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Kuraudo

@kuraudoxs.bsky.social

☄️⚈ Follow the Lifestream

11 Followers  |  33 Following  |  43 Posts  |  Joined: 09.12.2024  |  2.0036

Latest posts by kuraudoxs.bsky.social on Bluesky

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Square Enix has released a new Final Fantasy IX arrangement album today with Midnight Jazz: Final Fantasy IX available digitally and on CD in Japan. The Western CD release is set for next month: www.rpgsite.net/news/19599-m...

12.02.2026 06:57 — 👍 83    🔁 22    💬 1    📌 2
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"The Happy Turtle Jingle" from FFVII Remake INTERmission starts with a line from the first Happy Turtle flyer found in the OG. Moreover, it features a reference to the doormat seen on the map in Wutai, which is part of an idiom about enjoying a long life (lit. "the turtle lives 10,000 years").

11.02.2026 15:51 — 👍 43    🔁 9    💬 0    📌 3

SOON™️

11.02.2026 22:35 — 👍 1    🔁 0    💬 0    📌 0

FINAL FANTASY VII
soon !!!

11.02.2026 22:34 — 👍 0    🔁 0    💬 0    📌 0
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Few series have shaped gaming like FINAL FANTASY.

Today, four iconic entries join GOG – DRM-free and preserved for the future!

FINAL FANTASY III (3D Remake)
FINAL FANTASY IV (3D Remake)
FINAL FANTASY VIII – Remastered
FINAL FANTASY IX

Relive the magic!

29.01.2026 08:05 — 👍 259    🔁 89    💬 33    📌 20

I'm interested too. It's in the "Official Establishment File" book from 1997 as well! I wonder if it was part of Gaea's Cliff/Northern Cave ( ガイアの絶壁/北の洞窟 ) or something totally different.

09.02.2026 09:45 — 👍 2    🔁 0    💬 0    📌 0

20 years! I'm surprised this FF7 spinoff hasn't been remastered or reimagined yet. This is the FF7 entry that SHOULD: Dirge of Cerberus: Final Fantasy VII released 20 years ago today on January 26, 2006! search.app/ABLHJ

26.01.2026 05:16 — 👍 1    🔁 1    💬 0    📌 0
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Dirge of Cerberus Gang, you'll always be special to me

#FinalFantasy7 #FF7

11.11.2024 17:43 — 👍 45    🔁 10    💬 1    📌 0
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The Dirge of Cerberus: Final Fantasy VII Character Relationship Chart. #FF7 #DCFF7 #dirgeofcerberus #DCFFVII #FFVII #FinalFantasy7 #FinalFantasyVII

11.01.2026 23:45 — 👍 57    🔁 17    💬 7    📌 1
FF7

FF7

FF7

FF7

FF7

FF7

FF7

FF7

Today let’s escape into Final Fantasy VII ☄️

06.02.2026 19:10 — 👍 127    🔁 14    💬 6    📌 0
dio ff7 rebirth

dio ff7 rebirth

FFVII Rebirth localization producer Eri Asano says Dio's name was changed to "Dyo" in the Italian version because "Dio" means "God" in Italian. For Dio's autograph, they made the spelling look ambiguous by using cursive. Otherwise, it might look like God signed it. (RbU, 2024)

07.02.2026 22:02 — 👍 40    🔁 10    💬 1    📌 1
Photo of a Steam Deck running Dirge of Cerberus, taken from the POV of an Australian enjoying the sunny weather from their patio.

Photo of a Steam Deck running Dirge of Cerberus, taken from the POV of an Australian enjoying the sunny weather from their patio.

It's 38°C on Dirge's 20th anniversary, but that ain't stopping us.

26.01.2026 07:28 — 👍 2    🔁 1    💬 0    📌 0
FF7 PC on Steam Deck LCD, FF7 PC with the Shinra Archaeology Cut on Steam Deck OLED next to a cup of black coffee. Read my interview with Shinra Archaeology Department here on RPG Site : https://www.rpgsite.net/interview/19489-shinra-archeology-cut-ff7-mod-retranslation-mod-content-interview-ps1-pc-port

FF7 PC on Steam Deck LCD, FF7 PC with the Shinra Archaeology Cut on Steam Deck OLED next to a cup of black coffee. Read my interview with Shinra Archaeology Department here on RPG Site : https://www.rpgsite.net/interview/19489-shinra-archeology-cut-ff7-mod-retranslation-mod-content-interview-ps1-pc-port

Final Fantasy VII turned 29 over the weekend. The first of two features I have planned for the anniversary is an interview with @shinraarchaeology.bsky.social about the Shinra Archaeology Cut mod, the retranslation, restoring cut content, consistency, coffee, & more: www.rpgsite.net/interview/19...

