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Arthur Medeiros

@ammedeiros.bsky.social

graphics programmer @ rockstar games prev: unity, ubisoft ๐Ÿ‡ง๐Ÿ‡ท | opinions expressed are solely my own

109 Followers  |  186 Following  |  3 Posts  |  Joined: 28.05.2023  |  1.3538

Latest posts by ammedeiros.bsky.social on Bluesky

Hello graphics Bluesky! ๐Ÿงก

I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!

He's one of the most talented and tireless people I've ever seen at work so he deserves the praise ๐Ÿ˜Š

Try and get him while you can! ๐Ÿƒ๐Ÿ’จ

www.linkedin.com/in/daniil-sm...

22.12.2025 17:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Art Of Packing Data The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makinโ€ฆ

I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...

Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.socialโ€ฌ
and @angelortiz.bsky.socialโ€ฌ for the help and encouragement

16.06.2025 18:42 โ€” ๐Ÿ‘ 48    ๐Ÿ” 21    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hola again graphics peeps! ๐Ÿ˜Š

I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! ๐Ÿ˜ฑ

osor.io/text

Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!

I hope you enjoy it! ๐Ÿงก

12.06.2025 16:22 โ€” ๐Ÿ‘ 47    ๐Ÿ” 12    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Added a small section to osor.io/OIT about a neat way to avoid self-occlusion when sampling transmittance ๐Ÿ˜Š It came up in conversation enough times that it's worth updating instead of waiting for a new post โค๏ธ

Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! ๐Ÿ™

16.11.2024 20:23 โ€” ๐Ÿ‘ 31    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spreading the love, a thread of effects I can't stop thinking about. Starting with this scene in Arcane S01E08, like naaaaaaaaah, every frame is ๐Ÿ˜˜

09.11.2024 20:54 โ€” ๐Ÿ‘ 40    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hola graphics people! โค๏ธ

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

๐Ÿ™ŒSuper excited to finally release this!๐Ÿ™Œ

I hope you enjoy it!

05.11.2024 18:34 โ€” ๐Ÿ‘ 100    ๐Ÿ” 31    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2
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Happy to see more of the graphics community here ๐Ÿ˜Š

Perhaps I should be posting a little bit more, and over the past few days I've been bitten by the text rendering bug again so... here's a video saying hi! ๐Ÿ‘‹๐Ÿ˜„

22.10.2024 20:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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At @ammedeiros.bsky.social suggestion ๐Ÿซก

Thank you @freya.bsky.social!

22.10.2024 09:58 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ˜Ž

17.09.2024 22:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Yooo ๐Ÿ‘‹ Iโ€™m Chloe, currently Senior VFX Artist @ Rockstar Games, love to draw water, smoke, fire, all that good stuff! ๐Ÿ˜€

19.09.2023 18:01 โ€” ๐Ÿ‘ 74    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

im still gathering energy bro

09.09.2024 12:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

still gathering the energy to do a proper migration effort to here, sorry everyone ๐Ÿ™ƒ

24.07.2023 18:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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