TANGLEWOOD is coming to NINTENDO SWITCH on 16th DECEMBER!
This definitive release features enhancements such as widescreen, HQ audio, new levels, achievements, and an all-new storybook mode!
www.nintendo.com/en-gb/Games/...
#retrogaming #retrogames #nintendo #switch #nintendoswitch #gamedev
04.12.2025 22:55 โ ๐ 33 ๐ 10 ๐ฌ 2 ๐ 2
It aired in 2018 but thank you โฅ๏ธ
04.12.2025 08:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
This week: Alekz is making a video game about... making video games! Including randomly generated 68k assembly!
02.10.2025 15:35 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 1
Definitive Edition for Nintendo Switch is about to start QA :)
01.09.2025 15:10 โ ๐ 26 ๐ 2 ๐ฌ 2 ๐ 0
Artwork for Tanglewood, showing the fox-like hero Nymn and a big slobbering monster.
Screenshot from the intro to Tanglewood. While Nymn sleeps, a shadowy figure looks on with a sinister grin.
Screenshot from Tanglewood. Using the "yellow" colour power to float, Nymn flies over a bed of spikes in a windy, rainy part of the forest.
Box art for the Evercade cartridge Xeno Crisis/Tanglewood, featuring those two games on one cart.
A very happy birthday to TANGLEWOOD, one of the first "modern retro" indie games we published on Evercade, and one half of the excellent Xeno Crisis/Tanglewood cartridge for the platform! Tanglewood first released on this day in 2018.
14.08.2025 11:21 โ ๐ 20 ๐ 3 ๐ฌ 3 ๐ 2
FORMAT might have the potential to grow into one? Pretty successful so far
24.07.2025 23:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This one, yep :)
23.07.2025 09:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Grayson and Bao
22.07.2025 19:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Retro Megabit: Sega Dude
BBC Interview with Matt Phillips of Big Evil Corp and Developer of Tanglewood
In action here!
youtu.be/TlNEIyX2HE0?...
22.07.2025 09:25 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0
I cannot understate the mental health benefits of taking a break from social media.
Still alive.
Still working on Tanglewood for Switch.
Here's some cats.
22.07.2025 09:11 โ ๐ 68 ๐ 1 ๐ฌ 4 ๐ 0
I used a Cross Products MegaCD kit
22.07.2025 09:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
added!
22.07.2025 09:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Will do, cheers!
25.04.2025 22:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Yes I will! I think it's already been uploaded somewhere but I'll make sure. There are a few SEGA technical bulletins I don't recognise in here, too.
26.03.2025 23:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I can't work it out, maybe they flew too close to the sun and said SNASM (their main competitor)
25.03.2025 08:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah I wondered too! I'll get a torch on it and see if I can figure out what it said
21.03.2025 20:13 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Received a lovely gift this morning
08.03.2025 14:47 โ ๐ 46 ๐ 0 ๐ฌ 3 ๐ 0
Hey! Yep I'll pop on Discord and take a look
22.02.2025 15:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Won a few awards in my time but none mean more to me than this stupid thing. Awarded to me by the sound design team at Traveler's Tales, because I went behind the producer's back and fixed some audio problems.
26.12.2024 13:35 โ ๐ 26 ๐ 0 ๐ฌ 1 ๐ 0
How Did The Uber/Rockstar Hack Happen?
This paper explores what happened within the Rockstar hack, how it happened and the risks and methods of mitigation. Read this by clicking here.
Okta's an interesting case for complexity/obscurity actually working against the intended goal. If you don't fully understand it, you'll just click whatever to get on with your work.
Or in this case, whatever makes it stop pinging your phone at 3am.
www.secquest.co.uk/white-papers...
11.12.2024 18:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
"Single Sign-on" sure except every service has a different system and they're all a pain to use and there's a million redirects before you get to where you want to go and you actually sign in 30 times a day.
Today's frustration post brought to you by Microsoft and Atlassian.
10.12.2024 17:29 โ ๐ 34 ๐ 0 ๐ฌ 6 ๐ 1
I wish!