02.02.2026 13:19 — 👍 20    🔁 8    💬 0    📌 0
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I kept a bootleg poster of this background on my wall as a teenager (see attached photo) so yes I am also very curious about it

07.02.2026 16:12 — 👍 7    🔁 2    💬 3    📌 0
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Dirge of Cerberus Heads to FFVII Ever Crisis as Crisis Core Ends The Crisis Core: Final Fantasy VII storyline ended in FFVII Ever Crisis, and we'll see Dirge of Cerberus appear next.

Dirge of Cerberus is heading to FFVII Ever Crisis! (But where's Before Crisis, Square Enix?) www.siliconera.com/dirge-of-cer...

23.01.2026 16:21 — 👍 5    🔁 2    💬 0    📌 0
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In celebration of the 20th anniversary of Dirge of Cerberus: Final Fantasy VII, here are some of the key artworks.

26.01.2026 13:18 — 👍 11    🔁 4    💬 1    📌 0
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Dirge of Cerberus event coming to Final Fantasy VII Ever Crisis on January 28, 2026 - Nova Crystallis A new Dirge of Cerberus Final Fantasy VII-themed “Arising Crisis” event will be coming to Final Fantasy VII Ever Crisis on January 28, 2026. It will feature a scenario based on the 2006 third-person s...

Dirge of Cerberus event "Arising Crisis" coming to Final Fantasy VII Ever Crisis on January 28, 2026:

25.01.2026 18:18 — 👍 49    🔁 13    💬 3    📌 4
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Happy 20th anniversary to the original release of Dirge of Cerberus: Final Fantasy VII!

#dcff7 #dirgeofcerberus #ff7 #ダージュオブケルベロス

26.01.2026 05:22 — 👍 31    🔁 16    💬 1    📌 2
Photo of Dirge of Cerberus running on Steam Deck

Photo of Dirge of Cerberus running on Steam Deck

Photo of Steambot Chronicles running on Steam Deck

Photo of Steambot Chronicles running on Steam Deck

I'm so happy, both Dirge of Cerberus and Steambot Chronicles are running a lot better on Steam Deck when using software rendering ❤️

25.01.2026 13:38 — 👍 99    🔁 5    💬 4    📌 0
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(4/5)
The "field" room for the encounter with Arch Azul in EC uses the Shelke boss room (see lower left) as its template. The hallway where this cutscene encounter happens in the OG looks quite different.

Incidentally, the OG has a ruined version of the Shelke boss room that the player never sees.

25.01.2026 13:14 — 👍 10    🔁 2    💬 1    📌 0
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(5/5)
The battle scene against Arch Azul in EC is an adapted version of the basement warehouse in WRO HQ. In the OG this is where you battle Azul's human form and defeat him by blowing up drum cans.

#dirgeofcerberus #FF7EC

25.01.2026 13:17 — 👍 10    🔁 2    💬 0    📌 0
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Preview just dropped for the Ever Crisis rendition of Dirge of Cerberus. To be released on January 28, 2026.

#DCFF7 #dirgeofcerberus #ff7 #ダージュオブケルベロス #FF7EC #FF7EverCrisis #reevetuesti #rossothecrimson #azulthecerulean #shaluarui

25.01.2026 07:31 — 👍 13    🔁 4    💬 2    📌 0
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A short thread comparing the Ever Crisis 'Dirge of Cerberus' preview and the original game.

(1/5)

The office in Kalm is similar enough to the original. But why not match Reeve's portrait with his 3D model and his DCFF7 design?

