With permission, I wanted to share all the Terragyans me and my friends have made thus far.
07.06.2025 05:25 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0@framedata.bsky.social
A one on one mecha arena fighting game, where you pilot Frames to prove that you're the best pilot in the arena. Wishlist on Steam Now: https://store.steampowered.com/app/3168240/Frame_Data_Mech_Arena/
With permission, I wanted to share all the Terragyans me and my friends have made thus far.
07.06.2025 05:25 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0I will be at this year's Fanime! Very exciting time to be alive.
This year, I have free sticker sheets, as well as a big banner! Come pull up!
#fanime
I've managed to set up a basic enough commission section on Ko-fi for the time being till I figure out how to do it from my website.
ko-fi.com/pixelexchange
#pixelart #art #commissions #commissionsopen #artcommissions
We got a YouTube video now! Featuring an exclusive CheesiMoon portrait within the dialogue system. Wanted to try something new.
Today's topic is about Auto Sprinting, and why that's important!
Link in comments! (does Bluesky deducts social credit from links?)
#indiegame #gamedev #pixelart
Game. Set.
#gamedev | #indiedev | #unrealengine
Night 2, electric boogaloo
#gamedev | #indiedev | #GDC
+extra, thanks to BYOIG
19.03.2025 16:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Last night, so far so cool.
#gamedev | #indiedev | #GDC
Made business cards for my indie game for funsies
Alternative art on the back of my indie game business cards
Free stickers for my indie mech game
Welp... can't wait to give these bad bois out around GDC.
#gamedev | #indiedev | #GDC
Frames Ready...
#gamedev | #indiedev | #unrealengine
Defense v.s. Offense Abilities ๐ก๏ธ๐ฅ
#gamedev | #indiedev | #unrealengine
Alternative Texture for Vulcans for my mecha indie game
Bonus Scrapped Alt
07.03.2025 21:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The โyou guys are still getting paid?โ Meme but with โyou guys are still going to GDC?โ
07.03.2025 16:03 โ ๐ 323 ๐ 36 ๐ฌ 19 ๐ 7FrameData Friday #6
Teaser for new ability rework in progress.
Modeling, texturing, and animations completed.
#gamedev | #indiedev | #lowpoly
New healthbar Icons and notify texts
#gamedev | #indiedev | #unrealengine
Stress testing Ai Combat ๐ฎ๐ฅ
#gamedev | #indiedev | #unrealengine
You guys are positively insane.
This is a chart for wishlists, and the past 2 days (bc of Next Fest) has far eclipsed any of the prior days by a country mile.
Thank you for the love and support, everyone! With this kinda support, we can continue to race with the horses!
Ai Got Schmoovement Now ๐บ๐จ
#gamedev | #indiedev | #unrealengine
Today marks the game's 2 year long development. Excited on developing and sharing more of the final refactoring.
#gamedev | #indiedev | #screenshotsaturday
AEROMACHINA is now available to wishlist on Steam! Please enjoy our brand-new trailer, and join our new Discord server!
(links below!) #AEROMACHINA #gamedev #godot
The best defense, is a good offense. ๐ก๏ธ๐ฅ๐ช
#gamedev | #indiedev | #unrealengine
FrameData Friday #5
The first look into meleeing.
Melee is a risky, last resort maneuver that requires a Frame to be in close range and cost a dash bar to pull off.
It has a long windup but the reward can lead into a game changing turnaround. ๐ช๐จ
#gamedev | #indiedev | #unrealengine
going all in...๐ช๐จ
#gamedev | #indiedev | #unrealengine
Mockup Combat Test...
#gamedev | #indiedev | #unrealengine
First 3 selectable weapons ready.
Main and Sub Variants ready and waiting...
#gamedev | #indiedev | #lowpoly
Returned from the holidays. Looking forward to resume work on new gameplay and sharing progress much more often as development is reaching it's two year mark.
Thank you to everyone who continues to support and show interest in this game. โค๏ธ
#gamedev | #indiedev | #unrealengine
Say hello to Z-Blocks!
They will prevent wall jumping, so you'll have to find another way around them?
...are they named after someone? Just who put them there?
#indiegame #gamedev
Input Buffering go brrrrr (my head hurts)
#indiedev #Unity3D #PS1
Current Status:
Demoing...
#gamedev | #indiedev
Did you know?
Acro's Down Air attack sends him upwards? But it also works on its lingering hits, KO'd bodies, and hitboxes as well?
Try it out yourself, and see what other surprises await you!
#indiegame #gamedev