Alaric Baraou's Avatar

Alaric Baraou

@alaricbaraou.bsky.social

French three.js developer based in Osaka. I follow and share content related to three.js Available for freelancing to increase the FPS of your three.js experiences.

40 Followers  |  18 Following  |  3 Posts  |  Joined: 18.11.2024  |  1.4955

Latest posts by alaricbaraou.bsky.social on Bluesky

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Almost done with the interaction of my WebGPU fluid simulation!

After testing BVH geometry and marching cubes with compute shaders, I chose raymarching for hands interaction & rendering.
It adapts well with MLS-MPM and enables precise interaction in real-time for <2ms.

#threejs

01.07.2025 12:44 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Sponsor @RenaudRohlinger on GitHub Sponsors Supporting My Journey in Three.js: Enabling More Time for OSS Contributions and WebGL2/WebGPU Tool Development.

✨I've launched my GitHub Sponsors page!

Focusing on #threejs WebGPU/WebGL integration, advancing tools like stats-gl, r3f-perf, react-three-next & more!

πŸ™Sponsor:
github.com/sponsors/Ren...

Deeply appreciate your support, it empowers more time for these exciting projects. ❀️

04.04.2025 08:00 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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🐊 NEW MM RELEASE FOR LACOSTE 🐊 A new customisation tool πŸ‘• in #threejs - perhaps the most advanced on the market!

Customise Lacoste's iconic polo shirts in real time with a infinite number of colours, patterns, and details.

πŸ‘‰ membersexperience-create.lacoste.com

23.01.2025 16:56 β€” πŸ‘ 30    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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The WebGPURenderer is amazing.

Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.

08.01.2025 13:09 β€” πŸ‘ 88    πŸ” 14    πŸ’¬ 3    πŸ“Œ 1
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Three.js r172 released πŸ“
threejs.org/examples/
threejs.org/editor/
threejs.org/docs/
threejs.org/playground/
threejs.org/changelog/?r...

31.12.2024 10:19 β€” πŸ‘ 69    πŸ” 18    πŸ’¬ 2    πŸ“Œ 0
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It's ready!! 😊

20.12.2024 06:30 β€” πŸ‘ 20    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
WebGLRenderer: Add transmission render target scale by michaeldll Β· Pull Request #30018 Β· mrdoob/three.js Fixed #30017. Description By default, the transmission render target takes up the full viewport. Reducing this render target size is valuable due to the considerable performance impact of rendering...

There are few better feelings for a developer than being able to give back to the open-source projects that taught us so much and which we now rely on daily.

On that note, I’m glad to be have contributed to #threejs with a simple yet important performance optimization:

github.com/mrdoob/three...

10.12.2024 14:56 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

You absolutely killed it!
It's soo smooth on my phone. So beautiful on my Desktop, I'm blown away!

I feel sorry for all the studios and freelancers who'll receive your website as a reference from their clients now. 🫠

06.12.2024 11:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A bold new chapter begins at Utsubo.
One year crafting with WebGPU.
Discover it now at utsubo.com.

06.12.2024 11:21 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 3    πŸ“Œ 1
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I made this website a year ago.
Never truly finished it, that's too bad because it looks really cool and I love it.
I thought I'd share it before it eventually disappears.

ukiyo-education.com

#threejs

04.12.2024 11:18 β€” πŸ‘ 24    πŸ” 2    πŸ’¬ 2    πŸ“Œ 1

It feels good to have a place again where I can follow three.js updates and content shared by everyone.

Will probably start sharing again my own work!

#threejs

30.11.2024 06:56 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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