Didnโt expect that although I subscribed to the #DigitalTalk. I am so looking forward to have a look at the disk later! ๐ฅฐ #C64 #DiskMag #Floppy #Commodore #Retro
14.08.2025 15:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@mephisztoe.bsky.social
Entrepeneur, CEO, Developer, Husband, Father. Loves games, loves reading, loves playing the piano, loves 3D-printing and the Commodore 64 - getting back into #GameDev - Co-Creator of #BomberfunTournament
Didnโt expect that although I subscribed to the #DigitalTalk. I am so looking forward to have a look at the disk later! ๐ฅฐ #C64 #DiskMag #Floppy #Commodore #Retro
14.08.2025 15:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Next up: Animated Objects. In the meantime I also learn how to animate stuff using Blender 2.79b and get that stuff imported into our pipeline. However, I am experiencing a hard time playing back these animations in-game. However, I am confident that I am going to solve this challenge as well.
14.08.2025 14:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0After a couple of days of research and sleepless nights, I was finally able to reconstruct my memory of what we did in regards of Bumpmaps 25 years ago. And step by step I am learning how our Level Editor actually works. So today I was finally able to make things work with or without bumpmaps. ๐
14.08.2025 14:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Long time no #GameDev updates. Here's why: While trying to establish a new pipeline to get new 3d objects modelled and integrated into #BomberfunTournament, I noticed that when #BumpMapping is enabled in the game, all new objects are pitch black, no matter what I did.
14.08.2025 14:38 โ ๐ 7 ๐ 2 ๐ฌ 1 ๐ 03rd week of vacation. Woke up at 5am. Got up, booted PC, started trying to get my head wrapped around how animations work in #BomberfunTournament because I want inventory items to be animated... *sigh #GameDev
11.08.2025 05:04 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0Nobody noticed, eh? Itโs 2.79b actually and I even found out how to get animations to work within my pipeline.
09.08.2025 10:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0As far as I remember there are also animated trees that shouldn't be as complex as the players... so maybe this is the way...
07.08.2025 22:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0However... it also turns out that not only the game has only the players as real animated objects, the process is also kinda complex. So if I wanted to add animated inventory items for instance, I need to find out how I can properly animate them using my engine. But...
07.08.2025 22:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Turns out that using Blender 3.79b, I can create keyframe animated 3D object and export them to DirectX x-files. I am then able to do some import and export using my old Deep Exploration tool and then I can actually import the result into my own toolset.
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#BomberfunTournament #GameDev
GeoCities!! Didnโt read about that for quite some time. ๐คฃ
07.08.2025 12:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We actually have a written statement from HudsonSoft that allows us to develop and publish a commercial Bomberman-like game. We did so already in 2002 and 2004 when we initially released BomberFUN and Bomberfun Tournament. The backstory to this is actually kinda hilarious. ๐
07.08.2025 08:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The very first _new_ 3D object in #BomberfunTournament created with Blender. ๐ #GameDev
07.08.2025 08:16 โ ๐ 9 ๐ 4 ๐ฌ 1 ๐ 0All 3d objects in #BomberfunTournament have been designed with LightWave. 25 years ago. They have been exported to DirectX's .x-Format that our own, proprietary level editor was able to import. I will now start finding out how to create new 3D objects using Blender and get this to work. #GameDev
07.08.2025 06:12 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0So inventory items have a different goodie-frame now to better understand which button to use: You can still drop bombs as you like and only drop ice bombs when it makes "sense" to you. ๐
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#GameDev #BomberfunTournament #Steam #IndieGame
Like Sam's Journey for the Commodore C64 and the NES? <3
06.08.2025 10:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0So it got a seperate button. It somehow became necessary anyway when I started to think about more items that could be seen as Action/Inventory items, lol.
04.08.2025 21:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's actually kinda easy adding new keyboard mappings and behaviour to #BomberfunTournament. So you wanted it, you get it. A new key/button for using inventory items. #GameDev
04.08.2025 21:31 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0Forโฆ reasons, I cannot really explain. But I am trying to convince myself at least trying out the gameplay & feel with the buttons and then decide.
03.08.2025 19:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I was thinking. Right now, in #BomberfunTournament there are two Buttons. One for dropping/throwing a bomb. One for kicking it. I donโt want to introduce another button which is why there is no inventoryโฆ yet. But how about using possible inventory items when pressing both buttons together? #GameDev
03.08.2025 13:11 โ ๐ 9 ๐ 3 ๐ฌ 1 ๐ 0Looks awesome!
02.08.2025 17:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I don't actually need this (right now), but it looks like something, a #GameDev should have at hand:
wahooney.itch.io/texture-grid...
The snow glows white on the mountain tonight
Not a footprint to be seen
A kingdom of isolation
And it looks like I'm the queen
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#GameDev #BomberfunTornament #IndieGame
What do you think? #BomberfunTournament #GameDev
01.08.2025 14:08 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0Just had a look at it. I like the onboarding process. Also the ability to add a calendar entry as a reminder is a great yet simple feature. Nothing to complain about. :)
01.08.2025 13:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0When you think a feature is basically #done, your mind awakens and tells you it's not. Because there's more to add. Like.. #BomberfunTournament has this awesome topbar nobody really looks at. It shows when your character is threatened by a bomb... or dead. Why not showing when its frosted? #GameDev
01.08.2025 12:42 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Way less. Since itโs not a Game Engine, but rather a framework. Monogame is the evolution of the XNA Framework.
01.08.2025 10:54 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0It's done. New #BomberfunTournament feature "ICEBOMB" is ready for internal testing!
When hit by its explosion, you
โ
freeze,
โ
loose your items,
โ
move extremely slow
โ
blink ice-blueish
โ
immediately melt when hit by a regular explosion
Further more, the special fx is really stunning! #Gamedev
Unreal engine, sorry.
31.07.2025 18:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Since I did something similar a while ago using MonoGame with no engine at all: How much of an effort is it to do this in Unity?
31.07.2025 17:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Look at my recent posts about Bomberfun Tournament. When bonds explode, the camera shakes. This is what I mean. ๐
31.07.2025 14:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0