Screenshot of a phone based WebXR session in an office. There is a floating cube placed in the scene that is displaying the raw camera image taken from the device’s camera.
Oh look, a new handle for this account! More on that later.
In the meantime, I’ve been busy with three.js, and somehow can’t get away from XR work.
Here’s an implementation of the WebXR Raw Camera Access module!
github.com/mrdoob/three...
23.07.2025 16:57 — 👍 7 🔁 1 💬 0 📌 0
Yes, I finally got all the software I need to be a VR developer!
20.06.2025 19:50 — 👍 59 🔁 5 💬 4 📌 0
Poster of Kiki's Delivery Service but Kiki has been replaced with Bouba from the Kiki/Bouba linguistics study. The text reads "Bouba's Delivery Service."
27.05.2025 02:26 — 👍 2386 🔁 696 💬 15 📌 14
It feels like this is the 5th overhaul or so? I just want a stable OS for our users 😭
22.05.2025 18:16 — 👍 2 🔁 0 💬 1 📌 0
Guess who is now live in the Meta Horizon Store?
👉😂🌱👈
www.meta.com/en-gb/experi...
#VR #Vivarium #MetaQuest #VRgames #VirtualReality
22.05.2025 17:53 — 👍 11 🔁 5 💬 1 📌 0
I’ve oddly experienced the same when demoing VR, players pulling the opposite trigger/grip to the one I said to
18.05.2025 22:02 — 👍 2 🔁 0 💬 0 📌 0
Multiplayer painting is now live!
Collaborate, chat, draw with friends, show off or just allow others to explore your worlds. Cross platform, free and open source forever. Get it on Steam, Meta, Itch and other stores.
#vr #vrart #tiltbrush #openbrush
29.04.2025 12:47 — 👍 47 🔁 11 💬 2 📌 3
I think OpenXR suffered from design by committee; heavily based on Vulkan conventions which a lot of developers never need to think about.
Only very recently I’ve seen working group outreach to ask what developers actually *want* from the API, and it’s mostly OpenVR features!
26.03.2025 23:45 — 👍 3 🔁 1 💬 0 📌 0
Feature: Plugin Scripting | Open Brush Docs
Teaser... Coming soon: docs.openbrush.app/alternate-an...
It's very cool and expands the features of Open Brush in a lot of interesting ways. We just want to get multiplayer officially released before we hit you all with this :-)
21.03.2025 16:58 — 👍 27 🔁 4 💬 1 📌 1
“XR” was right there, Boz.
18.03.2025 21:37 — 👍 3 🔁 0 💬 1 📌 0
Doesn’t even need to be Thread to fall over, my WiFi Matter plugs continuously dropped from Google Home. Home Assistant saved the day as usual, but I’ve got time and patience to tinker with that, it’s hopeless for the average user.
17.03.2025 23:53 — 👍 0 🔁 0 💬 0 📌 0
I can understand keeping it for the other options the feature offers, but there must be a huge benefit if Quest could use the cross platform loader? Otherwise, you’re still stuck with at least 2 Android builds for popular platforms…
13.03.2025 21:48 — 👍 1 🔁 0 💬 0 📌 0
Thanks for the info! I’ll certainly post in discussions, but essentially my main wish is to have the entire spec autogenerated into C# like the official OpenXR SDK has for C++. It would certainly speed up building my plugin!
13.03.2025 21:45 — 👍 0 🔁 0 💬 1 📌 0
In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
13.03.2025 17:17 — 👍 26 🔁 4 💬 0 📌 0
By the way, is there any chance of joining the team from the UK, or making it possible to contribute my extensions? I’d love to expand Unity’s OpenXR support across the entire API’s capabilities and get everyone off those vendor SDKs!
13.03.2025 17:07 — 👍 1 🔁 0 💬 1 📌 0
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
Promising, but I’ll reserve judgement until I see the changes they’ve made. In the meantime, I’m still working on my plugin to deploy a single binary for all VR headsets.
H/T to @uploadvr.com, @kentbye.com, Guy and Matthieu for their work bringing this to light developers.meta.com/horizon/blog...
