Mishima Runaway Horses scene spotted!
19.02.2026 02:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@thighmonster.bsky.social
Ancient internet entity (Millennial) ๐ NSFW furry on occasion; you have been warned. 2D digital, traditional and 3D artist Blender, Substance, UNITY, 3dsmax, GoldSrc, Source
Mishima Runaway Horses scene spotted!
19.02.2026 02:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0oh that is cool โจ
18.02.2026 02:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just finished the first Boss! He likes to fire rockets from his back and then run in and punch. The thing I hate most of finishing a model is getting the motivation on starting a new one. Usually takes a week but I get there. #indiedev #gamedev #blender #lowpoly #CharacterRedesign #LowPolyArt
31.10.2025 16:06 โ ๐ 39 ๐ 7 ๐ฌ 0 ๐ 0Heard you got a message for that Freeman guy
07.02.2026 18:21 โ ๐ 187 ๐ 36 ๐ฌ 3 ๐ 0Our team had some fun checking out Gunman Chronicles Deathmatch - a fun take on HLDM.
Despite owning this GoldSrc game since 2000, weโve never experienced it online due to lack of servers & players. Thanks to Valveโs HL25 patch, the ModDB version now works with Steam Networking!
Valve cancelled a remake of ESTATE/MANSION, now it leaked:
youtu.be/ZfdnNvxsDhY?...
The new "Tower Of Power Redux" Update is now out!
Lots of new visuals, areas, fixes and much more! Please enjoy
Old version still up too on workshop for those who prefer it!
Download here:
steamcommunity.com/sharedfiles/...
tf2maps.net/downloads/to...
gamebanana.com/mods/650699
Been thinking, since I have made so many hand and foot paw sizes and variations with more coming, maybe I can put them up for others to use. These are only a few from many. just need to clean them up
09.02.2026 20:25 โ ๐ 20 ๐ 4 ๐ฌ 0 ๐ 0been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3
08.02.2026 15:10 โ ๐ 63 ๐ 18 ๐ฌ 1 ๐ 0#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Flying enemy, Chapter 2 boss
I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.
Yep, its a dog fursona. funny thing i never had a color scheme before I made this model, only B&W sketches ive posted before.
07.02.2026 03:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0de_dust2 screenshots of fursona model through scope and with bomb backpack
various 3rd person shots
1st person view of model with m4a1
Dev texture room with knife and pistol poses
Forgot to post these first rigging tests with the ongoing WIP #counterstrike playermodel. Working out rigging and potential issues. After this will be the CT variant recolour.
#goldsrc #furry #lowpoly #gamedev
Embrace the silly ๐บ๐
06.02.2026 17:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0he done. again
#eggman #robotnik #sonic
I got so many projects on the go, several from last year I need to finish, and yet after playing #TF2Classified I feel like I'm having a Green Goblin mask moment of being called back into #SourceEngine modding...
01.02.2026 21:11 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0hand model for gun viewmodels :3
01.02.2026 17:00 โ ๐ 73 ๐ 12 ๐ฌ 3 ๐ 0scripted sequence test
29.01.2026 21:28 โ ๐ 66 ๐ 19 ๐ฌ 7 ๐ 0How she looks in-game (I used my mod The Last Goodbye as a base if you're wondering why there's bloom and fog in HL1).
08.06.2025 18:39 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0Something that really got me without noticing was after drawing in VR, my drawings would have this concave shape due to how I was moving my arm. Took me a few tries to undo that behaviour but yeah its very interesting drawing so big
30.01.2026 01:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0zombie walk
28.01.2026 19:48 โ ๐ 46 ๐ 9 ๐ฌ 1 ๐ 0#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
submarine
scientist npc model i made for my half life inspired quake engine game :3
#indiedev #gamedev #lowpoly #blender
Played some #CS2 and this happened
#counterstrike
Goldsrc placeholders from gmod, big old Orange boxes.
Real homies use proper placeholders.
13.12.2025 08:49 โ ๐ 38 ๐ 3 ๐ฌ 0 ๐ 0cool outfit ๐
24.01.2026 18:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Pick your fav.
23.01.2026 23:34 โ ๐ 19 ๐ 1 ๐ฌ 2 ๐ 0My first feature of the year explores the phenomenon of Quake Brutalist Jam for @theguardian.com, and how the FPS mapping community is keeping old-school level design alive. www.theguardian.com/games/2026/j...
22.01.2026 13:12 โ ๐ 120 ๐ 45 ๐ฌ 3 ๐ 5Stylized mall with neon lighting
trying out neon on trim
center pool with inner lights
this looks familiar....
Playing around with #goldsrc mapping again on a long-term #svencoop WIP. Trying out combinations of texture lighting on custom textures ( info_texlights ).
#halflife #gamedev
Got some rest. Did my day work.
Now back at this with fresh eyes, I was able to polish up the bits that felt weird to me from last night.
I keep saying this project is intended to play like Armored Core. Hopefully it's becoming clear why.
#CherubDev #UE5 #Mecha #Bunny