Creating Resolution-independent UIs in Unreal Engine
Creating Resolution-independent UIs in Unreal Engine
Design at lowest resolution, scale with DPI Scaling and Custom Application Scaling
https://unreal-garden.com/tutorials/ui-resolution/
#UnrealEngine
06.07.2025 16:05 β π 6 π 1 π¬ 0 π 0
YouTube video by Zoldar Games
VCA Gameplay Trailer
Here is my single player, PVE game where you drive a custom vehicle and engage other vehicles in Arena style matches. I hope you like it!
- Trailer: youtu.be/S40TaJwkZqU
- Download at: zoldargames.itch.io/vehicular-co...
05.07.2025 14:56 β π 0 π 0 π¬ 0 π 0
405 Not Allowed
Unreal Console Cheat Manager
Cheat your way to success!
https://unreal-garden.com/tutorials/cheatmanager/
23.06.2025 16:05 β π 1 π 1 π¬ 0 π 0
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Iterating over UENUM with TEnumRange<T>
Make any enum iterable with `ENUM_RANGE_BY_COUNT` and others
https://unreal-garden.com/tutorials/iterate-over-enum-tenumrange/
#UnrealEngine
18.06.2025 22:45 β π 3 π 1 π¬ 0 π 0
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How to make a Tickable Object
Tick any object you want, UObject or not!
https://unreal-garden.com/tutorials/tickable-object/
#UnrealEngine
19.06.2025 10:45 β π 4 π 1 π¬ 0 π 0
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Using the Visual Logger
Unreal's Visual Logger is great for debugging spatial issues.
https://unreal-garden.com/tutorials/visual-logger/
#UnrealEngine
15.06.2025 22:45 β π 1 π 1 π¬ 0 π 0
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Unreal Engine Data Roundtable Discussion
Discussing data format issues, strengths, weaknesses
https://unreal-garden.com/tutorials/data-roundtable-discussion/
#UnrealEngine
16.06.2025 10:45 β π 1 π 1 π¬ 0 π 0
Less than a year until theyβre back to us π₯Ή
#starwars #TheMandalorian #ahsokaΒ Β #grogu #dindjarin #fennec #bobafett #bokatan #TheMandalorianAndGrogu #FathersDayΒ Β Β Β #HappyFathersDay
15.06.2025 19:14 β π 49 π 8 π¬ 3 π 1
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Curve Tables
Define gameplay data using external CSV/JSON.
https://unreal-garden.com/tutorials/curve-tables/
#UnrealEngine
14.06.2025 22:45 β π 1 π 1 π¬ 0 π 0
Add native #Unreal property selector to your Editor Utility Widget with Single Property View widget.
Here's full tutorial:
medium.com/@TechArtCorn...
#UnrealEngine #Blueprints #EditorUtilityWidgets #UE5 #gamedev #gamedevelopment #indiedev #UnrealEngine5
15.06.2025 11:54 β π 15 π 6 π¬ 1 π 0
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Advanced Delegates in C++
All the flavours, all the considerations.
https://unreal-garden.com/tutorials/delegates-advanced/
#UnrealEngine
13.06.2025 22:45 β π 1 π 1 π¬ 0 π 0
405 Not Allowed
Intro to Delegates in C++
How to declare a dynamic multicast delegate and subscribe to it, using C++.
https://unreal-garden.com/tutorials/delegates-intro/
#UnrealEngine
14.06.2025 10:45 β π 1 π 1 π¬ 0 π 0
Choosing a Function in the Editor
Choosing a Function in the Editor
Make a picker show up in the Details panel, and let users create their own matching functions.
https://unreal-garden.com/tutorials/choosing-function-in-editor/
#UnrealEngine
07.06.2025 10:45 β π 3 π 1 π¬ 0 π 0
YouTube video by Zoldar Games
VCA Gameplay Trailer
The new gameplay trailer for VCA is out now!
