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ThighMonster

@thighmonster.bsky.social

Ancient internet entity (Millennial) ๐Ÿ”ž NSFW furry on occasion; you have been warned. 2D digital, traditional and 3D artist Blender, Substance, UNITY, 3dsmax, GoldSrc, Source

206 Followers  |  511 Following  |  251 Posts  |  Joined: 31.08.2024  |  2.0806

Latest posts by thighmonster.bsky.social on Bluesky


Mishima Runaway Horses scene spotted!

19.02.2026 02:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh that is cool โœจ

18.02.2026 02:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just finished the first Boss! He likes to fire rockets from his back and then run in and punch. The thing I hate most of finishing a model is getting the motivation on starting a new one. Usually takes a week but I get there. #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt

31.10.2025 16:06 โ€” ๐Ÿ‘ 39    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Heard you got a message for that Freeman guy

07.02.2026 18:21 โ€” ๐Ÿ‘ 187    ๐Ÿ” 36    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Our team had some fun checking out Gunman Chronicles Deathmatch - a fun take on HLDM.

Despite owning this GoldSrc game since 2000, weโ€™ve never experienced it online due to lack of servers & players. Thanks to Valveโ€™s HL25 patch, the ModDB version now works with Steam Networking!

15.02.2026 02:07 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Valve cut the oldest Counter-Strike map from Source - Cut Content of Counter-Strike
YouTube video by ESCalation Valve cut the oldest Counter-Strike map from Source - Cut Content of Counter-Strike

Valve cancelled a remake of ESTATE/MANSION, now it leaked:

youtu.be/ZfdnNvxsDhY?...

15.02.2026 17:46 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2
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The new "Tower Of Power Redux" Update is now out!
Lots of new visuals, areas, fixes and much more! Please enjoy

Old version still up too on workshop for those who prefer it!

Download here:
steamcommunity.com/sharedfiles/...
tf2maps.net/downloads/to...
gamebanana.com/mods/650699

04.02.2026 02:39 โ€” ๐Ÿ‘ 39    ๐Ÿ” 16    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
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Been thinking, since I have made so many hand and foot paw sizes and variations with more coming, maybe I can put them up for others to use. These are only a few from many. just need to clean them up

09.02.2026 20:25 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3

08.02.2026 15:10 โ€” ๐Ÿ‘ 63    ๐Ÿ” 18    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Flying enemy, Chapter 2 boss

08.02.2026 14:35 โ€” ๐Ÿ‘ 59    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.

07.02.2026 19:26 โ€” ๐Ÿ‘ 309    ๐Ÿ” 70    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 0

Yep, its a dog fursona. funny thing i never had a color scheme before I made this model, only B&W sketches ive posted before.

07.02.2026 03:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
de_dust2 screenshots of fursona model through scope and with bomb backpack

de_dust2 screenshots of fursona model through scope and with bomb backpack

various 3rd person shots

various 3rd person shots

1st person view of model with m4a1

1st person view of model with m4a1

Dev texture room with knife and pistol poses

Dev texture room with knife and pistol poses

Forgot to post these first rigging tests with the ongoing WIP #counterstrike playermodel. Working out rigging and potential issues. After this will be the CT variant recolour.

#goldsrc #furry #lowpoly #gamedev

07.02.2026 03:24 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Embrace the silly ๐Ÿ˜บ๐Ÿ˜

06.02.2026 17:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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he done. again
#eggman #robotnik #sonic

31.01.2026 23:22 โ€” ๐Ÿ‘ 1168    ๐Ÿ” 296    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 5

I got so many projects on the go, several from last year I need to finish, and yet after playing #TF2Classified I feel like I'm having a Green Goblin mask moment of being called back into #SourceEngine modding...

01.02.2026 21:11 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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hand model for gun viewmodels :3

01.02.2026 17:00 โ€” ๐Ÿ‘ 73    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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scripted sequence test

29.01.2026 21:28 โ€” ๐Ÿ‘ 66    ๐Ÿ” 19    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
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How she looks in-game (I used my mod The Last Goodbye as a base if you're wondering why there's bloom and fog in HL1).

08.06.2025 18:39 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Something that really got me without noticing was after drawing in VR, my drawings would have this concave shape due to how I was moving my arm. Took me a few tries to undo that behaviour but yeah its very interesting drawing so big

30.01.2026 01:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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zombie walk

28.01.2026 19:48 โ€” ๐Ÿ‘ 46    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
submarine

27.01.2026 15:20 โ€” ๐Ÿ‘ 118    ๐Ÿ” 28    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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scientist npc model i made for my half life inspired quake engine game :3
#indiedev #gamedev #lowpoly #blender

27.01.2026 16:34 โ€” ๐Ÿ‘ 73    ๐Ÿ” 16    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Played some #CS2 and this happened
#counterstrike

25.01.2026 21:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Goldsrc placeholders from gmod, big old Orange boxes.

Goldsrc placeholders from gmod, big old Orange boxes.

Real homies use proper placeholders.

13.12.2025 08:49 โ€” ๐Ÿ‘ 38    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

cool outfit ๐Ÿ™Œ

24.01.2026 18:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Pick your fav.

23.01.2026 23:34 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
โ€˜Itโ€™s the underground Met Gala of concrete murderzone designโ€™: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

My first feature of the year explores the phenomenon of Quake Brutalist Jam for @theguardian.com, and how the FPS mapping community is keeping old-school level design alive. www.theguardian.com/games/2026/j...

22.01.2026 13:12 โ€” ๐Ÿ‘ 120    ๐Ÿ” 45    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 5
Stylized mall with neon lighting

Stylized mall with neon lighting

trying out neon on trim

trying out neon on trim

center pool with inner lights

center pool with inner lights

this looks familiar....

this looks familiar....

Playing around with #goldsrc mapping again on a long-term #svencoop WIP. Trying out combinations of texture lighting on custom textures ( info_texlights ).

#halflife #gamedev

07.02.2025 18:30 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Got some rest. Did my day work.
Now back at this with fresh eyes, I was able to polish up the bits that felt weird to me from last night.

I keep saying this project is intended to play like Armored Core. Hopefully it's becoming clear why.

#CherubDev #UE5 #Mecha #Bunny

21.01.2026 03:50 โ€” ๐Ÿ‘ 1084    ๐Ÿ” 236    ๐Ÿ’ฌ 43    ๐Ÿ“Œ 7

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