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jermjem

@jermjemdev.bsky.social

๐Ÿ‘‹ Hey! Game dev based in Sydney ๐ŸŽฎ Building a low-gravity, couch co-op space fighter (working title: "No Gravity") ๐Ÿ’ฌ Here to connect, learn, and share with other developers

19 Followers  |  30 Following  |  34 Posts  |  Joined: 19.01.2025  |  1.8813

Latest posts by jermjemdev.bsky.social on Bluesky

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Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
#gamedev #indiedev

10.08.2025 13:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… More polish
- adding crosshair
- improved bomb effects

โžก๏ธ Next up
- adding melee attack and deflecting bombs

#gamedev #indiedev #godot

05.08.2025 01:39 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love the art ๐Ÿ’š

21.07.2025 12:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ”๏ธ
- Lots of visual improvements (art probably still placeholders)
- More tweaking of player controls
- Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...)
โžก๏ธ Next up: Melee attack & deflecting bombs

#gamedev #indiedev

20.07.2025 13:22 โ€” ๐Ÿ‘ 35    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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DOGWALK, Blender Studioโ€™s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

13.07.2025 12:17 โ€” ๐Ÿ‘ 1835    ๐Ÿ” 395    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 19
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Very ugly, but it works for now
โœ”๏ธWorking local controller setup with keyboard support
โžก๏ธNext, the fun stuff, actual gameplay

#gamedev #indiedev

08.07.2025 13:24 โ€” ๐Ÿ‘ 27    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Bombs WIP
#gamedev #indiedev

30.06.2025 13:15 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sneak peek into new project
- Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going

#gamedev #indiedev

28.06.2025 08:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you I like your DP colors too

19.04.2025 15:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Such a cute idea and game concept

19.04.2025 14:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… Yay finally platforms are back
โžก๏ธ Next: Platform interactions with other game objects, so the player doesn't just slide off.
#gamedev #javascript #indiedev

19.04.2025 12:15 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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๐ŸŽ‰

16.04.2025 13:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘€ Local co-op with the new physics system with some test levels

Now just have to add platforms back in and I'm back to where I left off :)))

#gamedev #javascript #indiedev

16.04.2025 13:44 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Almost back to where I was before changing physics engines๐Ÿฅฒ

13.04.2025 10:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Getting started | Rapier Installing Rapier from NPM

Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs

#gamedev #matterjs #javascript #indiedev

12.04.2025 09:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just JavaScript pretty much and MatterJS for the physics

06.04.2025 12:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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more platforms

05.04.2025 12:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โœ… Actually working platforms ๐ŸŽ‰
โžก๏ธ Next: Improved platform x game object interactions
#gamedev #indiedev #javascript #matterjs

05.04.2025 12:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I've made a platform

#gamedev #indiedev

04.04.2025 08:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ› #2

#gamedev #indiedev

31.03.2025 11:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ› #1

#gamedev #indiedev

31.03.2025 11:13 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added a FPS visualiser along with some levels to stress test the performance

#gamedev #indiedev #javascript #matterjs

23.03.2025 23:19 โ€” ๐Ÿ‘ 9    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… Another complete refactor
โžก๏ธ Back to actually making the game (finallyyy)

#indiedev #gamedev

22.03.2025 11:29 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've done it ๐Ÿ˜ค

22.03.2025 11:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

haha noted, I wont!

17.03.2025 09:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Im doing another complete refactor brb. Last one i promise๐Ÿ‘จโ€๐Ÿ”ง

#gamedev #indiedev

16.03.2025 10:59 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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โœ… Improved camera with smoothing factor, and handles local coop
โšช Next up: Start building basic level editor & improving player controls
#gamedev #indiedev #javascript #matterjs

09.03.2025 12:04 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŒ Continuing the Three.js Gamedev course with Infinite worldsโ€”how do you keep them smooth and memory under control?

We'll tackle how to build a streaming system and look at what features Three.js offers to make this easier.

Sign up here๐Ÿ‘‰
simondev.teachable.com/p/games-thre...

#threejs #gamedev

27.02.2025 14:56 โ€” ๐Ÿ‘ 72    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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โœ… Added local two player local co-op
โšช Next up: Allowing up to N amount of local players with settings to configure their controls -> then multiplayer ๐Ÿซฃ

#gamedev #indiedev #javascript #matterjs

02.03.2025 10:29 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… Improved debugging panel & basic platform game object
โžก๏ธ Next up: building a better system to handle interactions between game objects e.g. button press -> move platform

#gamedev #indiedev #javascript #matterjs

23.02.2025 10:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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