23.11.2024 18:37 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Borrowing SNES/SFC buttons for this one. No one really makes cube-consoles because the steel mould needs to be very deep I guess, and the sides often need to be slanted. I solved it by making it in slices (the sides can use the same mould as they're symmetrical). Apparently the Steve Jobs cube (NeXT) was very difficult to make and had a bazillion parts. Most consoles are just slabs and monoliths now because we don't really have interface buttons, knobs, displays/gauges or media ports. Sadness.
Here borrowing buttons and lettering from the Twin Famicom.
Keyboard based on the Family Basic one, but heavily altered. Left-handed layout! A BBC Micro -like acrylic glass over the F-keys to hold a reference sheet.
Famicube joypad concept, with an analog stick borrowed from N64 I think.
Some FamiCube concepts from a while back.
07.11.2024 20:31 โ ๐ 374 ๐ 93 ๐ฌ 8 ๐ 1
23.11.2024 15:59 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Lazarus, by freezedream
12 track album
Hello world!
My new album LAZARUS is OUT NOW! ๐
freezedream.bandcamp.com/album/lazarus
09.11.2024 03:10 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Hi, which platform do you develop for?
20.11.2024 00:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The latest installment of "I am a grown-ass adult and I can buy what I want."
I'm gonna Mad Max the *shit* out of this thing.
18.11.2024 20:20 โ ๐ 21 ๐ 0 ๐ฌ 2 ๐ 0
Game Dev at @castirongames.bsky.socialโฌ, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
game dev & solo code merc/CEO @ https://www.seraphinesoftware.com/
machine that turns cats into petted cats
previously worked on Grounded, Age of Empires IV, Prison Architect, and some other thingies
B3Tw3eN Sk7 & 3aRtH ๐น VG Teacher ๐น- History/Culture/Design #author #Journalist #IndieGame #Demoscene #Designer #ใใฌใใฒใผใ #ใฌใใญใฒใผใ ๐ซ๐ท ๐ฌ๐ง ๐ฏ๐ต https://www.linktr.ee/DigDoug_2600
Principal Gameplay Programmer @ Dambuster Studios // Board Game Designer // Fictional Cave Enthusiast
Experimenter with retro technology, pre-2008 networking gear, AI (not the evil kind), old video games, and other such things. Retired from InfoSec. Recovering World of Warcraft addict. A nerd for all seasons.
Mostly works in marketing. Mostly.
Author of gaming books inc. From Coin-Ops to Table-Tops, The Console, Indie Games, Retro Gaming. Aliens: The Video Games out August 2026.
Ex-music industry
Ex-games media and PR
#saintsfc
Translating SNES games.
Learning SNES dev.
https://krokodyl.github.io/
Hardware / software necromancer
collector of Weird Stuff
maker of Death Generators.
she/they
Scientist, researcher, and physics master with a specialization in mathematics. Experienced professor, multi-instrumentalist musician, chiptune composer, pixel art artist, and programmer.
Running @StrangeScaffold. Wrote for MtG, Borderlands 4, I Am Your Beast & more. Lead VA in Hellraiser: Revival. BAFTA nom. Christian! He/Him. Repped by CAA.
Director of BAFTA-winning indie game studio Size Five Games
EARTH MUST DIE | Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage
www.sizefivegames.com
Weโre two old school Norwegian gamedevs with a passion for creating new games for retro and modern platforms.
Platforms: #Commodore64, #Amiga, #evercade, PC and more! ๐น๏ธ
www.badgerpunch.com
#retrogame #gamedev #indiegamedev #demoscene #c64
Game preservationist who specializes in Japanese feature phone (keitai) games.
https://rockmancosmo.weebly.com/
Programmer. C/C++, 6502, 65C816, 68k, NES, SNES, AMIGA. Fun stuff http://darkbits.org. Work stuff sharkmobgames. Ex. ubimassive.
Making a game that actually runs on PlayStation 1.
https://edw.is/
British guy in the San Francisco Bay Area. Having fun with hardware, software and reverse engineering. Former co-founder of Bugsnag.
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
Playstation & PS Magazine collector. Retro & modern video games, is it fair to compare?
https://tinyurl.com/TRPLinks