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Hipton

@hipton.itch.io

artist and game developer using Godot πŸ³οΈβ€πŸŒˆ I <3 creating physics based games and/or procedural characters and environments check out my video game!! -> https://store.steampowered.com/app/3585490/Standard_Procedures/

93 Followers  |  383 Following  |  22 Posts  |  Joined: 30.09.2024  |  2.1032

Latest posts by hipton.itch.io on Bluesky

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Third time's the charm.

πŸ’₯ #AFUBeta 3 begins 7/25/25.

21.07.2025 17:06 β€” πŸ‘ 47    πŸ” 10    πŸ’¬ 1    πŸ“Œ 2
a large cyborg-like creature instructing a small sea-slug like creature with a can for a tail

a large cyborg-like creature instructing a small sea-slug like creature with a can for a tail

monitor instructs canling

02.07.2025 03:09 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The first one: Luna (That smoke is a tail).
And second "small" artwork: The Pebble

02.07.2025 00:31 β€” πŸ‘ 186    πŸ” 38    πŸ’¬ 0    πŸ“Œ 0

i dont think a game has ever filled me with such fear and dread before (in a good way)

05.06.2025 02:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

deltarune is fucking scary man

05.06.2025 02:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

discord is open for anyone wanting to playtest (hopefully will happen soon), or if you just want live updates and stuff
discord.gg/Q2CKr5BZna

23.05.2025 18:32 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

this is so cool!!

20.05.2025 14:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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JUST STICK TO STANDARD PROCEDURES...
WISHLIST ON STEAM BELOW vvv
#GodotEngine #indiedev #gamedev

14.05.2025 16:00 β€” πŸ‘ 19    πŸ” 13    πŸ’¬ 3    πŸ“Œ 1
Preview
Standard Procedures on Steam Standard Procedures is a casual &quot;tactical&quot; team-based physics-based shooter about gunfights and negotiation. Your character is completely physically simulated and every body part can be brok...

trailer music by @maplemothi.bsky.social

store.steampowered.com/app/3585490/...

14.05.2025 16:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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JUST STICK TO STANDARD PROCEDURES...
WISHLIST ON STEAM BELOW vvv
#GodotEngine #indiedev #gamedev

14.05.2025 16:00 β€” πŸ‘ 19    πŸ” 13    πŸ’¬ 3    πŸ“Œ 1

You could not have constructed a post more attuned to my tastes… woaw

13.05.2025 00:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

everyone i know instantly became addicted to this game for its first playtest. we went through horrific withdrawal symptoms after it ended... you must play it

29.04.2025 16:42 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Airframe Ultra | Nuclear Them Trailer
YouTube video by Akupara Games Airframe Ultra | Nuclear Them Trailer

The 2nd 🏍️Airframe Ultra beta launches THIS FRIDAY, with our most thrilling racer yet! πŸ’₯ #AFUBeta

Introducing ☣️The Nuclear Them, a bombastic racer primed to take the circuit by storm! πŸ”₯

Sign-ups are LIVE!⬇️ @airframeultra.bsky.social @videocultmedia.bsky.social

youtu.be/F41lmA_TP2U?...

29.04.2025 16:32 β€” πŸ‘ 26    πŸ” 7    πŸ’¬ 1    πŸ“Œ 2

ive thought about this for some games i have in concept, and a simple way to do it is to just make the enemies drop some sort of resource thats enticing enough for players to want to engage with the enemies. perhaps mining through super tough blocks requires some monster souls

26.04.2025 18:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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23.04.2025 04:03 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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did a playtest today, through the lag and bugs people had a good time. it warms my freaking heart #godot #indiedev #gamedev

05.04.2025 21:20 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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𝐌𝐲 π‘πšπ’π§π–π¨π«π₯𝐝 𝐜𝐚𝐧𝐨𝐧 𝐜𝐑𝐚𝐫𝐚𝐜𝐭𝐞𝐫𝐬 𝐝𝐞𝐬𝐒𝐧𝐠𝐬.
βœ¦β€’β”ˆΰΉ‘β‹…β‹― β‹―β‹…ΰΉ‘β”ˆβ€’βœ¦

28.03.2025 13:52 β€” πŸ‘ 42    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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24.03.2025 23:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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im using 16bit floats to network information (cuz i have to sync every physics body) and you can actually see the floating point imprecision. so im gonna make a vertex snapping shader. my problems are become stylistic choice #indiedev #gamedev #godot

23.03.2025 21:19 β€” πŸ‘ 31    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

yup, its based off the game Sub Rosa! most games with physics based characters are in 3rd person, but this one isnt, so having a visual of yourself on screen is super helpful. it also doubles as a health visualizer

23.03.2025 19:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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playing my game with dad (his legs came off) #godot #indiedev

23.03.2025 18:13 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Skin Deep Demo is up on Steam buff.ly/41cc0D5

game releases April 30th

24.02.2025 17:13 β€” πŸ‘ 92    πŸ” 32    πŸ’¬ 3    πŸ“Œ 23

ahh okay thanks for clarifying, i was wondering if it was a mesh with multiple materials cuz ive been thinking about how to implement such a thing on and off for a while. thx for answering!

22.02.2025 06:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

how is this done? whenever ive looked into this it has seemed quite complicated, is there a simpler way?

22.02.2025 06:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
a humanoid birdlike skeleton creature standing next to a urchin with eye balls, b&w drawing using 4 pixel wide pixel perfect pen

a humanoid birdlike skeleton creature standing next to a urchin with eye balls, b&w drawing using 4 pixel wide pixel perfect pen

16.02.2025 07:07 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#blender #b3d

12.12.2024 02:50 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
EXCELSIOR OST: Inexorable - Cathedral
YouTube video by RENREN EXCELSIOR OST: Inexorable - Cathedral

music:
www.youtube.com/watch?v=U6Cf...

12.11.2024 21:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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12.11.2024 21:21 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

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