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Project KVASIR - Wishlist NOW!

@projectkvasir.bsky.social

An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon! https://store.steampowered.com/app/3285390/Project_KVASIR/

992 Followers  |  68 Following  |  110 Posts  |  Joined: 02.11.2024  |  2.0366

Latest posts by projectkvasir.bsky.social on Bluesky

Make shorter games with worse graphics and fewer shareholders

Make shorter games with worse graphics and fewer shareholders

09.10.2025 19:21 β€” πŸ‘ 1841    πŸ” 526    πŸ’¬ 24    πŸ“Œ 34
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When you think nobody's watching...
πŸ”ŠSound On

#screenshotsaturday #indiedev #gamedev #unrealengine

22.02.2025 12:01 β€” πŸ‘ 54    πŸ” 11    πŸ’¬ 1    πŸ“Œ 2
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Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth

04.10.2025 11:11 β€” πŸ‘ 91    πŸ” 21    πŸ’¬ 5    πŸ“Œ 0
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Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

28.09.2025 09:43 β€” πŸ‘ 46    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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"...and I'll look down and whisper 'No."

Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

20.09.2025 13:43 β€” πŸ‘ 53    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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We have projectiles now.

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

13.09.2025 15:19 β€” πŸ‘ 45    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Is this really an immersive sim if you don't have bathrooms?

Slowly but surely we're populating the game with various different interactions and scenes for the player to discover.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

06.09.2025 10:23 β€” πŸ‘ 64    πŸ” 13    πŸ’¬ 2    πŸ“Œ 0
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The Infiltrator gets an updated look!

We've polished up the player model to be on par with the other NPCs. The idea is to make the other skins available for selection in the full release (with additional looks available later).

#indiedev #screenshotsaturday #stealth

30.08.2025 10:14 β€” πŸ‘ 42    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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Just make it exist first, you can make it good later

An evolution of the Big Katch office lobby, featured in the first mission. It started its life as a Blender sketch, and was then recreated in Unreal (with the help of Scythe)

#indiedev #screenshotsaturday #stealth

23.08.2025 12:40 β€” πŸ‘ 46    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Doing research on how to best clutter office spaces in our game. Hit us up with you favorite example (game or actual office).

#indiegame #gamedev #stealth

20.08.2025 14:29 β€” πŸ‘ 30    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
Post image 16.08.2025 14:48 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Finally we have mechanics for tasering someone in the balls.

16.08.2025 11:29 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Yes, you can hit them where it hurts

16.08.2025 11:27 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Fresh out of the oven:

16.08.2025 11:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Our game features non-lethal stun gun, where takedown speed depends on the target and hit location.

A headshot instantly stuns most enemies except heavies. A torso hit stuns weaker guards with a delay, while masked guy wears a vest & won’t be stunned at all

#indiedev #screenshotsaturday #stealth

16.08.2025 09:00 β€” πŸ‘ 56    πŸ” 5    πŸ’¬ 4    πŸ“Œ 1
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For a stealth game it's incredibly important to introduce NPC reactivity.

In this case the guard notices that the door has been opened, when it should've been closed. We're working on more objects that the players can interact with!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

09.08.2025 11:00 β€” πŸ‘ 250    πŸ” 13    πŸ’¬ 10    πŸ“Œ 0
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Weapon UI update

Revising the look of the slots to bring clarity, accommodate for longer weapon names and distinct selected state

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

02.08.2025 13:33 β€” πŸ‘ 52    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

oh

29.07.2025 04:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We’re incredibly happy to be using Scythe for level design in Project KVASIR, it’s an amazing tool

27.07.2025 09:58 β€” πŸ‘ 48    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Works as intended!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

26.07.2025 14:21 β€” πŸ‘ 71    πŸ” 15    πŸ’¬ 3    πŸ“Œ 0
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A proper oldschool skybox
This is like a real game now or something!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

19.07.2025 10:49 β€” πŸ‘ 59    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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"...a certain microwave casserole"

@dzhukov.bsky.social is hard at work on the interaction system and how it integrates with AI reactions. Sound on for this one:
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

12.07.2025 13:58 β€” πŸ‘ 34    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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PROJECT KVASIR :: Tools of the Trade
πŸ”₯P90 - one of the most stylish guns around

Model by the mighty @diroffus.bsky.social
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

22.03.2025 10:01 β€” πŸ‘ 103    πŸ” 17    πŸ’¬ 2    πŸ“Œ 0
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Adjusting the UI after testing how it gels with the game environment. Also making it a bit more compact for more elegance and readability!

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

03.05.2025 09:58 β€” πŸ‘ 34    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0
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Some of the UI mockups from our game, channeling the Y2K-era spy thriller vibes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

19.04.2025 11:15 β€” πŸ‘ 105    πŸ” 20    πŸ’¬ 3    πŸ“Œ 0
Screenshot of a Steam-themed Windows XP desktop. Netscape and Winamp can be seen running. This is a recent screenshot, captured from VirtualBox.

Screenshot of a Steam-themed Windows XP desktop. Netscape and Winamp can be seen running. This is a recent screenshot, captured from VirtualBox.

Party like it’s 2004.

07.07.2025 17:06 β€” πŸ‘ 127    πŸ” 31    πŸ’¬ 7    πŸ“Œ 1

Hah, we are very much inspired by some parts from MGS2 and Zone of the Enders 2!

As for the period specificity - we're still figuring this out, however our UI is already designed to support 4:3 :)

06.07.2025 11:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"There are certain things that cannot be contained in digital information."

Sharing a concept for simulated VR training space in Project KVASIR
#screenshotSaturday #indiedev #indiegame #gamedev #stealth

05.07.2025 15:59 β€” πŸ‘ 35    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Fortnite lobby be like:
#screenshotSaturday #indiedev #indiegame #gamedev #stealth

28.06.2025 08:44 β€” πŸ‘ 25    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Trying out different lighting set up in UE5.
#indiedev #ue5 #gamedev #indiegames #screenshotsaturday #stealth #action

21.06.2025 10:29 β€” πŸ‘ 29    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

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