We want to get the quality of our lighting just right.
Besides, shadow stealth doesn't have to happen in pitch black darkness!
#gamedev #indiedev #screenshotsaturday #stealth
@projectkvasir.bsky.social
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon! https://store.steampowered.com/app/3285390/Project_KVASIR/
We want to get the quality of our lighting just right.
Besides, shadow stealth doesn't have to happen in pitch black darkness!
#gamedev #indiedev #screenshotsaturday #stealth
Oink π
We're dedicated to adding numerous entertaining objects that the players can use to distract enemies with
#gamedev #indiedev #screenshotsaturday #stealth
*Michael Ironside voice* "Bob's your uncle"
21.11.2025 12:49 β π 49 π 7 π¬ 1 π 0πππ
21.11.2025 14:10 β π 2 π 0 π¬ 0 π 0We're working on a demo! π
store.steampowered.com/app/3285390/...
Casually dropping our teaser btw
21.11.2025 09:58 β π 7 π 0 π¬ 0 π 0Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Interactive computers are in!
WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!
#gamedev #indiedev #screenshotsaturday #stealth
Thank you, Dan!
Loved what you folks did for I Am Your Beast π
Searching for that Y2K feel
Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
#gamedev #indiedev #screenshotsaturday #stealth
Oh hey! We're Project KVASIR and we're a stealth action game inspired by the early 2000s stealth classics like Splinter Cell, Manhunt, Hitman and many more:
bsky.app/profile/proj...
Project Kvasir spotted π
04.11.2025 11:02 β π 7 π 1 π¬ 0 π 0Looking for some tips:
Does anyone have experience with NavLinkCustomComponent?
Weβre trying to make AI use doors (locked / unlocked) and have encountered some issues.
Suggestions appreciated!
Sneaking through the corporate structure
#gamedev #indiedev #screenshotsaturday #stealth
Be sure to wishlist us if you're into early 2000s stealth games π
25.10.2025 12:17 β π 2 π 0 π¬ 0 π 0Takedowns and Body Carrying
The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth
Thank you so much!
And yup, our aesthetic is strongly inspired by the concept of βa game from 2004-2006 you never got to playβ
Our dear friends at Spooky Doorway are releasing a game soon. So go check out The SΓ©ance of Blake Manor demo, it's very good!
18.10.2025 15:37 β π 20 π 2 π¬ 1 π 0More Before / After from the demo level.
It's so interesting to look at the progress compared to 6 months ago - some areas stay pretty much the same since the blockout, but others transform hugely, depending on gameplay and aesthetic needs
#gamedev #indiedev #screenshotsaturday #stealth
Increasingly thinking this might be the game about how to dismantle the Torment Nexus
15.10.2025 00:00 β π 36 π 6 π¬ 2 π 0One of our other social media accounts got broken into by some crypto-scammers.
We've addressed the accident, but for the sake of clarity - we are NOT supporting and will NOT support or promote crypto-currency or other scams.
Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces
β¦should we add headcrabs next?
#gamedev #indiedev #screenshotsaturday #stealth
Make shorter games with worse graphics and fewer shareholders
09.10.2025 19:21 β π 2655 π 785 π¬ 32 π 36When you think nobody's watching...
πSound On
#screenshotsaturday #indiedev #gamedev #unrealengine
Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth
Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
"...and I'll look down and whisper 'No."
Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame
We have projectiles now.
#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame