Did you want to see the all Pikachu Pokémon Halftime show of the Indian Super League Final?
12.04.2025 18:00 — 👍 1851 🔁 336 💬 77 📌 62@ladyr0uge.bsky.social
✨VFX Team Lead @UbisoftMTL. Prev Technical artist @UbisoftMTL, @BKOMStudios & @LAIGames. World traveler and foodie. She/Her.
Did you want to see the all Pikachu Pokémon Halftime show of the Indian Super League Final?
12.04.2025 18:00 — 👍 1851 🔁 336 💬 77 📌 62up thinking about this ratatouille piece I made last year 🐀✨
#lowpoly #pixar
cd bagel (from deltarune) #art
21.03.2025 22:50 — 👍 352 🔁 117 💬 5 📌 1dont think ive posted this one on here yet.. white dawn's eye from @ggdg.bsky.social's soul of sovereignty. which coincidentally just released chapter 2 AND theres a free demo now. you should play. soulsov. please :) awesome vn with a normal woman in it gigidigi.itch.io/soulsov
15.03.2025 19:24 — 👍 136 🔁 43 💬 0 📌 0Custom Vertex Streams are probably the biggest trouble people have with shuriken, so here's a little tip to make it easier!
Did you know you can rename the fields in Custom Data? Simply just click on them
Hopefully, that helps you understand how to work with them :)
⚡️🤯 Happy #VFXFriday everyone!
This week we want to share this shocking Electric Avatar from the 2D FX level 2: FX for Characters course, animated by Matthieu Petit.
#vfx #framebyframe #2dfx
Wrote a post about Custom Post Processing in Volumes for URP, working on a RenderGraph version too.
Examples and code and all that attached to the post :)
www.patreon.com/posts/custom...
#gamedev #unity3d
Gradient masking for smooth swipes! This material setup creates a full-range gradient sweep, perfect for effects like wipes, transitions, or directional reveals. Driven by a sine wave for continuous motion. #gamedev #VFX #realtimeVFX #UnrealEngine5 #UnrealEngine
06.03.2025 18:00 — 👍 38 🔁 7 💬 1 📌 0Mon 3/17 9am @ VFX Summit
I'm delivering a 1-hour lecture about how to elevate your VFX at the Game Developer's Conference in San Francisco!
This marks yet another exciting milestone of my beloved career as an artist in video games!! 🤗
#gdc #vfxartist #vfx #realtimevfx #gamedev
Ohhhhh.. yeah mine are bleeding too x_x. (I clearly never check my notifications on artstation lol)
26.02.2025 14:33 — 👍 0 🔁 0 💬 1 📌 0Quick Houdini Zero-Centered Lightning generator.
should probably reduce segments on the straight sections but time is money and I'm not getting paid for this.
#rtvfx
Where is this D:?
25.02.2025 20:05 — 👍 0 🔁 0 💬 1 📌 0Old comet sketch
#rtvfx
screenshot of my database. we see 9 thumbnails of vfx related images like fire, water splashes, smoke, explosions, etc
Updated my "Textures for VFX Database".
All links to flippednormals.com were broken. Now they work again. Feel free to report broken links or resources which are not already in the DB to me!
www.vfxtexdb.simonschreibt.de
#gamedev #techart #realtimevfx #vfx
This week we're working on refining existing special attack VFX and also creating the matching blue-colored effects for our ice-magic clan.
How we feelin' about the new special for the Tandara clan's sword/shield weapon set?
#screenshotsaturday #realtimevfx #gamedev #indiegamedev #indiedev
I've seen quite a few Niagara tutorials for a spiral that alter velocity over time to get the spiral. This has several problems and is less controllable.
Instead, some simple maths.
Theta is (pi * spiral strength)
#VFXFriday #UnrealEngine #Gamedev
iridescent ball shader idk
#3drtist #unity3d #vfxartist #gameart #shader #realtimevfx #gamedev
You can smoothly mix gradients using Distance, Noise, and Power nodes to create a dynamically controllable falloff with texture variation. Replace the Noise node with any texture sample for more customization. Perfect for soft dissolves, fog, or stylized VFX #realtimeVFX #UnrealEngine #gamedev #VFX
20.02.2025 18:00 — 👍 55 🔁 12 💬 0 📌 0I am very happy to share that I am participating to this panel hosted by @pixellesmtl.bsky.social on Networking as an Introvert. Come join me on March 12th! #gamedev
20.02.2025 05:51 — 👍 5 🔁 1 💬 0 📌 0New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de?na=view&id=19
✋Subscribe: simonschreibt.de/newsletter/
#techart #vfx #realtimevfx
screenshot from anno 1800. side by side we can see a house from birds eye view. one with shadows falling from right to left, the other house looks flat becaue the shadows falls "behind" the houses since the sun stays behind the camera and with that everything looks flat.
A quick tiny post about Shadows in Anno 1800. It's not really a Game Art Trick, but a strong decision for good composition. 🌞
simonschreibt.de/gat/anno-180...
#gamedev
Finally got around to upload some of my last work i did in Sweden before moving to the UK. My last VR work which feels like so long ago now
www.artstation.com/artwork/6NWNW5
#VFXfriday #RTVFX #Unreal
New type of buttons. Can’t wait to add sound effects to this (even though SFX is so far away)
#indiegame #indiegamedev #gamedev #godot
Some more early concepts of our game Primal Stories. #conceptart #gameart
17.02.2025 20:00 — 👍 9 🔁 1 💬 0 📌 0Weekend ✨ VFX ✨ sketch in Unreal. WIP sword combo. Credit to Kisong Lee's amazing Niagara VFX course on Coloso.
#GameDev #vfx #UE5 #unreal #realtimevfx
Hii bluesky I'm back with a new fx : Heal Burst.
All the texture were made on Substance Designer and most mesh using Houdini hope you'll like it
you can find more details about the texture used on my artstation post : www.artstation.com/artwork/mA084d
#Gamedev #UE5 #rtvfx #realtime #vfx
One of the main things you do in Mind Over Magic is build your school. I prototyped the look and built out all of the FX and shader for our construction fx. Higher res videos below!
www.artstation.com/artwork/3EZa3B
#rtvfx #vfx #gameart #indie #MindOverMagic #Unity
More Örbs
05.02.2025 19:44 — 👍 50 🔁 7 💬 1 📌 0In case you didn't know, we have a lovely little tech-art focused server on Discord called "Technically Speaking"
While it started focused on tech-art, it's of course handy and fun around all gamedev disciplines ✨
Featured image for Technically Art Issue 141
Also fun fact:
There's a new Technically Art issue out today! ✨
There's so much cool, insightful, and juicy shader-y, tech-artsy, and VFX-y stuff in there, you definitely don't want to miss it! 👀
Check it out here:
halisavakis.com/technically-...
#gamedev #indiedev #vfx