07.03.2025 20:46 — 👍 6 🔁 1 💬 0 📌 0
I can’t wait for a lovely tutorial showcasing how to build for Meta Quest with OpenXR… :) bsky.app/profile/uplo...
07.03.2025 18:32 — 👍 0 🔁 0 💬 0 📌 0
Empty page showing "We will be back shortly."
Overclockers is having a fun time
06.03.2025 15:41 — 👍 0 🔁 0 💬 0 📌 0
Companies that are members and paid for the official CTS pass, right?
05.03.2025 19:54 — 👍 1 🔁 0 💬 2 📌 0
#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR. – Voices of VR Podcast
I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri
voicesofvr.com/1526-allegat...
28.02.2025 20:37 — 👍 30 🔁 6 💬 2 📌 0
GitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.
Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
Thank you for covering this. I also encountered the difficulties mentioned, and ended up building my own cleaner integration of Meta’s OpenXR extensions. With this i can deploy exactly the same apk to Quest, Pico, and probably AndroidXR! github.com/mikeskydev/u...
02.03.2025 09:18 — 👍 5 🔁 0 💬 0 📌 0
[1/5] PCVR journalists: when covering a headset software/firmware update, run the OpenXR Conformance Test Suite. If it fails, the headset/software/firmware *DOES NOT* support OpenXR and users should expect problems. The CTS is freely available on GitHub.
22.02.2025 14:05 — 👍 5 🔁 3 💬 1 📌 0
We just tell our @openbrush.app users to turn on development mode if using Link. Wish there was a better way!
10.02.2025 21:01 — 👍 3 🔁 0 💬 1 📌 0
Even Unity themselves have taken a crack at their own implementation, but it’s still tied to the oculus loader (and AR foundation) docs.unity3d.com/Packages/com...
10.02.2025 21:00 — 👍 0 🔁 0 💬 0 📌 0
Building AR/VR/AI things for people.
Senior Creative Technologist at Hovercraft Studio in Denver.
Specializing in spatial computing, ML, game dev, and web dev.
Currently building with React, Three.js, ATProto and Swift.
Latest project: @nimbus.vision @protonauts.world
Musician · XR Dev · Prototyping Engineer · Creative Technologist
四世🇯🇵🇺🇸 | 36 | he/him | 🏳️🌈 | goth kid
Seattleite by birth, Angeleno by choice
Product Design Prototyper @ Meta Reality Labs
(employer views =/= mine!)
linktr.ee/nicksuda
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed sandbox sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
Spatial computing (XR) & AI content accelerator. Creators of GroKit Core.
Learn more at https://3lbxr.com
Turn your living room into a laser obstacle course. A Mixed Reality game by tovanbo.bsky.social. Coming to Meta Quest.
🔗 linktr.ee/laserdancegame
When Story meets Technology
#AR #VR #XR GAMEDEV
www.WimWouters.com
PoppinsWayne.com
Dungeon Adventure is a first person vr game on Meta Quest out now
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality.
https://archmag.us
Indie studio making 🏝 Cozy Beach, a chill game about fishing on a tropical island w/friends!
https://store.steampowered.com/app/3489070/Cozy_Beach/?utm_source=socials_bsky
We also made the Paranormal Detective VR games & You Can't Scare Me
LunaBeat.com
Game Dev at UK Indie VR game studio.
Check out my games: https://crookspeak.link
Made “By Grit Alone”, working on a secret new thing.
XR game dev. Creating CoasterMania and Pencil! Previously at Pillow and Brushwork
Co-founder @ gowaaa • Meta Oculus Start • Snap Lens Network • Building stuff for Quest & Spectacles
Forged in Steel, Unleashed in VR
Developing Cranked, a sci-fi adventure-based action fighter for VR.
https://steelwolfstudios.com/
https://discord.gg/JUG62HBTGC
Founder @marineverse.bsky.social | Software developer.
⚓ Sail in virtual reality ⚓
Go sailing with MarineVerse Cup!
Indie devs working on cool projects!
https://strobetano.com/