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John Lay

@john-lay.bsky.social

๐ŸŽฎ Retro game ๐Ÿ’ป Software engineer ๐Ÿงโ€โ™€๏ธ Zelda's Adventure for Game Boy

51 Followers  |  65 Following  |  7 Posts  |  Joined: 17.10.2024  |  2.0608

Latest posts by john-lay.bsky.social on Bluesky

Sorry to hear you had a bad experience. You were pretty deep into the game with a lot of the items collected. I will try to reproduce to figure out what went wrong.

15.11.2025 14:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Merci beaucoup!

11.11.2025 20:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for taking the time to review and share Matt. Really appreciated.

11.11.2025 20:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks for taking the time to share and create a video. Looks great.

11.11.2025 20:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Love this! Thanks so much for sharing.

11.11.2025 20:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
This Zelda's Adventure demake redesigns the CD-i title for the Game Boy Color - Guilty Gamer There's nothing I love more than a good demake, especially if it's released on the Game Boy. As a matter of fact, demakes are a great way to take older,

There's a Zelda's Adventure demake for Game Boy that just received a DX update, bringing color to the title along with new music and improved combat @john-lay.bsky.social #retrogaming guiltygamer.com/zeldas-adven...

11.11.2025 19:14 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes it does. The kernel panic bug was an oversight on how local variables are counted in GB Studio.

09.11.2025 11:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy to share Zeldaโ€™s Adventure for Game Boy is now in colour with enhanced gameplay.

Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...

08.11.2025 11:54 โ€” ๐Ÿ‘ 26    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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The i-mode demo of #FFVII Before Crisis was preserved by Cuebus and @yuvi.app! The demo contains the entirety of Chapter 1. Last year, Kraze preserved the EZweb demo. The i-mode demo contains more features, like save data transfer and functional Materia Camera.

27.07.2025 23:12 โ€” ๐Ÿ‘ 121    ๐Ÿ” 31    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Two days ago, I found a phone with the Before Crisis Trial version on it, and well, with the help of many members of the KeitaiWiki team. We have preserved that and made it available to play today! This is mostly the same as the BREW version, but a lot easier to play.

27.07.2025 20:43 โ€” ๐Ÿ‘ 70    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Before Crisis Final Fantasy VII - Current Progress July/2025
YouTube video by YuviApp Before Crisis Final Fantasy VII - Current Progress July/2025

Just about a year ago I joined the Keitai Wiki team to help figure out Before Crisis FF7, and well, we've done so much since then. So I made a video kind of going over everything we have recovered since then. There is still so much to do, so wait a bit.
youtu.be/UsSkeH6xBBY

17.07.2025 17:11 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on some tools to help diagnose slowdown in @gbstudio.dev games. Can scrub through recordings and see what was running each frame. Already found a few easy wins for optimisation coming to the next release! Code up at github.com/chrismaltby/... if anyone might find it useful (plugin devs?)

06.06.2025 17:56 โ€” ๐Ÿ‘ 70    ๐Ÿ” 14    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
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A SECOND partial copy of #FFVII Before Crisis was preserved by @yuvi.app! This copy had the Two Guns Turk and a rescue mission map. The map was part of BC's asymmetrical multiplayer, where you rescued your friends. We also got Comet and Thundara materia. More details below... (1/2)

07.04.2025 15:53 โ€” ๐Ÿ‘ 76    ๐Ÿ” 27    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Last night, #FFVII Before Crisis demo was preserved by Irdkwia! They read the W51H's filesystem for the first time. This is all of chapter 1, and it runs in Melange (no audio support yet)! @yuvi.app is also working on inserting these chapter 1 assets into our preserved DoCoMo copy of BC.

13.12.2024 16:33 โ€” ๐Ÿ‘ 50    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

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