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Jake from

@jakefromware.bsky.social

Solo dev working on a new Godot project 🐸 \\cyber bouillon

9 Followers  |  28 Following  |  21 Posts  |  Joined: 13.10.2025  |  1.8249

Latest posts by jakefromware.bsky.social on Bluesky

I'm curious what your Aseprite / Blender workflow looks like!

I have been leaning primarily into vertex coloring + some painting in Blender for my game but have some familiarity with Aseprite and would like to get a better workflow fleshed out there

09.02.2026 19:30 — 👍 1    🔁 0    💬 1    📌 0

Hard agree; Godot 4.6 is magnificent.

Also, the IK system 🙌

Max love to all of the contributors @godotengine.org

02.02.2026 17:06 — 👍 3    🔁 0    💬 0    📌 0

The only thing I don't like about it is how it relies on "magic strings" to reference whats in the csv (rather than a strict typed interface like Localization.UIPlayKey or something like that)

I created a plugin to inject them as a "typed" UI dropdown / var but need to polish before sharing 😅

02.02.2026 17:05 — 👍 1    🔁 0    💬 1    📌 0

Also, when you're engulfed in a project every single day, it can be invaluable to just take a few days away and look at it with fresher eyes (especially if you're feeling stumped / blocked on something)

#indiedev #gamedev

02.02.2026 15:36 — 👍 6    🔁 1    💬 0    📌 0

It's funny how stepping away from logic / system work over the past week/end allowed my brain to rest and shift gears to freeform ideas entirely organically.

It's as if the way to get my brain to think artistically is to unload any sort of active puzzles / logic for a while.

#indiedev #gamedev

02.02.2026 15:35 — 👍 6    🔁 0    💬 0    📌 1

This is stunning

30.01.2026 15:18 — 👍 1    🔁 0    💬 0    📌 0

holy cow

this is gorgeous

30.01.2026 15:18 — 👍 2    🔁 0    💬 0    📌 0

Hm. I sort of view those same limitations / barriers as "guard rails" for my ADHD. If I didn't adhere to them I would look at my project after a month away and have no idea how anything worked lol

30.01.2026 15:10 — 👍 1    🔁 0    💬 1    📌 0

This is brilliant ngl

30.01.2026 15:08 — 👍 2    🔁 0    💬 0    📌 0

It feels almost like "training" my brain toward systemic / logical thinking for a period of time and "re-training" it to be more freeform and emotional for art.

It's hard for my brain to be in "full gear' toward both at the same time I think.

29.01.2026 16:46 — 👍 1    🔁 0    💬 0    📌 1

Like, when I was in the thick of that art phase it was like all of the ideas would just come to me. Maybe too many different approaches to something.

After ~1-2 months fully immersed in building game systems / logic its like I'm struggling to find the inspiration / ideas for art wholesale

29.01.2026 16:40 — 👍 0    🔁 0    💬 1    📌 0

Any other solo devs feel like you're "rubber-banding" between technical work and art?

At the start of my project I felt very inspired by the art direction and exploration therof. Now that I'm deep into technical implementation, I feel almost lost artistically.

#gamedev #godot #indiedev

29.01.2026 16:37 — 👍 11    🔁 3    💬 4    📌 0

If GDScript used a modern C-like syntax instead of a Python-like syntax it would be perfect

Space-based-scoping and plain English operators be damned 😂

28.01.2026 06:18 — 👍 0    🔁 0    💬 0    📌 0

Resources in #Godot are so freaking powerful. What a well designed system

Nodes, Scene, and Resources are such an elegant composition structure.

28.01.2026 06:10 — 👍 2    🔁 0    💬 1    📌 0

Maybe something about it just clicks in my brain more easily but I've been finding low poly 3D tremendously easier than isometric / top-down 2D + pixel art. I find everything about the workflow easier top to bottom

#godot #blender

22.01.2026 16:23 — 👍 2    🔁 0    💬 0    📌 0

Some Godot "firsts" over the last month or so

- experience with ray casting and 2 way data exchange on cast collision
- use of sfx, synced to animation
- exploration of procedural animation
- procedural mesh generation
- use of signals
- hierarchical state machine
- loot system (mvc)
- more mvc

22.01.2026 16:21 — 👍 1    🔁 0    💬 0    📌 0

Not much in the way of interesting visuals to share yet but good progress is being made on the core game mechanic / minigame

Mostly just posting to project to myself and the world that I HAVE been working on it 10-20 hours a week outside of work and it is NOT dead haha

#Godot

22.01.2026 16:04 — 👍 0    🔁 0    💬 1    📌 0
Video thumbnail

#godot #blender3d #lowpoly

04.12.2025 23:32 — 👍 4    🔁 0    💬 0    📌 0
Post image 26.11.2025 02:55 — 👍 0    🔁 0    💬 0    📌 0

Can always submit a PR to the project if you know how to fix it!

25.11.2025 16:33 — 👍 1    🔁 0    💬 2    📌 0

The whole "Retro" aesthetic has slowly moved past pixel art and is now in the PSX generation, by the next decade we'll have indie games that recreate the visual fidelity of Yakuza, GTA San Andreas, and Final Fantasy X

27.10.2025 20:56 — 👍 54    🔁 4    💬 6    📌 0

Working on consolidating handles across platforms for updates more focused on dev related things!

In the past I've made accounts for specific projects that didn't reach release so I figure it makes sense to aggregate my work in one place 😅

13.10.2025 15:04 — 👍 3    🔁 0    💬 0    📌 0

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