#dirgeofcerberus #FF7EC #reevetuesti

25.01.2026 12:58 — 👍 16    🔁 6    💬 1    📌 2
FFVII start screen

FFVII start screen

📣 Big news: Shinra Archaeology Cut is now available for the PS1 version of FFVII! With this patch developed by HitByBricks, you can update your existing ROMs and enjoy FFVII with the SAC retranslation applied. (Note: this is Vanilla Mode only, with no restored content.) www.romhacking.net/hacks/9352

16.01.2026 18:17 — 👍 149    🔁 63    💬 5    📌 8
Post image Post image Tetsuya Nomura’s Super-Special Journey with Square, Vol. 1

A Graphic Designer Is Born: The Day Tetsuya Nomura Arrived at Square

We’re kicking off a new column focusing on Tetsuya Nomura, of FFVIII fame. This auspicious first installment goes behind the scenes of his industry debut.

Tetsuya Nomura - Profile
A graphic designer on Square Co, Ltd.’s development team. Sprang into the spotlight after his popular FFVII main character designs. Likes to watch TV in his free time. Hails from Kōchi Prefecture.

The Strange and Fateful Path That Led to Square

The job I’m doing now [graphic design (i.e., drawing pictures)] is something I’ve wanted to do ever since I was little. I thought it’d be great if I could make a living off it some day, you know? But so after graduating technical school, I figured the time had come to find a place to work. I walked into a convenience store one day to look at some job listing magazines, and I suddenly caught sight of this picture by Yoshitaka Amano, who I’m a huge fan of… It kind of got my attention, and I was like, “Huh, maybe I’ll apply to this place.” And that place just so happened to be Square, the company I’m with now.
	I should add I wasn’t super into games back then. Like, I’d never even played an FF before [laughs]. All I really knew was that Amano did the illustrations for the series, and since I had no hope I’d ever make a living off my own art, I figured at least I should be drawing stuff by someone I like—and Amano’s work is great. So I went ahead and applied to Square.

[Image caption:] Nomura’s first gig after joining the company: debugging FFIV.

Tetsuya Nomura’s Super-Special Journey with Square, Vol. 1 A Graphic Designer Is Born: The Day Tetsuya Nomura Arrived at Square We’re kicking off a new column focusing on Tetsuya Nomura, of FFVIII fame. This auspicious first installment goes behind the scenes of his industry debut. Tetsuya Nomura - Profile A graphic designer on Square Co, Ltd.’s development team. Sprang into the spotlight after his popular FFVII main character designs. Likes to watch TV in his free time. Hails from Kōchi Prefecture. The Strange and Fateful Path That Led to Square The job I’m doing now [graphic design (i.e., drawing pictures)] is something I’ve wanted to do ever since I was little. I thought it’d be great if I could make a living off it some day, you know? But so after graduating technical school, I figured the time had come to find a place to work. I walked into a convenience store one day to look at some job listing magazines, and I suddenly caught sight of this picture by Yoshitaka Amano, who I’m a huge fan of… It kind of got my attention, and I was like, “Huh, maybe I’ll apply to this place.” And that place just so happened to be Square, the company I’m with now. I should add I wasn’t super into games back then. Like, I’d never even played an FF before [laughs]. All I really knew was that Amano did the illustrations for the series, and since I had no hope I’d ever make a living off my own art, I figured at least I should be drawing stuff by someone I like—and Amano’s work is great. So I went ahead and applied to Square. [Image caption:] Nomura’s first gig after joining the company: debugging FFIV.

For the interview, I ended up talking to [then vice president of Square, Hironobu] Sakaguchi. Problem was, all I’d brought with me that day were pictures of female characters, and every last one of them had long hair. And so he kept being like, “Wow, you’re really into long hair, huh?” And then I remember him repeatedly asking why I applied to this company in particular… My response was something like, “Because it’s got more style than all the other game companies.” Doesn’t seem like a real persuasive answer, does it? It’s still a mystery to me how that all worked out [laughs].

A Surprise Debut Designing Monsters for FFV

And so after this and that, I officially joined Square in April of ’91. But it’s not like they had me doing art right off the bat. When I joined up, FFIV was in the last stages of debugging, so I spent a bunch of days camped out in the office helping with that. And then as soon as that finished, it was on to developing FFV. I got a request to do a picture of a monster, and after that they had me drawing monsters nonstop. It was all pixel art, but still, I’d say that was my debut as a graphic designer.

