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jermjem

@jermjemdev.bsky.social

๐Ÿ‘‹ Game dev based in Sydney ๐ŸŽฎ Building a zero gravity, couch co-op space fighter

28 Followers  |  38 Following  |  48 Posts  |  Joined: 19.01.2025  |  1.7468

Latest posts by jermjemdev.bsky.social on Bluesky

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Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted)

#indiegames #gamedev #indiedev #indiegamedev

18.01.2026 12:15 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spend time today figuring how to indicate to the player how many bombs they have left and the cool down on their gun. Decided to make the crosshair more dynamic to represent this

#indiegames #gamedev #indiedev #indiegamedev

07.01.2026 12:34 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love your work btw! Iโ€™m looking forward to once I finish with my game to make something using some of your assets ^^

05.01.2026 13:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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โž• New player art added w/ animations
โž• Shield pickup
โžก๏ธ Impulse bombs

#indiegames #gamedev #indiedev #indiegamedev

05.01.2026 13:04 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some player concepts and mucking around with some ideas for items and hazards.

#indiegames #gamedev #indiedev #indiegamedev

01.01.2026 11:09 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell.

Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play.

tips/ideas/feedback is welcome ๐Ÿ™

#indiegames #gamedev #indiedev #indiegamedev

31.12.2025 04:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This was the goal

12.11.2025 00:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been wrestling with the lava shader this week. I'm going to come back around to thisโ€”shaders are hard... If anyone has some good recommended resources for shaders, please send ๐Ÿ™

12.11.2025 00:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Adding some environmental hazards ๐Ÿ”ฅ

#indiegames #gamedev #indiedev #indiegamedev

03.11.2025 04:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Lots of game feel tweaks lately โ€” refining movement, speed, and adding sound + particles to make everything feel more alive.
โžก๏ธ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon.

#indiegames #gamedev #indiedev #indiegamedev

12.10.2025 07:37 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจ Adding some game juice this week:

- Added small jump effect
- Added impact particles for landings
- Refined blood particles on death

#gamedev #indiedev

22.09.2025 04:47 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Took awhile to understand how Godot handles its UI layouts
but i finally UI for the scoreboard ๐ŸŽ‰

โžก๏ธ Next up: Working on the level design, or improving the player design

#gamedev #indiedev

07.09.2025 13:17 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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20.08.2025 08:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… Bullets and bombs can interact with each other which looks pretty neat! You can now pre-detonation your bomb by shooting it.

#gamedev #indiedev

20.08.2025 05:55 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
#gamedev #indiedev

10.08.2025 13:55 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… More polish
- adding crosshair
- improved bomb effects

โžก๏ธ Next up
- adding melee attack and deflecting bombs

#gamedev #indiedev #godot

05.08.2025 01:39 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love the art ๐Ÿ’š

21.07.2025 12:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ”๏ธ
- Lots of visual improvements (art probably still placeholders)
- More tweaking of player controls
- Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...)
โžก๏ธ Next up: Melee attack & deflecting bombs

#gamedev #indiedev

20.07.2025 13:22 โ€” ๐Ÿ‘ 36    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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DOGWALK, Blender Studioโ€™s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

13.07.2025 12:17 โ€” ๐Ÿ‘ 1905    ๐Ÿ” 423    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 20
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Very ugly, but it works for now
โœ”๏ธWorking local controller setup with keyboard support
โžก๏ธNext, the fun stuff, actual gameplay

#gamedev #indiedev

08.07.2025 13:24 โ€” ๐Ÿ‘ 28    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Bombs WIP
#gamedev #indiedev

30.06.2025 13:15 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sneak peek into new project
- Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going

#gamedev #indiedev

28.06.2025 08:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you I like your DP colors too

19.04.2025 15:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Such a cute idea and game concept

19.04.2025 14:53 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ… Yay finally platforms are back
โžก๏ธ Next: Platform interactions with other game objects, so the player doesn't just slide off.
#gamedev #javascript #indiedev

19.04.2025 12:15 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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๐ŸŽ‰

16.04.2025 13:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘€ Local co-op with the new physics system with some test levels

Now just have to add platforms back in and I'm back to where I left off :)))

#gamedev #javascript #indiedev

16.04.2025 13:44 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Almost back to where I was before changing physics engines๐Ÿฅฒ

13.04.2025 10:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Getting started | Rapier Installing Rapier from NPM

Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs

#gamedev #matterjs #javascript #indiedev

12.04.2025 09:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just JavaScript pretty much and MatterJS for the physics

06.04.2025 12:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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