Project KVASIR - Wishlist NOW!'s Avatar

Project KVASIR - Wishlist NOW!

@projectkvasir.bsky.social

An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts Demo coming soon! https://store.steampowered.com/app/3285390/Project_KVASIR/

1,126 Followers  |  77 Following  |  132 Posts  |  Joined: 02.11.2024  |  2.1064

Latest posts by projectkvasir.bsky.social on Bluesky

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We want to get the quality of our lighting just right.
Besides, shadow stealth doesn't have to happen in pitch black darkness!
#gamedev #indiedev #screenshotsaturday #stealth

06.12.2025 14:36 β€” πŸ‘ 29    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Oink πŸ–

We're dedicated to adding numerous entertaining objects that the players can use to distract enemies with
#gamedev #indiedev #screenshotsaturday #stealth

29.11.2025 10:12 β€” πŸ‘ 43    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0
Preview
a man with a beard is wearing a black jacket and a black shirt ALT: a man with a beard is wearing a black jacket and a black shirt
21.11.2025 19:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

*Michael Ironside voice* "Bob's your uncle"

21.11.2025 12:49 β€” πŸ‘ 49    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0

πŸ™πŸ™πŸ™

21.11.2025 14:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a man wearing glasses and a black jacket is covering his mouth with his hands ALT: a man wearing glasses and a black jacket is covering his mouth with his hands
21.11.2025 10:57 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Project KVASIR on Steam Project Kvasir is a retro stealth action, inspired by the console classics of the early 2000s like Splinter Cell, MGS2-3 and Hitman Contracts. With the art direction emulating the distinct look of the...

We're working on a demo! πŸ’š
store.steampowered.com/app/3285390/...

21.11.2025 10:56 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Casually dropping our teaser btw

21.11.2025 09:58 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!

21.11.2025 09:58 β€” πŸ‘ 240    πŸ” 68    πŸ’¬ 18    πŸ“Œ 4
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Interactive computers are in!

WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!

#gamedev #indiedev #screenshotsaturday #stealth

15.11.2025 13:13 β€” πŸ‘ 46    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

Thank you, Dan!
Loved what you folks did for I Am Your Beast πŸ’š

10.11.2025 10:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Searching for that Y2K feel

Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent.
#gamedev #indiedev #screenshotsaturday #stealth

08.11.2025 17:15 β€” πŸ‘ 84    πŸ” 21    πŸ’¬ 4    πŸ“Œ 1

Oh hey! We're Project KVASIR and we're a stealth action game inspired by the early 2000s stealth classics like Splinter Cell, Manhunt, Hitman and many more:

bsky.app/profile/proj...

04.11.2025 12:06 β€” πŸ‘ 25    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

Project Kvasir spotted πŸ‘€

04.11.2025 11:02 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Looking for some tips:

Does anyone have experience with NavLinkCustomComponent?
We’re trying to make AI use doors (locked / unlocked) and have encountered some issues.

Suggestions appreciated!

03.11.2025 14:54 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Sneaking through the corporate structure
#gamedev #indiedev #screenshotsaturday #stealth

01.11.2025 11:14 β€” πŸ‘ 61    πŸ” 12    πŸ’¬ 2    πŸ“Œ 0

Be sure to wishlist us if you're into early 2000s stealth games πŸ‘‡

25.10.2025 12:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Takedowns and Body Carrying

The basics are coming together and The Infiltrator has the ability to take down and hide neutralized opponents. A lot of work went into matching and syncing the states of various actors and it's great to see it in action!
#gamedev #indiedev #screenshotsaturday #stealth

25.10.2025 12:17 β€” πŸ‘ 57    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0

Thank you so much!

And yup, our aesthetic is strongly inspired by the concept of β€œa game from 2004-2006 you never got to play”

18.10.2025 20:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Our dear friends at Spooky Doorway are releasing a game soon. So go check out The SΓ©ance of Blake Manor demo, it's very good!

18.10.2025 15:37 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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More Before / After from the demo level.

It's so interesting to look at the progress compared to 6 months ago - some areas stay pretty much the same since the blockout, but others transform hugely, depending on gameplay and aesthetic needs

#gamedev #indiedev #screenshotsaturday #stealth

18.10.2025 10:38 β€” πŸ‘ 51    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0

Increasingly thinking this might be the game about how to dismantle the Torment Nexus

15.10.2025 00:00 β€” πŸ‘ 36    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0

One of our other social media accounts got broken into by some crypto-scammers.

We've addressed the accident, but for the sake of clarity - we are NOT supporting and will NOT support or promote crypto-currency or other scams.

14.10.2025 20:53 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Added trigger volumes that allow us to transition into first person when entering vents and other narrow spaces

…should we add headcrabs next?

#gamedev #indiedev #screenshotsaturday #stealth

11.10.2025 09:41 β€” πŸ‘ 53    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
Make shorter games with worse graphics and fewer shareholders

Make shorter games with worse graphics and fewer shareholders

09.10.2025 19:21 β€” πŸ‘ 2655    πŸ” 785    πŸ’¬ 32    πŸ“Œ 36
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When you think nobody's watching...
πŸ”ŠSound On

#screenshotsaturday #indiedev #gamedev #unrealengine

22.02.2025 12:01 β€” πŸ‘ 55    πŸ” 11    πŸ’¬ 1    πŸ“Œ 2
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Testing the new cover system
#gamedev #indiedev #screenshotsaturday #stealth

04.10.2025 11:11 β€” πŸ‘ 101    πŸ” 24    πŸ’¬ 4    πŸ“Œ 0
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Working hard on making sure NPCs can reason about and dynamically select beneficial vantage points during combat, using Unreal's EQS

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

28.09.2025 09:43 β€” πŸ‘ 47    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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"...and I'll look down and whisper 'No."

Slowly but surely the demo level is coming together - this garden area is being crafted with the help of Scythe, Unreal's landscaping tools and external tree meshes

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

20.09.2025 13:43 β€” πŸ‘ 52    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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We have projectiles now.

#screenshotsaturday #gamedev #indiedev #stealthgame #indiegame

13.09.2025 15:19 β€” πŸ‘ 44    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

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