It's been a while since I did anything, but I'm back to tool making.
How about Particle effect in the Preview window in Unity?
#gamedev #indiegamedev #unity3d
22.06.2025 19:48 β π 9 π 3 π¬ 0 π 0
YouTube video by Collision Bear
Kaldera Prefab Painter Paint Brush
Also: Kaldera Prefab Painter 1.7.2 released!
www.youtube.com/watch?v=GZHD...
#gamedev #madewithunity
26.04.2025 22:17 β π 1 π 1 π¬ 0 π 0
New idea! Shift moves the secondary spells to the primary keys! Easier to cast
#GameDev #IndieGameDev
26.04.2025 22:15 β π 4 π 2 π¬ 0 π 0
Is this really a critical bug?
#gamedev #indiegamedev
25.04.2025 11:24 β π 9 π 3 π¬ 1 π 0
Quick experiment with auto spawning enemies, closer to Diablo than the premade levels we've made
#gamdev #indiegamedev
23.04.2025 13:28 β π 4 π 1 π¬ 0 π 0
Debug mode + Leap = Whole new game!
#gamedev #indiegamedev #happylittleaccidents
14.04.2025 09:49 β π 11 π 2 π¬ 0 π 0
Spawn the fire or be the Fire? Or should we keep both?
#gamedev #indiegamedev
07.04.2025 09:41 β π 6 π 1 π¬ 0 π 0
Also made it explode on death... you know, just because.. :)
01.04.2025 21:12 β π 0 π 0 π¬ 0 π 0
Take two of Tower enemies!
#gamedev #indiegamedev
01.04.2025 20:40 β π 10 π 3 π¬ 1 π 0
Trying a new stationary enemy!
Not too fun so far, but I'm sure I'll figure it out.
#gamedev #indiegamedev
01.04.2025 19:53 β π 9 π 3 π¬ 0 π 0
"If the Fire are units, can they have AI behaviour?"
Turns out that yes, the actually can! So many possibilities!
#gamedev #indiegamedev
27.03.2025 22:02 β π 9 π 3 π¬ 0 π 0
A colleague saw the potential of the modularity!
"Why can't you change actor mid-game?"
Well, now you can!
#gamedev #indiegamedev
27.03.2025 20:18 β π 14 π 5 π¬ 0 π 0
Experiments with a new level 02.
The theme is summons and long semi-wide paths.
#gamedev #indiegamedev
24.03.2025 22:04 β π 8 π 2 π¬ 0 π 0
At it again with new VFX. This time I'm not pleased as this projectile looks like... well tbh... shit...
#gamedev #indiegamedev
24.03.2025 21:16 β π 14 π 4 π¬ 0 π 0
Ok, screw a new level. That's tomorrow's work. Lets make a fun fire ability instead!
#gamedev #indiegamedev
23.03.2025 21:22 β π 9 π 4 π¬ 0 π 0
Some playtesting on Level02. I realize I have no idea what direction to take this level :(. There's not theme or idea so far.
#gamedev #indiegamedev
23.03.2025 20:47 β π 10 π 3 π¬ 0 π 0
I think PC and consoles are the viable options. I have no idea how the input schema could be converted to mobile :P
23.03.2025 08:32 β π 1 π 0 π¬ 0 π 0
Let there be explosions!
#gamedev #indiegamedev
22.03.2025 23:04 β π 12 π 4 π¬ 1 π 0
Even more VFX work.
Now more fire and smoke! (Did I overdo it with the smoke?)
#Gamedev #indiegamedev
18.03.2025 22:48 β π 12 π 3 π¬ 0 π 0
Some new VFX work so show the fireballs AOE radius.
#gamedev #indiegamedev
18.03.2025 21:46 β π 12 π 4 π¬ 0 π 0
Second that. I love the World Editor from Warcraft 3 so much that I tried to recreate something similar for Unity to help us make levels faster.
14.03.2025 12:38 β π 3 π 0 π¬ 0 π 0
After more than a year, this is still my favorite VFX / Ability combo
#gamedev #indiegamedev
12.03.2025 23:00 β π 8 π 2 π¬ 0 π 0
Took a hint from Diablo. In order to make the game more engaging, make the "normal" enemies less aggressive.
#gamedev #gamedevtips #indiegamedev
12.03.2025 11:50 β π 15 π 4 π¬ 0 π 0
I hate networking....
On the client, you can throw a ability, and also cast it at the same time for some reason....
#gamedev #indiegamedev
09.03.2025 20:18 β π 10 π 3 π¬ 0 π 0
Had an idea to limit abilities to certain buttons. The UI shows it correctly, but the actual mechanics implementation... does not :(
#gamedev #indiegamedev
08.03.2025 20:48 β π 5 π 2 π¬ 0 π 0
Quick gameplay promo! Most abilities has gotten there wind up times reduced and it so much more responsive!
#gamedev #indiegamedev
02.03.2025 22:34 β π 14 π 3 π¬ 0 π 0
Reworked basically all enemies AI. Now they're not all countered the same way!
#gamedev #Indiegamedev
02.03.2025 00:05 β π 8 π 3 π¬ 0 π 0
Better Lurker enemies.
Still a bit too "slippery" and have a tendency to teleport TO the player when trying to get away. Still an massive improvement!
#gamedev #Indiegamedev
01.03.2025 11:51 β π 10 π 3 π¬ 0 π 0
Playing with a new enemy type.
Simplest enemy by far! They rush you and they hit you. That's it!
#gamedev #indiegamedev
28.02.2025 21:34 β π 11 π 0 π¬ 0 π 0
So the plan was to have an enemy that flees and always attacks ranged....
This, however, is not it :P
#gamedev #indiegamedev
26.02.2025 23:15 β π 14 π 3 π¬ 0 π 0
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