You should @ blizzard's team on twitter to give this more visibility! I don't think blizzard is going to see it here.
21.06.2025 15:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
We might have! It's hard to remember, there's so many people that go every year ๐
23.05.2025 03:54 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I'll see you all at #RDC2025! Looking forward to chatting and networking with everyone :-)
I'll also be bringing more metal noble pins and stickers this year following RDC tradition. There might even be some phoenix entertainment pins & stickers!
23.05.2025 00:56 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0
These are all great!
I really hope Blizzard caves and allows us to wear hats, glasses, jackets, etc in the not-so-far future. It's annoying how undeveloped the race is. Literal wolf & cow people can wear hats and full clothing but dracthyr can't?
19.05.2025 23:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, not having full tmog support even though it's been ~3 years now is pretty frustrating. There's only so many looks you can make with just shoulder & belt pieces :(
15.04.2025 19:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
25.02.2025 17:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
It's an atmosphere, finely tuned lighting properties & volumika for the volumetric effect.
19.02.2025 14:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's a hacky trick with Highlights and ColorCorrection and... humanoids for some reason(?)
Highlight needs negative transparency, colorcorrection needs negative contrast.
From there, you need a part under a humanoid rig with transparency 0.999.
19.02.2025 14:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Volumetric lighting (volumika) + gothic victorian map = pure eye candy.
Map by Spathi.
#Roblox #RobloxDev
14.02.2025 13:56 โ ๐ 11 ๐ 4 ๐ฌ 1 ๐ 0
I made a cool portal effect. Looks like a gateway to another dimension! #RobloxDev
12.02.2025 12:18 โ ๐ 20 ๐ 0 ๐ฌ 2 ๐ 0
Staccato orchestral strings are always fun to mess around with. Can make some cool melodies around these chords!
31.01.2025 07:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I made a cool react component that provides an input icon for a given Enum.KeyCode. It even differentiates between Playstation 4 & Playstation 5 buttons!
#Roblox #RobloxDev #React #UI
27.01.2025 23:53 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
The music jumping to the end when you fall is a good touch
18.12.2024 22:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Like 7 grand per yearly quarter
30.11.2024 01:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Lol you got me
30.11.2024 01:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The best spot is the spot where you visit Karra
29.11.2024 21:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I've added arc-based turning in my upcoming #platformer! The faster you move, the slower you turn!
#RobloxDev
29.11.2024 10:44 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
No worries about the delay, thank you for responding! Happy to have the label next week :)
26.11.2024 21:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Heya! I pinged the Roblox labeler account as instructed in DMs to get the top engaging label, but I never received any kind of a response. Do we have to contact you here instead?
26.11.2024 16:20 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
To avoid using my own game as an example, let's take a look at "Find Everything". I knew it had coyote time, but it wasn't until a few days ago that I realized the coyote time is actually *really* long lasting compared to most platformers. Why didn't I notice? It's tuned with the movement properly!
26.11.2024 16:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
With platformers, "imprecise controls feel precise, precise controls feel imprecise". Coyote time, if tuned properly, should not be noticed by your player at all. It should just blend into the character movement. If players are noticing coyote time, it's either too long or too short.
26.11.2024 16:16 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
In our platformer we called it "padded jumping". Probably not the correct term though.
26.11.2024 16:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I've added avatar directional leaning and slope tilting to my #platformer sandbox! Turns out directly animating motor6D joints is useful for certain types of procedural avatar animations.
#RobloxDev
23.11.2024 15:38 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0
One of the most painstakingly tedious parts of making a platformer that you don't hear about a lot is the fine-tuning of the numbers. How long should coyote time last? How high should the jump be? How fast should acceleration be? How far should the airdive go?
Lots of tweaking!
22.11.2024 11:56 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I made a hilarious fall death animation inspired by crash bandicoot! Upon hitting the ground, some of the avatar's accessories (shoulder, neck, front and shoes) will bounce back up to the camera.
The end result is peak slapstick comedy ๐
#RobloxDev #Platformer
21.11.2024 14:49 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Yeah some guy named Rocky made it
21.11.2024 14:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
My #platformer sandbox features advanced damage collision detection! When the player's hitbox collides with a damage mesh, various checks are performed to make sure the collision was "fair" to the player. This means they can't be hurt through walls, even very thin ones!
#RobloxDev
21.11.2024 01:17 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
I made a squish hazard in my platformer sandbox, because it's not a platformer without the player being made comically flat at least once ๐
#RobloxDev #Platformer
20.11.2024 23:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Hey @labeller.roblox.social! What are the requirements for the "Top Engaging Experiences" label? My game has 100+ million visits & 300+ CCU on average. I was also a developer for RB Battles during the event in 2020, etc.
19.11.2024 01:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Fantasy artist who specializes in Warcraft and animal/furry related art.
Commission (temporarily closed):
https://artistree.io/farorasf
Complete collection of my art can be found here:
https://www.deviantart.com/farorasf
Ramblings of an ADHD-fueled programmer. I write code to push limits & raise the bar! Currently working on the Roblox game MURDER LABS.
(โค๏ธ @mochispirit.bsky.social)
A package manager for the Luau programming language, supporting multiple runtimes including Roblox and Lune
23 // Programmer // ADHD // Shitposter.
#GameDev #RobloxDev. Creator of https://omegaspace.net
Discord: @plasmanode
Hi, Iโm a Roblox dev who likes to make platforms!
Flood Escape 1 & 2 creator! Earned a few awards doing that.
Now I spend my time pursuing creative goals that this life has afforded me
fully stacked programmer, dabble in animation, game design, ui/ux design. leading teams and projects on Roblox. Roblox developer labels at @labeller.roblox.social!
Comics๐Games๐ฎMedia๐ฌTechโ๏ธScience๐
Founder of VirtuIRL
| Ex-Talewind & @playAdoptMe |
Building long-lasting brands on @Roblox https://VirtuIRL.com
Prev. @mcmcomiccon
data-powered roblox games
#RobloxDev
Hi there! Im Jen, an award winning Roblox & Game Developer! 3d Artist, and other things! Likely working away as you read this.
https://www.artstation.com/jennifertowne
Manager of People Scientist @ Roblox
IO Psychologist
Creator of @lualearning.org โข Founder of @torpedosoftware.llc โข 5x SWE Intern @ Roblox โข 5x Bloxy Nominee & 3x Bloxy Winner โข 2x RDC Gamejam Winner
game dev, computing, math, forecasting, making, ๐จ,๐ถ,๐
trying to learn everything, make cool stuff, help everyone
http://admonymous.co/bbb234
He/They | AuDHD & AroAce | Roblox Enjoyer | Film/TV Enjoyer | Professional Goblin
(He / Him) / 23 / Discord: zombiefin / Roblox Scripter / CEO of Zombiefin Games (Rad Revolvers) / PFP: Blizaki
the name's Tyler! (they/them)
game developer: Super Bomb Survival, Super Doomspire, currently making Find Everything
@tylermcbride on twitter
Youtube: https://youtube.com/@polyhex