Watch it at youtu.be/S40TaJwkZqU and let me know what you think. π
#unreal #ue5 #gamedev #indiedev
09.05.2025 13:28 β π 6 π 4 π¬ 1 π 0
functionality that as UI-only one-trick I never encountered
Apply Instance Changes to Blueprint
I shouldn't be fighting to add tooling to edit the BP class. Instead I should drag an instance into a level, edit that and apply back to BP. π€¦ββοΈ
#UnrealEngine
08.04.2025 01:11 β π 5 π 1 π¬ 0 π 0
Remember that Unreal has its own Localization Dashboard.
If you are translating your game there is no need to create custom code to handle localization. Unreal already has a whole system built for it.
It even has buttons to import String Tables from CSV to make your life easy.
06.04.2025 19:17 β π 3 π 1 π¬ 0 π 0
I've been hard at work updating the HUD in Vehicular Combat Arena so that it gives way more feedback to the player while playing.
This will be included in the next update. What do you think?
zoldargames.itch.io/vehicular-co...
#unreal #ue5 #gamedev #indiedev
30.03.2025 15:10 β π 9 π 3 π¬ 0 π 0
I'm glad you like it! :)
20.03.2025 20:46 β π 1 π 0 π¬ 0 π 0
I'm currently working on some updates for Vehicular Combat Arena, including a brand new tutorial level for new players.
Here is a tease of some of the new upcoming visual improvements.
zoldargames.itch.io
#unreal #ue5 #gamedev #indiedev
20.03.2025 18:21 β π 18 π 7 π¬ 4 π 0
Just released a small update to my Retro Arcade game.
Yeah, it's as difficult as I remember it... π
zoldargames.itch.io/retro-arcade
#unreal #ue5 #gamedev #indiedev
28.02.2025 16:31 β π 17 π 4 π¬ 1 π 0
I'm glad you like it!
10.02.2025 16:00 β π 1 π 0 π¬ 0 π 0
That would be great, thank you!
10.02.2025 14:27 β π 1 π 0 π¬ 1 π 0
VEHICULAR COMBAT ARENA by Zoldar Games
Arena style fights with configurable vehicles
- Download Vehicular Combat Arena at zoldargames.itch.io/vehicular-co....
- Youtube trailer: www.youtube.com/watch?v=feuB...
@itchio.bsky.social
10.02.2025 14:01 β π 1 π 0 π¬ 0 π 0
Vehicular Combat Arena is out NOW! π₯³
Here is a short version of the trailer.
Check the links of the full trailer and the itch.io link in my next post.
#UnrealEngine5 #gamedev #indiedev
10.02.2025 13:58 β π 23 π 7 π¬ 4 π 0
What if Vehicular Combat Arena released tomorrow? π
#unrealengine #gamedev #indiedev
09.02.2025 14:55 β π 13 π 4 π¬ 0 π 0
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
We love Games. We also love remote work.
So we made a place for you to find Remote Game Jobs!
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#gamedev #gamejobs
Eternal Skies is a moddable singleplayer TCG RPG. It is inspired by GBA/GBC TCGs, Skies of Arcadia, and Slavic mythology There are also a variety of difficulty options and a card creator.
https://store.steampowered.com/app/3133320/Eternal_Skies_TCG/
β οΈ A very strange game... in development.
Tech Designer @splashdamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
Technical Director @omlgames.com
All things games, tools, shaders & programming.
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Tutorials, UE5, blog β‘οΈ http://patreon.com/techartaid
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Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief.
#TechArt #UnrealEngine #GameDev
Senior Technical Artists, Epic Games
Unreal Engine community site Β· New tips twice a day Β· https://unreal-garden.com/
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises.
I mainly post about Trek, tv/film props, and my hobby making replicas of various props.
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker
π Montreal π¨π¦
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Art Director and Co-Founder Zapper Games
Former Technical Artist & Animator on Tchia at Awaceb
Bass doodlelooper
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!