Slop vs. Art
If you can push a button and get content, then that content is a commodity. Its value is next to zero.
Counterintuitively, that's my biggest reason to be optimistic about Al and creativity. When hard parts become easy, the differentiator becomes love.
Love is the enemy of slop.
A nice, candid write-up for a cool project by @cannoneyed.bsky.social
Coding agents are mostly fit for solo work right now, but they do bring so much opportunity to solo devs with the ability to summon tools and build creative pipelines.
cannoneyed.com/projects/iso...
15.02.2026 11:48 β π 1 π 0 π¬ 0 π 0
we live in the ruins of a greater civilization
13.02.2026 03:12 β π 22799 π 5708 π¬ 159 π 171
Advantages of working from home.
I pre-ordered this on Laced back in July and it arrived yesterday, just the perfect amount of delay to enjoy diving back in. Thanks for those LPs who came after.
#expedition33
13.02.2026 09:40 β π 0 π 0 π¬ 0 π 0
btw if you too are learning piano, can I remind inkle fans that this exists:
09.02.2026 17:32 β π 10 π 5 π¬ 0 π 0
Exactly yes. The depth of that relatedness is also a matter of both context and opinion; to me there's a whole spectrum.
Except with electric scooters, naturally.
09.02.2026 18:57 β π 1 π 0 π¬ 0 π 0
Are you perhaps saying it's all about the journey?
There is, and always will be, value in walking but maybe it is also useful to have more transportation means?
Unless your metaphor is about electric scooters of course.
09.02.2026 17:23 β π 2 π 0 π¬ 1 π 0
Thank you. I did raise an eyebrow, it can now finally rest.
06.02.2026 18:08 β π 2 π 0 π¬ 0 π 0
A bare-bones implementation of the ink for a "database" style game.
A bare-bones implementation of the ink for a "database" style game. - database_game.ink
I've been saying TR-49 took 9 months to make - while this is basically true (we began after Expelled when live), turns out the first code was actually 11 months ago. It's here:
gist.github.com/joningold/7c...
... and it's the basic ink for creating a text-indexed database. TR-49 grew out of this.
28.01.2026 13:30 β π 41 π 4 π¬ 1 π 1
Yeah
25.01.2026 16:03 β π 1 π 0 π¬ 0 π 0
"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615
BTW, I'm available for freelance work (2 days a week for now).
HIRE ME, I'm GOOD (& CHEAP! π)
also ok with collabs, mentoring, Q&As, AMA...
23.01.2026 18:35 β π 18 π 6 π¬ 1 π 1
Yeah I'm sure it's a difficult exercise every time. For the record, it definitely took me more than one sitting (but so does reading a book). In this case though, sittings were frequent and close together. I predict that the game will do great on mobile (also a delight on Deck but smaller audience).
22.01.2026 12:40 β π 0 π 0 π¬ 0 π 0
Congrats ! In contrast, the only thing that surprised me about the launch is the Steam price. It could be 25% higher and still feel like a bargain.
Please feel free to make more experiments and excuses to learn other stuff.
22.01.2026 12:23 β π 5 π 0 π¬ 1 π 0
I was lucky enough to contribute, in a small way, to a project that turned out to be my favorite inkle game to date.
You are lucky enough to have not played it yet. If you are into narrative mysteries, do yourself a favor: don't read reviews, jump in as uninformed as I was.
See you in 6-8 hoursπ
21.01.2026 18:48 β π 12 π 4 π¬ 0 π 0
J'ai pensΓ© au film "Die Theorie von Allem" de Timm KrΓΆger!
21.01.2026 16:38 β π 1 π 0 π¬ 0 π 0
How?!??!???!?
15.01.2026 18:45 β π 0 π 0 π¬ 1 π 0
You Should Be Very Excited for inkle's New Puzzle Game
TR-49, a new game by inkle Studios set to release on January 21, 2026, features a World War II computer and an archive of lost books.
There's a new puzzle adventure coming on January 21 from
@inkle.co: "A World War II computer. An archive of lost books. A world-changing secret." We've gotten to try TR-49 already... Let's just say you'll want to wishlist this one ASAP. #indiegames
punishedbacklog.com/inkle-tr-49-...
09.01.2026 15:19 β π 23 π 10 π¬ 1 π 0
It's great! As someone with no mister experience I was also naively taking this for granted. Maybe consider setting correct expectations for new users in the SS1 frontend and/or while unboxing to avoid getting more of those frustrating uninformed YouTube reviews.
08.01.2026 06:48 β π 5 π 0 π¬ 0 π 0
YouTube video by inkleStudios
TR-49 - Official Trailer
π¨β οΈ Release Date Disclosure! β οΈπ¨
TRAILER: VIDEO EVIDENCE, see below. Please watch, assimilate and share.
DESIGNATION: TR-49
GENRE: NARRATIVE DEDUCTION / AUDIO_DRAMA
DATE: 21st JANUARY
PLATFORMS: iOS / PC / Mac / Deck
This is what we know, so far.
06.01.2026 17:45 β π 332 π 118 π¬ 10 π 56
GLSL Web CRT Shader
Iβm releasing my GLSL Web CRT Shader as open source.
blog.gingerbeardman.com/2026/01/04/g...
Have fun with it! π
04.01.2026 18:20 β π 414 π 45 π¬ 14 π 3
Happy new year, take care. You have a community's trust; for 2026 please take all the time you actually need to ship RR products.
