Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
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@jermjemdev.bsky.social
๐ Hey! Game dev based in Sydney ๐ฎ Building a low-gravity, couch co-op space fighter (working title: "No Gravity") ๐ฌ Here to connect, learn, and share with other developers
Removing the camera flipping effect when changing between surfaces because it felt too chaotic and confusing when the player changed surfaces many times, a static camera feels much better i think
#gamedev #indiedev
โ
More polish
- adding crosshair
- improved bomb effects
โก๏ธ Next up
- adding melee attack and deflecting bombs
#gamedev #indiedev #godot
Love the art ๐
21.07.2025 12:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0โ๏ธ
- Lots of visual improvements (art probably still placeholders)
- More tweaking of player controls
- Currently 3 ways to die are shown here (shot, explosion, or falling into space, more to come...)
โก๏ธ Next up: Melee attack & deflecting bombs
#gamedev #indiedev
DOGWALK, Blender Studioโs open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
13.07.2025 12:17 โ ๐ 1835 ๐ 395 ๐ฌ 24 ๐ 19Very ugly, but it works for now
โ๏ธWorking local controller setup with keyboard support
โก๏ธNext, the fun stuff, actual gameplay
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Bombs WIP
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Sneak peek into new project
- Improved UX added a camera peek when the player is charging up to jump, so they can see where they're going
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Thank you I like your DP colors too
19.04.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Such a cute idea and game concept
19.04.2025 14:53 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0โ
Yay finally platforms are back
โก๏ธ Next: Platform interactions with other game objects, so the player doesn't just slide off.
#gamedev #javascript #indiedev
๐
16.04.2025 13:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ Local co-op with the new physics system with some test levels
Now just have to add platforms back in and I'm back to where I left off :)))
#gamedev #javascript #indiedev
Almost back to where I was before changing physics engines๐ฅฒ
13.04.2025 10:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs
#gamedev #matterjs #javascript #indiedev
Just JavaScript pretty much and MatterJS for the physics
06.04.2025 12:17 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0more platforms
05.04.2025 12:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0โ
Actually working platforms ๐
โก๏ธ Next: Improved platform x game object interactions
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I've made a platform
#gamedev #indiedev
๐ #2
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๐ #1
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Added a FPS visualiser along with some levels to stress test the performance
#gamedev #indiedev #javascript #matterjs
โ
Another complete refactor
โก๏ธ Back to actually making the game (finallyyy)
#indiedev #gamedev
I've done it ๐ค
22.03.2025 11:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0haha noted, I wont!
17.03.2025 09:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Im doing another complete refactor brb. Last one i promise๐จโ๐ง
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โ
Improved camera with smoothing factor, and handles local coop
โช Next up: Start building basic level editor & improving player controls
#gamedev #indiedev #javascript #matterjs
๐ Continuing the Three.js Gamedev course with Infinite worldsโhow do you keep them smooth and memory under control?
We'll tackle how to build a streaming system and look at what features Three.js offers to make this easier.
Sign up here๐
simondev.teachable.com/p/games-thre...
#threejs #gamedev
โ
Added local two player local co-op
โช Next up: Allowing up to N amount of local players with settings to configure their controls -> then multiplayer ๐ซฃ
#gamedev #indiedev #javascript #matterjs
โ
Improved debugging panel & basic platform game object
โก๏ธ Next up: building a better system to handle interactions between game objects e.g. button press -> move platform
#gamedev #indiedev #javascript #matterjs