Thanks for the rec! I was looking it up and found the article it's based on. It's a fantastic read: www.theparisreview.org/blog/2017/11...
04.08.2025 21:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@jreylee.bsky.social
Boardgamer, writer, teacher, girl dad, recovering academic. Unsettling Catan: press.umich.edu/Books/U/Unsettling-Catan The Looking Glance: lookingglance.com
Thanks for the rec! I was looking it up and found the article it's based on. It's a fantastic read: www.theparisreview.org/blog/2017/11...
04.08.2025 21:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks, Liz!
By the way, Iโve posted two design diaries (with one more on the way) for the book if anyone wants to learn more. Here are the links:
lookingglance.com/2025/06/01/design-diary-what-did-i-just-sign-up-for/
lookingglance.com/2025/08/01/design-diary-exemplifying-eurogames/
I DM'd you ๐
04.08.2025 19:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks! My dad teaches in an MFT program, so I've thought about that a bit even though my work is more media and cultural focused.
I definitely think there's a connection between play and attachment theory. I wrote about this a bit in a chapter on The LEGO Movie (different book).
Liz is so easy to talk to! I had a lot of fun and the time flew by!
She probably also lulled me into rambling and saying something strange, but them's the breaks. ๐คทโโ๏ธ
Feel free to pick apart my choices and let me know what games you would have chosen instead!
01.08.2025 17:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My 2nd design diary for Unsettling Catan is live on BGG and lookingglance.com.
I talk about why and how I chose six more recent eurogames to compare with Catan. Number 4 will shock you!
Image credit to @semicoop.bsky.social
@pbooth81.bsky.social @aarontram.bsky.social @uofmpress.bsky.social
That's a stance just as much as their press release is. It's not as bad as Rowling's stance, but it still merits critique.
It's telling that CGE is trying so hard to sell HP Codenames as thematic while denying it can have any ideological weight. That's textbook detached design.
(4/4)
And a quick glimpse suggests that CGE is capitalizing on this nostalgia to sell the wizarding world as a space of playful innocence.
There's a reason it's called "Back to Hogwarts" and framed as a friendly inter-house competition. It's trying to recapture that initial HP feeling.
(3/4)
For my part, I will always push for more art criticism. Although there's some value to separating art and artist, I want to ask tough questions about art from sketchy artists.
For instance, I've always thought the HP books are far more mean-spirited than the nostalgia around them suggests.
(2/4)
My boycott has little weight since I wasn't planning to buy or cover any CGE games anytime soon, but I applaud anyone who makes their living on reviews who's willing to stand up to publishers. It can't be easy and it does make a difference.
๐งต(1/4)
Great concept! I certainly found it useful for my dice chapter.
24.07.2025 20:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The post where I talk about this is: lookingglance.com/2025/04/29/t...
05.07.2025 23:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0An agent waving to a helicopter carrying a person reading in a bubble. The text reads "You can enjoy reading while taking in amazing scenery."
The agent from the previous image saying "Welcome back! How was it?" The bubble is being opened and the customer inside says, "Err. I got lost in the book and I didn't look outside at all!"
When I talk about #boardgames not being immersive, that's relative to media designed for total absorption. This comic just wouldn't work for boardgames.
*Panels from a chapter in "The I Wonder Bookstore" by Shinsuke Yoshitake, maybe my fav children's book author (though this one's for grown-ups).
If you love semantic arguments as much as I do, check out my new series on the language of #boardgames!
This post kicks things off by looking at what naming and defining "boardgames" says about how we think and treat them.
btw, the Captcha is fake so don't bother clicking it.
I'd maybe call that meta rather than mechanism but it's interesting to think about how norms and conventions fit in here.
24.06.2025 20:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For sure! I might say something like:
Mechanisms are like operational or programming languages. They create gameworlds that determine what players can do.
Theme is like literary language. It creates a fictional world that determines how players imagine what theyโre doing.
One quibble: thinking about mechanisms and theme as grammar and vocabulary is thought-provoking but tricky.
There's an insight here, but I canโt help thinking that theme is more like a grammar than a word bank (as the videoโs discussion of literary themes as connective tissue shows).
(3/3)
Fascinating speculation that Mayfair used colonial imagery because it might feel more peaceful to Americans.
This is a perfect example of the irony of detached design: pursuing peaceful feelings in ways that undermine genuine peace.
Wish I had this video when writing Unsettling Catan.
(2/3)
Check this out if youโre interested in history in #boardgames!
I love how deeply Cole digs into Catan, a game sometimes exempted from discussions of historical games because of how hard it tries to be ahistorical.
๐งต(1/3)
Don't worry, we've got you covered!
There are a few spoilers here although colonialism won't be directly discussed until the third entry: lookingglance.com/2025/06/01/d...
This is missing from the headline, but this is "to Brazil." This story is not about tariffs bringing boardgame manufacturing jobs to the US.
09.06.2025 19:04 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0And yes, I just called Candyland a game!
(3/3)
Cover of Candyland, a Little Golden Book
This is actually a solid adaptation because it understands that #boardgames aren't just about strategic choices or simulating systems.
Like the game, the characters just go from color to color marveling at how cool a candy world would be. Nothing wrong with that!
(2/3)
A page from the Candyland book showing two characters at a crossroads with the text "We had a decision to make right away. To the left was a rainbow-colored trail. To the right, a sign pointed toward the Gingerbread Plum Trees."
Thoughts on the Candyland Little Golden Book:
1. It makes the rainbow shortcut a choice instead of pure luck.
2. The characters willfully choose the longer path because it seems more fun.
3. It's fine to choose a suboptimal path for thematic reasons. Kids know what's up.
#boardgames
๐งต(1/3)
Well deserved!
04.06.2025 22:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Why would anyone write 150 pages on Catan?
If that seems as odd to you as it did to me, check out the first of three design diaries for Unsettling Catan, now available at lookingglance.com and bgg.
#boardgames #catan @pbooth81.bsky.social @aarontram.bsky.social @uofmpress.bsky.social
Honestly wasn't expecting "neurodivergent kid makes connections" to be the crux of this story, but I'm there for it. ๐
#tickettoride #boardgames @adriennekress.bsky.social
I sometimes wonder whether folks who appreciate the tactility of #boardgames are more likely to prefer physical books.
Unsettling Catan will be available as a free open access ebook, but if that sounds like you, 50% off is as good a price as you'll likely see: press.umich.edu/Books/U/Unse...
I'm not a designer, but I love to see these issues get more attention, especially the cognitive accessibility issue which I rarely see discussed.
07.05.2025 17:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0