Yes
04.11.2025 11:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@twash.bsky.social
Hand model/Gamedev Made eclipsium โค๏ธ๐ @redriolite.bsky.social
Yes
04.11.2025 11:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Evil wizard and his evil fucking minions
03.11.2025 05:26 โ ๐ 14 ๐ 5 ๐ฌ 0 ๐ 0Eyy awesome, glad you liked it :D
18.10.2025 12:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Stayed up until 3 to finish this
17.10.2025 01:51 โ ๐ 25 ๐ 10 ๐ฌ 1 ๐ 0WooW ayiya saas eyy
WooW ayiya saas eyy!!
Just owned @redriolite.bsky.social
13.10.2025 11:03 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0I'd be like aww
30.09.2025 17:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Dinner ๐
08.09.2025 16:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yess
08.09.2025 16:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yummm
08.09.2025 16:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Texel space dithered lights shader i cooked up
This would solve the forced low res issue with dithered games while keeping the beautiful dithered look
you can't prove nothin'
22.11.2024 20:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Also been working on the viewbob system
Animations can control if they should be "locked" in place or ignore the camera tilt
The default is that the viewmodels lower when you look up too far and shift slightly as you move the camera
Viewmodels are also finally pixel aligned to the 320x180 res
No specifics but I always forget you can just download apks from itch
At least one of these gotta be good
itch.io/games/platfo...
Still have to tweak a bunch of stuff but it's now possible to go from a video to a fully functional viewmodel that works in-game!
The script automatically separates the animations, removes the background, dithers, configures all settings for each animation and with one click it's usable in-game :D
I'm really happy
The new eclipsium viewmodel system is really coming along
Soon I'll only need to edit the raw video, export it and drag it onto a script and I'll have a complete viewmodel
Wish compression here wasn't so hard on my game
15.11.2024 14:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Do you have a license?
15.11.2024 11:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Made an Autostereogram
26.10.2024 20:55 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Go play the eclipsium demo!
store.steampowered.com/app/2725530/...