True there is obviously no "one Linux". Its anything you want it to be given time.
13.01.2026 22:32 β π 1 π 0 π¬ 0 π 0@plgdavid.bsky.social
Lead @plogue.com chip nerd. recycle, repair, repurpose.
True there is obviously no "one Linux". Its anything you want it to be given time.
13.01.2026 22:32 β π 1 π 0 π¬ 0 π 0Pleasure is all mine!
13.01.2026 22:30 β π 1 π 0 π¬ 0 π 0I wouldn't lie that it can be a challenge. I needed to switch to a bunch of apps that nearly do what I'm hoping they will.
13.01.2026 22:20 β π 1 π 0 π¬ 0 π 0I mean at this point I'm now a total zealot and want to convince everyone to leave that behind.
13.01.2026 22:10 β π 3 π 0 π¬ 1 π 0Contemplating my first month with Linux as my daily driver. For 32 years Windows felt like home to me. It started getting less so over the years, but that feeling DRASTICALLY eroded in the last year until it suddenly felt like a fucking alien cesspool. I now call Linux my home.
13.01.2026 22:07 β π 8 π 0 π¬ 4 π 0An interview with @plgdavid.bsky.social on our Linux journey linuxaudio.dev/linux-audio-... thanks to Amadeus Paulussen for the opportunity to put our thoughts in writing.
18.12.2025 13:51 β π 11 π 4 π¬ 0 π 02/2. Each "integration" in a system requires custom hand written code, knowing the specific hardware quirks, and runs through a STM32 debug console. In short its far from a ready to go project.
16.12.2025 16:32 β π 1 π 0 π¬ 1 π 0Hey. I don't plan on making it a commercial thing that is certain. I could just drop the design and basic project on GH as open hardware but my issue is still support which would be a thing no matter how much I say or write. Its not a cycle accurate Z80 at all, and only works if you put the time.
16.12.2025 16:30 β π 1 π 0 π¬ 1 π 0Happy Friday. Found this www.youtube.com/watch?v=JOKb...
07.11.2025 21:09 β π 4 π 1 π¬ 1 π 0backups backups backups backups backups. good stuff
02.11.2025 13:38 β π 1 π 0 π¬ 0 π 0Sees Archon in a chess collection and mentally melts.
15.07.2025 13:54 β π 2 π 0 π¬ 1 π 0Been a while since I found good CRTs on the curb. I donβt want to repost on my secondary X account that did only that. I already have too many to pick and test those two.
14.07.2025 22:34 β π 6 π 0 π¬ 2 π 0Yes we hang in the same discord and compare results a lot. A lot of my recordings were used in that research
10.07.2025 22:52 β π 1 π 0 π¬ 0 π 0Worked all week on a single download Linux package. Basically a series of .deb files with a script. Works so far on not only Debian-based distros but latest Fedora and Manjaro too
07.06.2025 12:55 β π 0 π 0 π¬ 0 π 0Love to try out Fridayβs latest build on low powered repurposed E-waste Chromebooks on the sofa. Relaxing
07.06.2025 12:52 β π 4 π 0 π¬ 1 π 1Just uploaded the MDFourier capture in various format here archive.org/details/rp-2...
01.04.2025 15:08 β π 2 π 0 π¬ 1 π 0Yes but that was known for a while, this is something βnewβ
29.03.2025 10:22 β π 0 π 0 π¬ 0 π 0Thereβs been literally hundreds of NES emulators written since Nesticle came out in 97. Thousands of homebrew coders and nearly as many hardware hackers have probed those things before I did, so yes I do think documenting something new at this point feels pretty strange ha!
29.03.2025 03:02 β π 1 π 0 π¬ 0 π 0With regards to my findings of today, this was exactly it! The original βsquare buttonβ Famicom contain the old RP2A03. Got another report of an old mac emulator that implement it too. Strangely this was not known by NESDEV
28.03.2025 23:55 β π 23 π 11 π¬ 1 π 0Also the internal levels of the channels do not (seem) to match the later versions exactly compared to a 2A03G setup as emulated in chipsynth FC beta. Watch this thread for more.
28.03.2025 19:01 β π 10 π 2 π¬ 1 π 0Here is the difference between the two. First you hear the 16 different long noises of the Old vs, then the new ones. Notice the difference at the start - you kind of have the impression its stuck, this is because the two values are very similar 2046 then 2034 vs 4068 then 2034
28.03.2025 18:38 β π 10 π 3 π¬ 1 π 0The original chip has 10 outputs on its Noise Period table, while the latter one has 11.
28.03.2025 18:27 β π 2 π 0 π¬ 0 π 0The old 2A03 was used in the Donkey Kong 3 and original Punch Out Arcades, the VS series and the very first batch of Famicoms sold (the buggy ones). Lets see if any of those games used the `$F` noise...
28.03.2025 18:16 β π 5 π 0 π¬ 1 π 0I was recording the @artemio.bsky.social / @pineight.com MDFourier test on it and, it sounded very odd in the LONG noise section, not ONLY in the short noise (which is not present at all). Did Saleae 1.79MHz captures and yes I was not imagining things:
28.03.2025 17:58 β π 8 π 1 π¬ 2 π 0Aparently I just made a rather important discovery about the old (letter-less) RP2A03. Lidnariq (NESDEV guru just confirmed from die shots) essentially the lowest noise period value is different: 2046 instead of the 4068 in later revisions. This might change how certain sound effects sound
28.03.2025 17:54 β π 76 π 23 π¬ 4 π 1Thanks to a fellow dev, the archive is now on archive.org/details/RIFF...
25.03.2025 16:05 β π 1 π 0 π¬ 0 π 0Your yearly reminder (and first time on bsky!) that the WAVE specification's smpl.dwEnd (loop) member is inclusive, not exclusive
25.03.2025 15:53 β π 6 π 0 π¬ 1 π 0Thanks for the early 2000s flashback. Removing that old stinky scary monster in my basement was the first item on my list after putting loud music on when we got our house. βBut but the warmth is much more cosyβ was the argument then. Replaced it all for electric with no second thought.
10.03.2025 10:12 β π 0 π 0 π¬ 1 π 0Made a new high sample rate DC recording of the NES MDFourier test by @pineight.com and @artemio.bsky.social
Here: archive.org/details/mdf4... This time with the original DC voltages intact.