01.01.2026 08:58 β π 0 π 0 π¬ 0 π 0
Make a Bond film casual
BlackEye
27.12.2025 16:28 β π 0 π 0 π¬ 0 π 0
An Amiga CD32 exhibited at the Science Museum in London. The game in it was Zool.
A text above it reads: "The release of this console was announced in the Science Museum on 16 July 1993. By adding external hardware, such as a keyboard and floppy disk drive, owners could turn the console into a home computer. Although it was popular in Europe, sales weren't enough to save Commodore from bankruptcy in 1994."
I also learnt that the ill fated Amiga CD32 was announced in that very Science Museum (and that it was "popular in Europe", for some definition of popular I suppose).
23.12.2025 21:59 β π 0 π 0 π¬ 0 π 0
Amiga box of the original Monkey Island game, 2 floppy disks and the Dial-A-Pirate disk on display at the Pirates exhibition of the National Maritime Museum in London. I also have all of these at home, which is sadly not the case for the rest of the artifacts shown in this pretty cool exhibition.
Monkey Island (πποΈ for short) randomly spotted today in a London museum...
...Twice !?!
- πποΈ 2 Special Edition is playable in the Power Up exhibition at The Science Museum
- πποΈ 1 is part of the very serious Pirates exhibition at the National Maritime Museum (right next to Sid Meier's own Pirates!)
23.12.2025 21:05 β π 0 π 0 π¬ 0 π 0
Tinytron πΊ
Easy DIY 1.69" mini TV desk toy that plays videos over wifi or microSD
Can't stop tweaking Tinytron π€πΊ
- fixed longer videos support
- jpeg files + slideshow mode with customizable timing interval
- unique AP SSID (useful for workshops!)
- updated doc: V1 rev boards, non destructive cable mod
π @onemore.bsky.social for your contributions!
t0mg.github.io/tinytron
19.12.2025 08:26 β π 4 π 1 π¬ 0 π 0
β οΈ TR-49 -- an archive of books that don't exist β οΈ
We began investigating through a simple prototype - before we built the machine.
The "game" has moved far, far beyond this now. But the old prototype is "playable".
You may find it revealing.
β www.inklestudios.com/tr-49/pinboa...
17.12.2025 18:56 β π 67 π 28 π¬ 3 π 6
Yes, build one this weekend! π
Also did you know it supports screen mirroring and has a cool web UI ? Watch the presentation video I apparently made way too late :)
08.12.2025 07:43 β π 1 π 0 π¬ 0 π 0
YouTube video by Tom
Tinytron ESP32 Mini TV demo
Made a showcase video for my Tinytron project :) youtu.be/HspYfg55T3A
02.12.2025 08:40 β π 5 π 1 π¬ 1 π 0
Are you still outside?
28.11.2025 22:09 β π 0 π 0 π¬ 1 π 0
AI controllability @GoogleDeepMind | ex The M Machine
cannoneyed.com
Directrice de la galerie Gamma π¨
Assistante Γ©ditoriale & autrice de artbooks chez Pix'n Love βοΈ
Je parle concept art et direction artistique de jeu vidΓ©o.
www.galeriegamma.com
π Mon nouveau livre "The Art of Clair Obscur Expedition 33" est disponible!
Co-founder of @inkle.co, narrative game studio.
β°οΈ A Highland Song
π€ TR-49
π’ Overboard! & Expelled!
π Heavenβs Vault
π 80 Days
ποΈ ink
π± Apps @ https://Selkie.Design π¦
π΄σ §σ ’σ ³σ £σ ΄σ Ώπ©πͺ
#lowpower, #tech, #esp32, #fpga, #rofi, #embedded
Iβm working on an exciting project - bringing my childhood computer back to life: https://www.crowdsupply.com/cmg-research/esp32-rainbow
Hackster is the worldβs fastest growing developer community for learning, programming, and building hardware with 2.4M+ members and 39K+ open source projects.
An interactive fiction guy. https://zarfhome.com, https://blog.zarfhome.com, https://eblong.com/zarf/home.html
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Self taught maker just trying to make and learn more.
LEDs and Game Boys.
and a bit of gaming ofc
she/her
https://links.nataliethenerd.com/
I make video games (Prince of Persia) and graphic novels (Replay, Monte Cristo) and fill up sketchbooks. American in France. https://jordanmechner.com
GameDev - Digital Eclipse. Prev: Limited Run Games, Night Dive Studios
https://linktr.ee/modernvintagegamer
illustrator, graphic designer, writer from New England. Checking closets for Narnia.
Reviews on everything handheld, with a mix of posts on product development.
Co-Founder of RΒ².
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter
Get in touch via edgeknowledge@futurenet.com
Le magazine trimestriel de la culture jeu vidΓ©o (oui, en papier). On Γ©crit aussi des livres et on fait mΓͺme des podcasts.
jvlemag.com
https://linktr.ee/jvlemag
Design lead @ Google Labs π§ͺ
βββ prev βββ
β¨YouTube GenAI & creator tools
πͺGoogle ATAP
πGoogle Home/Nest
π Google Wifi & IoT
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
Auteur et rΓ©alisateur, crΓ©ateur de Nota Bene. Histoire et mythologie. Metal aussi, un peu. notabenemovies.com / YouTube : https://youtube.com/@notabenemovies