[Image caption:] Nomura’s graphic design debut: FFV.

I preferred to draw people and animals and stuff, so designing monsters was a pretty sweet gig. Plus I got pretty free rein to draw what I wanted. Back then, it was just me and one other person in charge of monster design, which meant a ton of drawing work… Speaking of which, you know Gilgamesh from FFVIII? He’s a character I drew back during FFV, but at the time I really wasn’t sure what approach to take with his design. I basically just tried to make him look tough. There honestly wasn’t much more to it than that [laughs].
Monster design wasn’t all I did, though. I also contributed a bunch of ideas for the game…but they all got shot down [laughs]. I was still just a rookie at the company, so everyone was probably like, “The hell is this guy on about?” But I secretly swore I’d get my ideas used

For the interview, I ended up talking to [then vice president of Square, Hironobu] Sakaguchi. Problem was, all I’d brought with me that day were pictures of female characters, and every last one of them had long hair. And so he kept being like, “Wow, you’re really into long hair, huh?” And then I remember him repeatedly asking why I applied to this company in particular… My response was something like, “Because it’s got more style than all the other game companies.” Doesn’t seem like a real persuasive answer, does it? It’s still a mystery to me how that all worked out [laughs]. A Surprise Debut Designing Monsters for FFV And so after this and that, I officially joined Square in April of ’91. But it’s not like they had me doing art right off the bat. When I joined up, FFIV was in the last stages of debugging, so I spent a bunch of days camped out in the office helping with that. And then as soon as that finished, it was on to developing FFV. I got a request to do a picture of a monster, and after that they had me drawing monsters nonstop. It was all pixel art, but still, I’d say that was my debut as a graphic designer. [Image caption:] Nomura’s graphic design debut: FFV. I preferred to draw people and animals and stuff, so designing monsters was a pretty sweet gig. Plus I got pretty free rein to draw what I wanted. Back then, it was just me and one other person in charge of monster design, which meant a ton of drawing work… Speaking of which, you know Gilgamesh from FFVIII? He’s a character I drew back during FFV, but at the time I really wasn’t sure what approach to take with his design. I basically just tried to make him look tough. There honestly wasn’t much more to it than that [laughs]. Monster design wasn’t all I did, though. I also contributed a bunch of ideas for the game…but they all got shot down [laughs]. I was still just a rookie at the company, so everyone was probably like, “The hell is this guy on about?” But I secretly swore I’d get my ideas used

From late 1999 to 2000, Tetsuya Nomura contributed a column to Japanese magazine Game Walker chronicling his career at Square—from FFIV debugger to Kingdom Hearts director. Thanks to moku_moku131459 over on Twitter, we've now got the complete series. So without further ado, here's Vol. 1!

13.01.2026 18:58 — 👍 102    🔁 49    💬 0    📌 4

been sitting on five tenths of this series for over two years waiting for a good Samaritan to share the other half, and it's finally happened. definitely worth a look, if only for the doodles

13.01.2026 19:01 — 👍 15    🔁 3    💬 0    📌 0
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Square Enix announced Final Fantasy VII Rebirth Dear Destiny novel, a sequel to Traces of Two Pasts by Kazushige Nojima! #FF7

It will tell the story of Aerith and Tifa before they join the main plot and also include the story of Cloud as a Shinra soldier!

Releases on January 30, 2026 in Japan

14.11.2025 03:52 — 👍 83    🔁 14    💬 2    📌 4
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FF7:「小説 FINAL FANTASY VII REBIRTH Dear Destiny」2026年1月30日発売
教会の守護天使が飛び去りし後、七番街スラムの再会が運命の歯車を回し始める。出会いと旅立ちの前、二人のヒロインの大いなる助走
小説『FINAL FANTASY VII REMAKE Traces of Two Pasts 』続編。エアリス、ティファのWヒロインの本編に入る前の物語+クラウドの神羅兵士時代物語。
store.jp.square-enix.com/item/9784301...

14.11.2025 03:05 — 👍 33    🔁 22    💬 0    📌 1
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It brings me so much joy to know that a whole new generation of gamers will soon get to experience the feeling of this moment…

18.12.2025 21:14 — 👍 27    🔁 3    💬 2    📌 0

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