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Schmitzel

@justschmitzel.bsky.social

26 // He'Him // Currently a Software Engineer // Bachelor's of Game Design and Development // Unity, C#, and C++ A man with a passion for games, Bionicle, comics, shows, and movies. I am relearning game dev and want to develop my own game. Might be NSFW

32 Followers  |  319 Following  |  30 Posts  |  Joined: 17.10.2024  |  2.2276

Latest posts by justschmitzel.bsky.social on Bluesky

The illusion shattered. My reality destroyed.

10.06.2025 14:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

El Dorado. Watch it basically twice a year. That and The SpongeBob Movie.

26.04.2025 22:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm not doing a raycast to stick to the floor. The method used in the video is a sphere cast and then responding to that collision. Most of it is just gravity and movement. I tried taking the horizontal movement and casting it down the slope if it didn't hit anything horizontally, but it got stuck.

11.01.2025 18:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Collide And Slide - *Actually Decent* Character Collision From Scratch
YouTube video by Poke Dev Collide And Slide - *Actually Decent* Character Collision From Scratch

I should mention that most of this is based off a video I had been following and taken quite a bit from. It has been a helpful resource for this.
I can also share the basic code from GitHub, but it might not be the most readable since a lot of it is not final.
www.youtube.com/watch?v=YR6Q...

11.01.2025 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

I've been working on a player controller in Unity for a while now and I'm stalled because of an issue. The issue is when the character is moving down a slope they come off. This causes a small jitter and my isGrounded variable to be false. Does anyone have a decent solution to this problem? #gamedev

11.01.2025 17:33 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I think my favorite part is the winners are voted in by people, review outlets, and maybe a commission from TGA. Regardless, tearing down a game that clearly had love put into it is disheartening. I know it's an advert too, but it was clearly fun/good enough to be up there.

13.12.2024 18:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hate when you write a bunch of code you think will work, but then none of it works so you stash all of it just in case it was redeemable, but you know it should've been burned from the start. Programming is fun I swear. In all seriousness though, I have still enjoyed doing this for myself.

20.11.2024 05:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Collide And Slide - *Actually Decent* Character Collision From Scratch
YouTube video by Poke Dev Collide And Slide - *Actually Decent* Character Collision From Scratch

This lead me to another great video that gives a walkthrough of the code for writing better collisions and even links a paper talking about it. I feel like these deserved some more attention since it was a great help to me. Thank you to everyone for sharing.
youtu.be/YR6Q7dUz2uk?...

#gamedev

13.11.2024 14:33 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Moving Characters in Games – Kinematic Character Controller in Unity
YouTube video by Nick Maltbie Moving Characters in Games – Kinematic Character Controller in Unity

I haven't had a chance to implement anything yet, but I was looking in to fixing the Unity CharacterController. @paulcnova.dev shared a resource with me, which was a great help and explanation for a character controller. It provides a nice explanation on concepts.
youtu.be/s-99Z_W8bcQ?...

#gamedev

13.11.2024 14:33 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is interesting. Still watching it and I don't have the time today to finish, but definitely more what I was looking for. Thanks for sharing.

10.11.2024 23:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Definitely not. EGS around the time it came out had some dealings I was not all that thrilled with, like the story with Darq. However, I am all for increasing the devs split of sales. These days I think go with whichever gives you the best experience as a player and as a dev publish on both.

10.11.2024 19:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll be sure to give it a look. I don't know if I'm looking for another library to learn right now. I am trying to write most of this for myself so I can relearn Unity and game programming. Still, thanks for the recommendation.

10.11.2024 18:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've never published myself, but I think it's about where the user base is. I don't know many people who have an epic account that they use for anything other than Fortnite or Unreal engine. Steam has been established for way longer. It might have a worse split but I feel it is nicer to the user.

10.11.2024 18:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hey #gamedev Bluesky. I am writing a character controller in Unity 3D, but have since relearned that the characters controller's check for IsGrounded is wildly inaccurate. Does anyone have a resource to writing a better one? I used to use RayCasting, but I don't know if there is a better method.

10.11.2024 18:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'll have to remember these ones. I do a couple of these for my muscular dystrophy, but I'm not always the best at remembering to stretch.

10.11.2024 06:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's good. I still have a copy of BO2 on steam, but obviously haven't touched the multiplayer.

10.11.2024 01:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm learning to develop again and I'm asking the same question. The best way I've found is to break your project in to smaller chunks and do it bit by bit whenever you can. I started learning Unity's input system again and making a player controller class. It still needs work, but it's progress.

10.11.2024 01:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I am once again finding the energy again for trying to create. I want to get back in to gamedev and do what I always wanted to do which is make games. This is a message to everyone to don't stop creating and don't let them take your passion. This goes out to any artist really. Keep being an artist.

10.11.2024 01:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The more I work as a Software Engineer the more I realise that the modern Software Engineer job is purposefully made to drain you creativity and energy. They don't want to train you, help you learn, or even excel at anything. They Just want you to be code monkey and work harder.

10.11.2024 01:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is plutonium safe? I want to play BO2 again, but I know that if you play through Steam they can brick your entire computer.

09.11.2024 23:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I know you've probably heard this a dozen times, but a well ripened one is really good.

03.11.2024 18:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🧡I realized what I was missing the 5 years I have worked in other software development was a community. I hope to reignite my passion to create and share and encourage other developers to do the same.

Thank you if you even read all of this.

03.11.2024 17:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🧡I have also been trying to get back into Unity and Unreal development and could use some good books/blogs for those. I am a visual learner so anything with practical examples is appreciated. I hope to share more here and follow other developers.

03.11.2024 17:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

🧡 Hello #gamedev Bluesky. My online handle is usually Schmitzel, but it was taken. Anyways, I am someone who once went to college to study gamedev and ended up graduating and entering web development. I was hoping that the gamedev of Bluesky might be able to recommend resources for lower level C++.

03.11.2024 17:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The Glitch Mob might be okay to play on stream. Their newer stuff sounds like older breakbeat and their other albums are fairly varied.

31.10.2024 18:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This account isn't just for game dev though. I follow a lot of other artists, devs, and other creators on here. My account might not always be entirely SFW.

30.10.2024 14:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hello Bluesky!

I don't exactly do social media and I'm not an artist or anything either. I'm really just a guy who plays a lot of games who's looking to get back into #gamedev. However, I want to create again. This seemed like the perfect place and time since the whole community seemed welcoming.

30.10.2024 14:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Waiting til I'm off work to play this with the boys tonight. I've had it on my backlog for a while now.

24.10.2024 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm pretty sure Mr No More Heroes did the whole killing the top assassins to have a small possibility to get laid. James is a close second thoughπŸ˜†.

19.10.2024 15:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oooh I need a Way to Dawn keyblade like that. I have a foam Oblivion and Oathkeeper one since Roxas is my fav, but Riku has quickly grown as one of my other favorite characters.

18.10.2024 17:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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