There's always been something unsettling about those big windmills. Especially when you don't spot them until you're almost right next to them.
26.01.2026 23:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@mobilelast.bsky.social
๐ฎSpare-time solo game dev. Currently building Hanaa โ a turn-based local multiplayer racing with a '70s vibe. Casual fun: aim, push, and hope for the best. ๐น๏ธTry the free demo for Windows: mobilelast.itch.io/hanaa Feedback welcome. Thanks!
There's always been something unsettling about those big windmills. Especially when you don't spot them until you're almost right next to them.
26.01.2026 23:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looks like some kind of green goo is trickling down the hills. That could be an interesting mechanic: reach the goal before it makes the whole track sticky and harder to drive.
26.01.2026 23:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sounds like theyโre having a heated argument.
26.01.2026 20:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Time for #Devlog 34. I may have spent more time editing the new #trailer than polishing the release build. But itโs probably healthy to put some time into rudimentary marketing every now and then. #GameDev #IndieGame
mobilelast.itch.io/hanaa/devlog...
I think it was the black-and-white color scheme that made the impression.
26.01.2026 15:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This definitely has an intoxicated feel. I wonder what kind of headache/hangover this would cause in VR.
24.01.2026 13:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks for the #ScreenshotSaturday thread! I just released a new version of my turn-based racing game and reworked the trailer to better reflect the actual gameplay.
bsky.app/profile/mobi...
It's #screenshotsaturday, post here your game!
โค๏ธLike and ๐Repost to help!
#indiegame | #gamedev | #indiedev
Nice shading. It actually reminds me of Tom of Finlandโs style.
24.01.2026 12:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Now thatโs a reckless driver.
24.01.2026 12:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hanaa 0.11.0 brings a new track, more replayability, and some extra visual candyโwith a few (more or less intentional) hilarities along the way.
Try the free Windows demo of this #TurnBased #Racing #Game and let me know how it goes!
mobilelast.itch.io/hanaa/devlog...
#GameRelease #IndieGame
Nice! Love the clear, distinctive style.
24.01.2026 12:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Bet she has some back problems.
24.01.2026 12:01 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looks funnily hyperactive. Like itโs trying to shoo a wasp or something.
24.01.2026 11:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You should add an advisor/co-driver like me: "Left... NO! RIGHT!"
24.01.2026 11:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Funny how much more rewarding reaching the goal feels with a little extra juiciness. Hopefully the cheering comes across as celebratory, not ironic.
#TurnBased #GameFeel #Juice #IndieDev
That scene really feels alive.
23.01.2026 14:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Procedural generation: a beautiful blend of multithreading, synchronization/locking, and caching. Every programmerโs favorite things.
23.01.2026 14:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0We are thrilled to officially host this weekโs #TurnBasedThursday! ๐
๐ ๏ธ #GameDev / #IndieDev - drop your turn-based games below and use the hashtag!
๐ฎ Fans - like, RT, and discover your next obsession in the replies ๐
RPGs, tactics, strategy, all welcome!
Still not perfect, but the camera now pulls back a bit on wild rolls, giving a better sense of whatโs happening.
#IndieGame #GameDev #Camera #Physics
Enchanting.
21.01.2026 14:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0#Devlog 33. While writing this, I realized I might have too many things in motion at once, and fully testing the next release before the weekend could be a bit hectic. Well, thatโs #DevLife.
#IndieGameDev #ItchIo
mobilelast.itch.io/hanaa/devlog...
As long as they donโt turn the game into pure randomness or frustration, Iโll take a funny glitch every day over boring consistency.
19.01.2026 14:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made a few camera tweaks and ended up getting humiliated by the new fancy gadgets.
But a push that first felt like a failure turned into a huge success. THIS is exactly what I'm after with this game.
#ScreenshotSaturday #Physics #GameDev #Gameplay
Itโs interestingly ambiguous and eye-catching without any text.
17.01.2026 12:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I'd say thereโs no such thing as "finished" in the software business. There's always ongoing maintenance to do: feature revisions, security updates, bug fixes etc. Some projects embrace this. Dwarf Fortress, for example, has been available for 20+ years and is still far from feature-complete.
17.01.2026 12:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Sounds great, but it feels quite jolly for battle music. It gives me more of a flowery open-field adventure vibe. Maybe soaring through the air on some creature.
17.01.2026 12:02 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Spent hours chasing dependencies from libraries Iโm dropping, and broke the project so badly I had to revert multiple times. Now itโs clean, except this ugly, glitchy results screen. After the next release itโs getting replaced. Wonโt miss it. #GameDev #UI #Unity3D
14.01.2026 14:03 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0It's #wishlistwednesday, post here your game!
๐like and ๐repost to help!
#indiedev | #gamedev | #indiegames
#Devlog 32: Got reminded once again that I suck at video games. Even in my own ones. #GameDevelopment #IndieDev #DevLife
mobilelast.itch.io/hanaa/devlog...