I could record the data packets and thus make replays possible (for an awesome debugging experience for instance).
_______
#BomberfunTournament #GameDev
20.10.2025 07:46 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Does anyone of you remember #GameSpy and #GameSpyArcade? There's actually a community driven replacement client available that you can play old games with that have not been migrated to e.g. #Steam yet. Even #BomberfunTournament still works with it! <3
---
#GameDev #IndieGame #LightBrain
15.10.2025 10:25 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
The only authentic way of listening to some retro internet radio is by tuning in using a stock #Commodore #C64. Once you get used to the 4 bit PCM transcoded audio (necessary for the #SID to be able to play back), #nostalgia kicks in.
16.09.2025 19:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This way, it was still fun as hell - like the original - but still with a modern 3D look. So when creating a 3D clone of Worms, I would suggest you find a way not to loose the original, fun and easy 2D-gameplay. Otherwise it will result in some boring 3D Shooter with different rules.
29.08.2025 09:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Hudson itself created a 3D Bomberman and it sucked. Because the fun of this genre came from its simple 2D gameplay (player moving only in two directions). WE created #BomberfunTournament in 3D, _but_ we still had it base on its original 2D movement idea (with another level in Z-Direction).
29.08.2025 09:01 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
You got me thinking! I once developed a 3D "clone" of Bomberman (and I am currently busy bringing it to steam like 20 years later), but NOW I think about what else I could use the engine for we created back then. ;-) However... if it's of interest for you, here are my 2 cents in regards to your idea
29.08.2025 09:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Looks great! What is your goal if I may ask? Do you have a potential game concept in mind you need an isometric engine for? Or do you simply want to learn about how this stuff works? I am looking forward to seeing more of your work! :)
29.08.2025 08:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I love translation fails. #AllYourBaseAreBelongToUs. I just received a picture taken from some product that has its "manual" printed on it - also in German. My favourite phrase: "Legen Sie die Wurst in den Topf und rรผhren Sie mit der Hand, dem Lรถffel, dem Lรถffel und dem Lรถffel um."
28.08.2025 07:51 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Made with C++ using DirectX 9.0c and a proprietary, inhouse-developed 3D Engine (based on D3D). Original Assets created with LightWave and PaintShop Pro (nowadays with Blender & Gimp). Currently testing: New TELEPORT-Goodie. ;-)
27.08.2025 06:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
So I downloaded and installed the Version 31 driver package and et voila! Message is gone. And I was actually able to spot the root source of a bug that was literally bugging me for days now, the moment I was able to read the log again... without hundreds of disturbing intel debug messages. ;-)
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
However, I went to the intel website, had a look around and found out that there actually IS a newer driver that actually got released - also in 2022 - right after people told them (in their forum) that THIS message is keeping them from successfully debugging their stuff. LOL.
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
It's a library called igdumdim64.dll. I found out that this is the Intel-Graphic-User-Mode-Driver for my Intel IRIS Plus internal graphics adapter. However: The intel update tool told me my driver was the most current one. Version 30 from like mid 2022. Windows Update also said it was up to date.
26.08.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Dad, husband, software designer, game developer and stuff.
Indie gamedev like to watch anime and superhero movies
๐ทSTUFFSCAPE
A cozy pixel puzzle game with mysterious cats
Creator:
@shrimpsykate.bsky.social
Game/Software Developer of a few years, been having fun delving into making procedural things.
Casual gamer, hobby soloGameDev, full-time software developer (doing math and simulation for our games using Kotlin)
Old, dad, husband, lover, thinker, programmer, gamer, eater, knowledge seeker, and so much more.
Extensions to make MonoGame more awesome
MonoGame Extended is community developed project and not part of The MonoGame Foundation
Mostly Ollie Coe making little games.
Indie dev and freelance marketeer.
Check out my things: linktr.ee/pixelghostuk
Game Dev, Pixel Artist & Musician.
Co-founder of @gentlebeastsstudio.bsky.social
Made the game Xion Leak with my brother ๐ค๐ค
Buy it on Steam: http://shorturl.at/acEP8 โญ
Working on a 2nd game!
On Twitch all the time: twitch.tv/babadesbois
Acclaim is an independent game publisher with over 50 years of XP, dedicated to putting developers first. ๐ฎ
โจ Creating public domain game assets for over 10 years!
www.kenney.nl
Software, AI, playing with LLMs, gamedev, chess
๐โจ Generative AI Consultant & Trainer | Microsoft MVP in Azure AI | Crafting tailored AI solutions for digital transformation | YouTuber & Twitch Live-Streamer
Trainer, Mentor und Streamer rund um das Thema Programmieren lernen. Auรerdem mal Microsoft MVP fรผr .NET gewesen.
The indie games magazine | Available in print and digital | Written by humans, for humans | For editorial enquiries, our DMs are open! #DGF26
Get your copy: teamdebug.com
Game developer and director ๐ฎ
Helping gamedevs optimize their production process:
https://www.youtube.com/@theactual_slz
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Software nerd, cat enthusiast, pixel art noob, gamedev, playing with LLMs
๐ฎSpare-time solo game dev.
Currently building Hanaa โ a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best.
๐น๏ธTry the free demo for Windows: mobilelast.itch.io/hanaa
Feedback welcome. Thanks!
Just a gamedev student in germany^^ - FIRST SEMESTER GAME OBSOLETE IS OUT NOW FOR FREE!!!
darksignalgames.itch.io/obsolete
Just a passionate dev, learning from this community daily.
โจ Sharing the entire journey - bugs, breakthroughs, and banter. ๐