Hello graphics Bluesky! ๐งก
I heard through the grapevine that my colleague Daniil Smoliakov is looking for new opportunities!
He's one of the most talented and tireless people I've ever seen at work so he deserves the praise ๐
Try and get him while you can! ๐๐จ
www.linkedin.com/in/daniil-sm...
22.12.2025 17:27 โ ๐ 3 ๐ 5 ๐ฌ 0 ๐ 0
The Art Of Packing Data
The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makinโฆ
I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...
Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.socialโฌ
and @angelortiz.bsky.socialโฌ for the help and encouragement
16.06.2025 18:42 โ ๐ 48 ๐ 21 ๐ฌ 1 ๐ 0
Hola again graphics peeps! ๐
I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! ๐ฑ
osor.io/text
Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!
I hope you enjoy it! ๐งก
12.06.2025 16:22 โ ๐ 47 ๐ 12 ๐ฌ 4 ๐ 0
Added a small section to osor.io/OIT about a neat way to avoid self-occlusion when sampling transmittance ๐ It came up in conversation enough times that it's worth updating instead of waiting for a new post โค๏ธ
Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! ๐
16.11.2024 20:23 โ ๐ 31 ๐ 3 ๐ฌ 0 ๐ 0
Spreading the love, a thread of effects I can't stop thinking about. Starting with this scene in Arcane S01E08, like naaaaaaaaah, every frame is ๐
09.11.2024 20:54 โ ๐ 40 ๐ 5 ๐ฌ 2 ๐ 0
Hola graphics people! โค๏ธ
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
osor.io/OIT
๐Super excited to finally release this!๐
I hope you enjoy it!
05.11.2024 18:34 โ ๐ 100 ๐ 31 ๐ฌ 7 ๐ 2
Happy to see more of the graphics community here ๐
Perhaps I should be posting a little bit more, and over the past few days I've been bitten by the text rendering bug again so... here's a video saying hi! ๐๐
22.10.2024 20:01 โ ๐ 8 ๐ 3 ๐ฌ 1 ๐ 0
At @ammedeiros.bsky.social suggestion ๐ซก
Thank you @freya.bsky.social!
22.10.2024 09:58 โ ๐ 10 ๐ 2 ๐ฌ 1 ๐ 0
๐
17.09.2024 22:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
im still gathering energy bro
09.09.2024 12:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
still gathering the energy to do a proper migration effort to here, sorry everyone ๐
24.07.2023 18:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Games generalist. Scottish specialist. Writing the First National strategy for games.
Making a folk horror game in Gร idhlig
Fife, Scotland๐
Deepcrypt.games
Video game writer and and narrative designer.
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creative director for cyberpunk 2 / necrocapitalism / the stories we tell ourselves / the cyberpunk we live in / all views are my own
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computer graphics, programming systems, machine learning, differentiable graphics
Narrative lead @ Obsidian Entertainment and occasional photographer
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Lead Writer on Cyberpunk 2 at @CDPROJEKTRED โข Fable โข CONTROL โข Dishonored: DoTO โข Avatar: FoP โข Guild Wars 2 โข Award-winning game writer & author โข The Threshold Kids are my fault, sorry โข www.annamegill.com
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