Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted)
#indiegames #gamedev #indiedev #indiegamedev
@jermjemdev.bsky.social
๐ Game dev based in Sydney ๐ฎ Building a zero gravity, couch co-op space fighter
Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted)
#indiegames #gamedev #indiedev #indiegamedev
Spend time today figuring how to indicate to the player how many bombs they have left and the cool down on their gun. Decided to make the crosshair more dynamic to represent this
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Love your work btw! Iโm looking forward to once I finish with my game to make something using some of your assets ^^
05.01.2026 13:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0โ New player art added w/ animations
โ Shield pickup
โก๏ธ Impulse bombs
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Some player concepts and mucking around with some ideas for items and hazards.
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Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell.
Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play.
tips/ideas/feedback is welcome ๐
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This was the goal
12.11.2025 00:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Been wrestling with the lava shader this week. I'm going to come back around to thisโshaders are hard... If anyone has some good recommended resources for shaders, please send ๐
12.11.2025 00:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Adding some environmental hazards ๐ฅ
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Lots of game feel tweaks lately โ refining movement, speed, and adding sound + particles to make everything feel more alive.
โก๏ธ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon.
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โจ Adding some game juice this week:
- Added small jump effect
- Added impact particles for landings
- Refined blood particles on death
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Took awhile to understand how Godot handles its UI layouts
but i finally UI for the scoreboard ๐
โก๏ธ Next up: Working on the level design, or improving the player design
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โ
Bullets and bombs can interact with each other which looks pretty neat! You can now pre-detonation your bomb by shooting it.
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Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
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โ
More polish
- adding crosshair
- improved bomb effects
โก๏ธ Next up
- adding melee attack and deflecting bombs
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Love the art ๐
21.07.2025 12:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0โ๏ธ
- Lots of visual improvements (art probably still placeholders)
- More tweaking of player controls
- Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...)
โก๏ธ Next up: Melee attack & deflecting bombs
#gamedev #indiedev
DOGWALK, Blender Studioโs open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
13.07.2025 12:17 โ ๐ 1905 ๐ 423 ๐ฌ 24 ๐ 20Very ugly, but it works for now
โ๏ธWorking local controller setup with keyboard support
โก๏ธNext, the fun stuff, actual gameplay
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Bombs WIP
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Sneak peek into new project
- Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going
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Thank you I like your DP colors too
19.04.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Such a cute idea and game concept
19.04.2025 14:53 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0โ
Yay finally platforms are back
โก๏ธ Next: Platform interactions with other game objects, so the player doesn't just slide off.
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๐
16.04.2025 13:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ Local co-op with the new physics system with some test levels
Now just have to add platforms back in and I'm back to where I left off :)))
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Almost back to where I was before changing physics engines๐ฅฒ
13.04.2025 10:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs
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Just JavaScript pretty much and MatterJS for the physics
06.04.2025 12:17 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0