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Mobile Last

@mobilelast.bsky.social

๐ŸŽฎSpare-time solo game dev. Currently building Hanaa โ€” a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. ๐Ÿ•น๏ธTry the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!

260 Followers  |  528 Following  |  941 Posts  |  Joined: 15.03.2025  |  1.8354

Latest posts by mobilelast.bsky.social on Bluesky

There's always been something unsettling about those big windmills. Especially when you don't spot them until you're almost right next to them.

26.01.2026 23:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks like some kind of green goo is trickling down the hills. That could be an interesting mechanic: reach the goal before it makes the whole track sticky and harder to drive.

26.01.2026 23:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sounds like theyโ€™re having a heated argument.

26.01.2026 20:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Time for #Devlog 34. I may have spent more time editing the new #trailer than polishing the release build. But itโ€™s probably healthy to put some time into rudimentary marketing every now and then. #GameDev #IndieGame

mobilelast.itch.io/hanaa/devlog...

26.01.2026 15:58 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think it was the black-and-white color scheme that made the impression.

26.01.2026 15:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This definitely has an intoxicated feel. I wonder what kind of headache/hangover this would cause in VR.

24.01.2026 13:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for the #ScreenshotSaturday thread! I just released a new version of my turn-based racing game and reworked the trailer to better reflect the actual gameplay.
bsky.app/profile/mobi...

24.01.2026 13:25 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's #screenshotsaturday, post here your game!
โค๏ธLike and ๐Ÿ”Repost to help!

#indiegame | #gamedev | #indiedev

24.01.2026 13:01 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice shading. It actually reminds me of Tom of Finlandโ€™s style.

24.01.2026 12:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Now thatโ€™s a reckless driver.

24.01.2026 12:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hanaa 0.11.0 brings a new track, more replayability, and some extra visual candyโ€”with a few (more or less intentional) hilarities along the way.

Try the free Windows demo of this #TurnBased #Racing #Game and let me know how it goes!

mobilelast.itch.io/hanaa/devlog...

#GameRelease #IndieGame

24.01.2026 12:15 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Nice! Love the clear, distinctive style.

24.01.2026 12:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Bet she has some back problems.

24.01.2026 12:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks funnily hyperactive. Like itโ€™s trying to shoo a wasp or something.

24.01.2026 11:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You should add an advisor/co-driver like me: "Left... NO! RIGHT!"

24.01.2026 11:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Funny how much more rewarding reaching the goal feels with a little extra juiciness. Hopefully the cheering comes across as celebratory, not ironic.

#TurnBased #GameFeel #Juice #IndieDev

23.01.2026 15:23 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That scene really feels alive.

23.01.2026 14:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Procedural generation: a beautiful blend of multithreading, synchronization/locking, and caching. Every programmerโ€™s favorite things.

23.01.2026 14:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We are thrilled to officially host this weekโ€™s #TurnBasedThursday! ๐ŸŽ‰

๐Ÿ› ๏ธ #GameDev / #IndieDev - drop your turn-based games below and use the hashtag!

๐ŸŽฎ Fans - like, RT, and discover your next obsession in the replies ๐Ÿ‘‡

RPGs, tactics, strategy, all welcome!

22.01.2026 13:05 โ€” ๐Ÿ‘ 103    ๐Ÿ” 54    ๐Ÿ’ฌ 48    ๐Ÿ“Œ 3
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Still not perfect, but the camera now pulls back a bit on wild rolls, giving a better sense of whatโ€™s happening.

#IndieGame #GameDev #Camera #Physics

21.01.2026 14:34 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Enchanting.

21.01.2026 14:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#Devlog 33. While writing this, I realized I might have too many things in motion at once, and fully testing the next release before the weekend could be a bit hectic. Well, thatโ€™s #DevLife.

#IndieGameDev #ItchIo

mobilelast.itch.io/hanaa/devlog...

19.01.2026 14:36 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As long as they donโ€™t turn the game into pure randomness or frustration, Iโ€™ll take a funny glitch every day over boring consistency.

19.01.2026 14:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a few camera tweaks and ended up getting humiliated by the new fancy gadgets.

But a push that first felt like a failure turned into a huge success. THIS is exactly what I'm after with this game.

#ScreenshotSaturday #Physics #GameDev #Gameplay

17.01.2026 12:26 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s interestingly ambiguous and eye-catching without any text.

17.01.2026 12:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'd say thereโ€™s no such thing as "finished" in the software business. There's always ongoing maintenance to do: feature revisions, security updates, bug fixes etc. Some projects embrace this. Dwarf Fortress, for example, has been available for 20+ years and is still far from feature-complete.

17.01.2026 12:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sounds great, but it feels quite jolly for battle music. It gives me more of a flowery open-field adventure vibe. Maybe soaring through the air on some creature.

17.01.2026 12:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Spent hours chasing dependencies from libraries Iโ€™m dropping, and broke the project so badly I had to revert multiple times. Now itโ€™s clean, except this ugly, glitchy results screen. After the next release itโ€™s getting replaced. Wonโ€™t miss it. #GameDev #UI #Unity3D

14.01.2026 14:03 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's #wishlistwednesday, post here your game!
๐Ÿ’šlike and ๐Ÿ”repost to help!

#indiedev | #gamedev | #indiegames

14.01.2026 13:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#Devlog 32: Got reminded once again that I suck at video games. Even in my own ones. #GameDevelopment #IndieDev #DevLife

mobilelast.itch.io/hanaa/devlog...

12.01.2026 14:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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