That dumb feeling of "I should do something" vs "I'm to dumb to do something"... I should start streaming lol
13.02.2025 04:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@rheal.bsky.social
I make video games and stuff
That dumb feeling of "I should do something" vs "I'm to dumb to do something"... I should start streaming lol
13.02.2025 04:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Good Designer
Mid Programmer
Let's add Shit Artist to the resume.
You know it's one thing to say you're defending developers. It is another thing entirely when you use it to bridge build with the MAIN Anti-woke DEI=die man whose actions have caused abuse of small indie developers and been detrimental to the wider gaming discussions at the moment.
14.01.2025 17:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0You know there are devs out there who go "Kojima is a HACK! David Cage is a real one." and that thought always gives me a chuckle
Death Stranding is fun btw
Man that soul crushing feeling when your family doesn't back your career and calls you a bum even though your actually starting to get headway and almost no longer treading water after school bills and layoffs.
Spite is a good work motivator.
#gamedev
it's cause it's a new day. The cooks don't have enough anger in them yet to season the food with hate.
21.12.2024 20:27 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0History doesn't repeat, but it rhymes
20.12.2024 17:45 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Man it's wild hearing some people already shitting on Ciri's new design and how her previous model was perfect as if this ain't just a slightly older Ciri.
13.12.2024 01:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I've played so much Path of Exile 2 today that all I learned was that I'm skilled with the violence.
#PathofExile2
It's kinda neat that the light of your mouse reflects on the glass of the health and mana orbs in PoE2
#PathofExile2 #Gamedesign
So when I analyze a game as a designer. I will record my gameplay, cut clips, and give them names based on what the clip is about. Sometimes I channel my inner Woolie Versus with the clip naming like in Yakuza 0 Here
29.11.2024 16:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Been playing through the #monsterhunter Franchise from the start in prep for Wilds to see how we got here, and oh boy do I not miss the fact that there are like always 5-6 Small Monsters messing with you while you fight a Rathalos so at the end the kill count is
10 Melynx
15 Velociprey
1 Rathalos
At the end of the day it's the same talk my mother who was a Freight car mechanic, my dad who is a Warehouse worker, and me as a former chef for over a decade now turned professional #gamedev. Money kinda sucks.
(9/9)
And that mentality of developers not being legit enough infests all of #gamedev and this industry, now on both sides of the controller sometimes (Some games and devs are bad yes, not the point atm, will talk about that later).
(8/9)
So now you can't really trust the designer or whoever did the pitch to also be responsible for a story that he most likely came up with in his own time as a #TTRPG session hes been running for awhile to make that kind of money back cause after all "Honestly, It's just games"
(7/9)
Now you gotta do math. Throw the dev cost into a safe stock like S&P 500 and after the estimated dev time along with estimated interest A 100 million game now needs to make 150 million to profit. And lets be real "WE ARE NOT HERE TO BREAK EVEN". So now you gotta make 200-250 million really.
(6/9)
we are so real now we gotta act real. which for layman is "We gotta be like film'. Now we need all the things, 4k Textures, 40-100s of hours of content, Celebrity voice acting, Highest poly models possible, and the workforce to make all that work.
This Costs MILLIONS $$$
(5/9)
We gotta be #harrypotter and bring authenticity to #gamedev and games in general. So we hire "PROFESSIONAL" writers who while can write a good book, come crashing into the realm of narrative design and a lot don't shake out. And it's done cause "WE'RE REAL NOW'
(4/9)
Example. The recent #dragonage game with the whole DEI talk around it is bullshit. No woke cabal just "This is an IP that hasn't seen a release in a decade, and our target demographic is 12-18 year olds who are more impulsive and susceptible to certain design factors. Also love YA Fiction"
(4/9)
And it's always at each other, never who it's really at. All departments in development being equal, some are more equal than others and funny enough it often ends up being the same department across the industry ๐ค
It compromises the game leading to dumber discussions down the line
(3/9)
And it feels like this not giving a shit attitude, or even spite at giving a shit at all has lead to a weird fucking place where to give a shit at all is cringe. And that just leads to weird spite that gets tossed around until were all covered like a spite demon gave us a facial.
(2/9)
Just gonna rant about being a #gamedev in the year of our lord 2024. Outta work for a year now, I remember talking to my manager who doesn't care about games and think that they're a waste of time cause "Honestly, it's just games" as he avoids us trying to give him our work to show the team.
(1/9)
Finished beating #Slitterhead today. Honestly surprised how much I enjoyed that game, yea its kinda rough and repetitive at times with only 7 types of enemies but really 5 and only like 4 actual levels. But with the talks, character and the cutscenes and the experience of playing. What a lovely game
12.11.2024 05:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0CNMN from Hi-Fi Rush does something similar. But this is pretty dope too.
12.11.2024 05:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Also on a Tangent. I feel like Destiny Menu design has doomed us. It so cookie cutter and generic and shows up everywhere now. It's like the staple of AAA UI design and it kinda sucks.
03.11.2024 06:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Man playing Dragon Age Veilguard on nightmare feels like it was a mistake cause now I'm halfway through act 2 and everything is a massive health sponge with 10 adds swinging at you with ranged mobs in there for good measure while the big thing you need to kill teleports around the room,
03.11.2024 06:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0