Something new on the Horizon!
05.02.2026 17:40 โ ๐ 15 ๐ 1 ๐ฌ 2 ๐ 0@longbool.bsky.social
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB Blog: https://alextardif.com/eden.html
Something new on the Horizon!
05.02.2026 17:40 โ ๐ 15 ๐ 1 ๐ฌ 2 ๐ 0Now actually taking advantage of that delta tracking! There were in fact more bugs.
Any closer to the screen and it makes my GPU sing to me๐Gonna work on that next
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
You know what else I struggled with? Some silent update that reset my display profile to the manufacturer's instead of sRGB at a critical juncture in my understanding. Ohhhhh my god lmao
28.01.2026 03:03 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Image of a mediocre path tracer
Enjoying going through "Physically Based Rendering", implemented with DXR.
The chairs here are participating media using delta tracking, which I hope is finally correct๐
I'll share the header for it soon + my notes, I struggled with terminology for a while.
the engine we use & the games we're making
12.01.2026 01:43 โ ๐ 41 ๐ 14 ๐ฌ 1 ๐ 1I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene.
dev.epicgames.com/community/le...
Zootopia 2 took hundreds of artists, TDs, and engineers to make; I was lucky enough to be a small part of it all! Here are some of my personal thoughts/notes from working on Zootopia 2, along with some pretty pictures.
blog.yiningkarlli.com/2025/12/zoot...
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
"An Experimental Approach to printf in HLSL" from the one and only
www.abolishcrlf.org/2025/12/31/P...
New post up!
Bindless Oriented Graphics Programming
alextardif.com/BindlessProg...
For my holiday break project Iโve been sketching out an idea to help soften the on-ramp for beginners learning D3D12: a header file that (very lightly) wraps the D3D12 API and only exposes the latest/most-useful bits through straightforward function definitions with ImGui-style inline documentation.
29.12.2025 22:31 โ ๐ 49 ๐ 3 ๐ฌ 1 ๐ 0I wrote a blog post describing state of GPU market and what does it mean for support of new GPU features
asawicki.info/articles/sta...
Thanks to @asawicki.info for letting me publish on his blog
Warframe, also cool :-) www.youtube.com/watch?v=v_BB...
12.12.2025 03:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
Soulframe is cool :-)
26.11.2025 04:23 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0The post on using spatial hashing with raytraced ambient occlusion attracted quite a bit of interest so I expanded it into a blog post to discuss how it works behind the scenes to both reduce the noise and its cost. interplayoflight.wordpress.com/2025/11/23/s...
23.11.2025 21:05 โ ๐ 102 ๐ 29 ๐ฌ 4 ๐ 1New blog post! Behind the scenes of some of the techniques involved in making our last PC demo ๐ซ gboisse.github.io/posts/this-i...
05.11.2025 21:15 โ ๐ 112 ๐ 38 ๐ฌ 1 ๐ 1#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
11.11.2025 23:45 โ ๐ 45 ๐ 20 ๐ฌ 0 ๐ 1This is a goldmine, thank you!
12.11.2025 01:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I'm about to get into this too :-) Any favorite resources you recommend?
10.11.2025 01:45 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0i had a chat with lukasz and @antovsky about gamedev and stuff, if youre into that sort of thing! the middle hour is the juiciest but its all fantastic, ofc ;) youtu.be/mFBmoCv5EcQ?...
01.11.2025 19:06 โ ๐ 47 ๐ 18 ๐ฌ 3 ๐ 2Beat Silksong tonight :D
Team Cherry made my favorite game <3
I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.
irradiance.ca/posts/
New blog post: Outlining an alternative path to learn graphics programming.
themaister.net/blog/2025/10...
I recommend looking at new Paged Out issue #7 - a free magazine with lots of articles, one page each. This one includes my article "Modern 4K Intros on the Demoscene".
pagedout.institute
Ray tracing The World of #AssassinsCreedShadows (Siggraph 2025) available on YouTube youtu.be/2K-rwy4aMmU?...
30.09.2025 08:08 โ ๐ 24 ๐ 3 ๐ฌ 0 ๐ 0New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...
Thank you to the awesome people at Machine Games and id Software!
Advanced Shader Delivery is here devblogs.microsoft.com/directx/agil...
26.09.2025 00:25 โ ๐ 57 ๐ 12 ๐ฌ 0 ๐ 2