Playing around with a Trenchbroom / func_godot / Godot physics game thing. #prototype #gamedev
15.10.2025 00:21 β π 5 π 1 π¬ 0 π 0@ummjackson.com.bsky.social
Playing around with a Trenchbroom / func_godot / Godot physics game thing. #prototype #gamedev
15.10.2025 00:21 β π 5 π 1 π¬ 0 π 0Glad you're finding it useful, thanks for sharing!
05.09.2025 19:46 β π 0 π 0 π¬ 0 π 0A desolate voxel landscape.
A desolate voxel landscape.
Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev
01.09.2025 00:32 β π 6 π 2 π¬ 0 π 0A screenshot of func_terrain, a web app for generating terrain you can copy/paste into Trenchbroom.
A screenshot of func_terrain terrain loaded into Trenchbroom.
A screenshot of func_terrain terrain loaded into Trenchbroom, with water applied.
An in-game screenshot of terrain produced using func_terrain.
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain
It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom
Completely free to use / whatever you make is yours, etc. #gamedev
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
17.08.2025 22:52 β π 10 π 2 π¬ 0 π 0Just posted my submission to the @gamemakerstoolkit.com GMTK Game Jam 2025: ummjackson.itch.io/canyon
Built using Godot 4.4 @godotengine.org #gamedev
Sounds good! Eagerly awaiting trying it. :)
28.07.2025 22:11 β π 0 π 0 π¬ 1 π 0Ah gotcha, thanks for the answer. Half-Edge looks super rad but is it level design focused? The world really needs something like Trenchbroom but for modern formats (ie. no FGD, WAD, .map/.bsp stuff).
28.07.2025 21:42 β π 0 π 0 π¬ 1 π 0Is there a possibility of Scythe becoming a standalone app in the future, or is it too intertwined with the UE editor? The world is in need of a tool like this which exports to GLTF, which can be used in a variety of engines.
28.07.2025 20:57 β π 0 π 0 π¬ 1 π 0The "manual" mode sticks to a uniform grid you can move around and resize by holding the shift key. 
The "auto" mode uses some advanced edge-detection and line clustering powered by OpenCV.js, all running in-browser. Had fun porting this logic over from the Python library github.com/KennethJAlle...
You can use it entirely free @ tools.ummjackson.com/pixelizer
For those interfaced, the procedure is pretty simple: we overlay a virtual pixel grid over the top of the high-res image, then find the dominant colors in each cell of the grid to essentially "redraw" the pixel art image.
(If you're anti-AI, please avert your eyes) 
Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai
Also works well for low-quality screenshots of pixel art you might randomly fine online.
OK the new Tyler album is fire.
21.07.2025 19:29 β π 0 π 0 π¬ 0 π 0Built this as I needed something for quick #trenchbroom / func_godot prototyping. Can slap a basic texture set together in under 10 minutes then get to mapping. #gamedev
21.07.2025 00:02 β π 6 π 1 π¬ 0 π 0Sidenote: Performance isn't *the best* right now as it's all running on the CPU / main thread. Future todo is handing the processing off to Web Workers and doing some multi-threading for about a 4x speed increase.
20.07.2025 23:59 β π 0 π 0 π¬ 0 π 0As you can see in the demo video, I'm getting decent results just screengrabbing and pasting random parts of images from Pexels. Any feedback, bug reports appreciated. π 
You can try it out @ tools.ummjackson.com/texture/tiler
It includes pixel-level synthesis (good for organic textures), patch-based synthesis (good for maintaining grains, etc.) and several processing modes like offset + seal and simple alpha gradient blending (good for tiles, bricks etc.)
20.07.2025 23:56 β π 0 π 0 π¬ 1 π 0Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures
20.07.2025 23:54 β π 10 π 3 π¬ 1 π 1Just discovered this open-source voice to text app powered by Whisper that runs everything locally on Apple Silicon machines. No-nonsense, minimalistic UI. Just drops the transcription directly into what ever app / text input area you have focused. Really great stuff.
07.07.2025 03:50 β π 1 π 0 π¬ 0 π 0A screenshot of the Texture Grabber app
A screenshot of the Texture Grabber app
Texture Grabber Build 1 is now live @ tools.ummjackson.com/texture/grab...
If you've used something like Shoebox Texture Ripper in the past, this should feel quite familiar - but running in your web browser.
Feedback & bug reports appreciated. #gamedev #texturing
Making progress on my texture grabber web app. UI and workflow is feeling pretty decent at this point. Decided against including an atlas packer for now as there are many out there already - you can download a single texture as a PNG or get a .zip of them all. #gamedev #textures
05.07.2025 00:39 β π 8 π 2 π¬ 0 π 0A screenshot of "Scratch", a lightweight tabbed Markdown editor.
"Scratch" - a lightweight, tabbed Markdown scratchpad with local persistence I initially built for personal use. I've kept it open as a pinned tab for the past 6 months and find it a convenient place to copy/paste and edit plain text, store todos, etc. #dev
tools.ummjackson.com/scratch
thank you! hope itβs useful for people.
02.07.2025 21:42 β π 0 π 0 π¬ 0 π 0Shout out to FOOTSTEPPR (games.increpare.com/footsteppr/i...) which inspired the multi-stage impacts of TAP. Awesome tool, kudos to @increpare.bsky.social
02.07.2025 21:14 β π 1 π 0 π¬ 0 π 0I personally couldn't find another tool quite like TAP, which was my motivation behind it - here's a quick demo showing how quickly you can craft UI click and pop sounds through to footsteps. I'm using the hotkeys btw (underlined button characters). #gamedev
tools.ummjackson.com/noise/tap
I'm still having fun just sitting around repeatedly tapping the "R" key to hear all the random noises these can generate. They're also responsive so work on mobile devices.
100% free and do whatever you want with the exported .wav files. Hope someone out there finds them useful. :)
A screenshot of the THUD noise tool.
A screenshot of the DING noise tool.
A screenshot of the TAP noise tool.
THUD simulates a drum-like membrane to create a range of percussive sounds. 
DING uses modal synthesis to generate resonating bells, chimes, plucks, etc. 
TAP creates multi-stage impulse sounds like taps, footsteps, shakes, and more.
#gamedev #sounddesign
I've been looking for something more "organic" sounding than sfxr, so threw together a few small, free tools to generate all sorts of random noises and sound effects. Might come in handy for game jams, UI sound effects, etc. #gamedev
tools.ummjackson.com/noise
Removed the snap-to-grid from my texture grabber web app and it feels tidier... now just rendering a grid inside selection area to help with lining up perspective. #weekendproject #gamedev
28.06.2025 18:38 β π 5 π 1 π¬ 0 π 0I'm interested in how many people who use older tools like Shoebox would benefit from a "snap to grid" feature... my current implementation works but I don't find myself using it very often. Feedback appreciated. #gamedev
28.06.2025 05:37 β π 6 π 3 π¬ 0 π 0