Ian Shepherd's Avatar

Ian Shepherd

@ianshepherd.bsky.social

Audio, video but mostly music. Mastering engineer, http://LoudnessPenalty.com, Perception AB & Dynameter plugins. Podcast http://themasteringshow.com

2,620 Followers  |  339 Following  |  704 Posts  |  Joined: 25.07.2023  |  1.6716

Latest posts by ianshepherd.bsky.social on Bluesky

Ah Iโ€™m a huge fan of minimum viable everything ๐Ÿ˜› Hard to argue with that level of bang-for-your buck !

04.02.2026 13:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got my ticket, despite the inevitable ISGE (Immersive Space and Gear Envy) that will ensue...

04.02.2026 12:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks ๐Ÿ‘

03.02.2026 20:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚

03.02.2026 19:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I hope you're right !

Depending on your perspective on ethical click-bait, you might want to change the title to "Why The NI Insolvency Is Great News (A Love Letter To Reaktor)" ๐Ÿ˜›

03.02.2026 16:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A Love Letter To Reaktor + Why The NI News Is Great
YouTube video by Tim Exile A Love Letter To Reaktor + Why The NI News Is Great

Seeing lots of doom & gloom but @timexile.com has a very interesting and informed perspective on the @nativeinstruments.bsky.social situation...

03.02.2026 16:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Loudness Penalty Studio 1.5 Walkthrough
YouTube video by MeterPlugs Loudness Penalty Studio 1.5 Walkthrough

I'm pleased to announce Version 1.5 of my Loudness Penalty Studio application !

The upgrade is free for existing users & adds multiple simple but powerful features - see video below

50% off for plugin owners and 30% off for new users !

Full details ๐Ÿ‘‰ www.meterplugs.com/loudness-penalty-studio

22.01.2026 16:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks ! I havenโ€™t heard them, Iโ€™ll take a listen ๐Ÿ‘

13.12.2025 22:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

She really does - will do !

09.12.2025 18:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

OK I wasnโ€™t *that* uncool ๐Ÿ˜‚

09.12.2025 18:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚ Itโ€™s a fair point well-made !

09.12.2025 14:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
How to Remove AI From Your Google Chrome Experience - Opus Follow these steps to resist the AI-pocalypse in your everyday web browsing.

This also works (but is less fun)

opus.ing/posts/how-to...

09.12.2025 11:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Exactly !

09.12.2025 10:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There are exceptions to every rule, clearly ๐Ÿ˜›

09.12.2025 10:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Natalie Cressman & Ian Faquini - March (Official Video)
YouTube video by GroundUP Music NYC Natalie Cressman & Ian Faquini - March (Official Video)

Iโ€™m a lapsed trombone player, and always felt a bit sad that it wasnโ€™t a veryโ€ฆ cool instrument.

I may have to revise this opinion

09.12.2025 08:59 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Infographic showing the "chessboard illusion" - a chessboard with a shadow cast across part of the image. Two squares are labelled - a white one in the shadow has the same colour intensity as a black one outside the shadow. However they appear to be quite different shades because our brains understand the context of the shadowed area. The text reads: Expectation - Matched LUFS will sound the same perceived loudness (A LUFS = B LUFS) vs. Reality - LUFS targets aren't enough (LUFS work, but perception is complicated)

Infographic showing the "chessboard illusion" - a chessboard with a shadow cast across part of the image. Two squares are labelled - a white one in the shadow has the same colour intensity as a black one outside the shadow. However they appear to be quite different shades because our brains understand the context of the shadowed area. The text reads: Expectation - Matched LUFS will sound the same perceived loudness (A LUFS = B LUFS) vs. Reality - LUFS targets aren't enough (LUFS work, but perception is complicated)

The Equal LUFS Illusion

Equal LUFS means it'll sound the same loudness, right ?

Often yes, but it's not *always* that simple...

More info: productionadvice.co.uk/equal-lufs/

08.12.2025 21:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
GREED
YouTube video by Zero Now GREED

I mastered this song for Patrick De Caumette back in 2023 - so cool to see it used as the soundtrack for an award-winning video !

04.12.2025 13:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sorry I never replied to your email, I recently upgraded my Mac so need to see if I can finally play with these !

30.11.2025 12:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Loving everything about thisโ€ฆ

30.11.2025 00:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah people complain about edge cases in music too, but Iโ€™m not sure a significant improvement is possible without (eg) genre detection

16.11.2025 11:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I definitely think itโ€™s better than nothing, but yes - Iโ€™ve been disappointed by the lack of impact the normalisation has had - although I do think weโ€™ve pulled back from the worst of it

16.11.2025 00:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fair comments. I donโ€™t find momentary helpful either - short-term is the most useful for music for me

16.11.2025 00:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I get that, but itโ€™s not a suggested standard, just their compromise level between playback volume and flexibility for normalisation.

What I find is that everyone still maxes everything out rather than taking the opportunity to master things at whatever level works best for the music ๐Ÿ˜•

15.11.2025 22:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Agreed ! But itโ€™s enabled by default and most music fans donโ€™t change that. Even less on Spotify and nobody at all on YouTube.

Thatโ€™s the ironic thing, most people in music production are listening to something different than the majority of music fans

15.11.2025 20:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fair enough - I donโ€™t advocate aiming at -14 (or any other integrated number) but I also donโ€™t find high LUFS a good solution - itโ€™s the increase in density that causes the change in sound, but I think there are more effective strategies to achieve that

15.11.2025 19:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well, I havenโ€™t dug in that deeply but Iโ€™m pretty sure they used a shelf because most signals just donโ€™t have content up there.

Either way I totally get that it isnโ€™t perfect, but itโ€™s pretty good given the fairly crude model.

15.11.2025 19:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Agreed but the standard actually works pretty well for music as well, and is widely used. But thereโ€™s a lot of confusion about how it works and the best way to implement it

15.11.2025 14:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ugh ๐Ÿ˜•

Theyโ€™re taking down sides and rear in a surround stream ? Or do you just mean in a stereo downmix ?

15.11.2025 14:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I didnโ€™t understand this to begin with but youโ€™re normalising to -6 dBTP, is that right ? Do you not have to hit an integrated LUFS value these days ?

15.11.2025 14:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

(Spotify use a limiter to lift songs below -11 LUFS if a subscriber chooses the โ€œLoudโ€ option in the preferences, but thatโ€™s a really small proportion of users afaict)

15.11.2025 14:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@ianshepherd is following 19 prominent accounts