Almost done with the interaction of my WebGPU fluid simulation!
After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering.
It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms.
#threejs
               
            
            
                01.07.2025 12:44 β π 14    π 2    π¬ 0    π 0                      
            
         
            
        
            
            
            
            
            
    
    
            
                            
                        
                Sponsor @RenaudRohlinger on GitHub Sponsors
                Supporting My Journey in Three.js: Enabling More Time for OSS Contributions and WebGL2/WebGPU Tool Development.
            
        
    
    
            β¨I've launched my GitHub Sponsors page!
Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!
πSponsor:
github.com/sponsors/Ren...
Deeply appreciate your support, it empowers more time for these exciting projects. β€οΈ
               
            
            
                04.04.2025 08:00 β π 14    π 3    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            π NEW MM RELEASE FOR LACOSTE π  A new customisation tool π in #threejs - perhaps the most advanced on the market!
Customise Lacoste's iconic polo shirts in real time with a infinite number of colours, patterns, and details.
π membersexperience-create.lacoste.com
               
            
            
                23.01.2025 16:56 β π 30    π 7    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            The WebGPURenderer is amazing.
Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.
               
            
            
                08.01.2025 13:09 β π 88    π 14    π¬ 3    π 1                      
            
         
            
        
            
        
            
            
                            
            
            
            
    
    
    
    
            It's ready!! π
               
            
            
                20.12.2024 06:30 β π 20    π 4    π¬ 0    π 0                      
            
         
            
        
            
        
            
            
            
            
            
    
    
    
    
            You absolutely killed it! 
It's soo smooth on my phone. So beautiful on my Desktop, I'm blown away! 
I feel sorry for all the studios and freelancers who'll receive your website as a reference from their clients now. π« 
               
            
            
                06.12.2024 11:30 β π 2    π 0    π¬ 0    π 0                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            A bold new chapter begins at Utsubo.
One year crafting with WebGPU.
Discover it now at utsubo.com.
               
            
            
                06.12.2024 11:21 β π 33    π 7    π¬ 3    π 1                      
            
         
            
        
            
            
                            
            
            
            
    
    
    
    
            I made this website a year ago.
Never truly finished it, that's too bad because it looks really cool and I love it.
I thought I'd share it before it eventually disappears.
ukiyo-education.com
#threejs
               
            
            
                04.12.2024 11:18 β π 24    π 2    π¬ 2    π 1                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            It feels good to have a place again where I can follow three.js updates and content shared by everyone.
Will probably start sharing again my own work!
#threejs
               
            
            
                30.11.2024 06:56 β π 6    π 0    π¬ 1    π 0                      
            
         
    
         
        
            
        
                            
                    
                    
                                            Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
                                     
                            
                    
                    
                                            Sciency videos made with love, a lot of time and after effects.
Links to our videos, shop, website & more: linktr.ee/kurzgesagt
                                     
                            
                    
                    
                                            Leading immersive web solutions. We create browser-based 3D experiences for virtual showrooms, event platforms, and digital twins. Powered by the RAVE Engine, shaping the future of interaction and engagement. π https://ravespace.io/
                                     
                            
                    
                    
                                            Computer graphics geek and reinventor of wheels.
                                     
                            
                    
                    
                                            Award losing non creative junior developer. May or may not have something to do with @threejs.org.
                                     
                            
                    
                    
                                            Currently working as Graphics engineer & Tech director.
My practice blends human interfaces, interaction design and realtime rendering.
                                     
                            
                    
                    
                                            hello there, my name is Mulualem Tekle, but you may call me xar. I am a web developer interested in creating immersive 3D websites and experiences that captivate users online using threejs and r3f.
                                     
                            
                    
                    
                                            Utsubo Co., Ltd Technology-first creative studio.
https://utsubo.com
                                     
                            
                    
                    
                                            I'm a product, design, and animation minded engineer.
zachsaucier.com
                                     
                            
                    
                    
                                            Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
                                     
                            
                    
                    
                                            Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...π I IGNORE ALL DMs!
                                     
                            
                    
                    
                                            Creative Technologist & former technical co-founder.
Working on XR, WebGL, games, and tools! Comments and opinions are my own.
Previously at EA, Improbable, Unity.
https://firtoz.com
                                     
                            
                    
                    
                                            Creative developer β’ Freelancer β’ Teacher β’ 3D lover β’ https://bruno-simon.com β’ http://threejs-journey.com
                                     
                            
                    
                    
                                            Making 3D easier since 2010.
                                     
                            
                    
                    
                                    
                            
                    
                    
                                            Math, frontend, shaders, livecoding on Sundays http://youtube.com/@akella_, my course http://threejs-workshops.com. Based in Kyiv.
                                     
                            
                    
                    
                                            official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app