Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
01.07.2025 13:33 — 👍 11 🔁 3 💬 0 📌 0@openxr.org.bsky.social
OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. https://www.khronos.org/openxr/
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
01.07.2025 13:33 — 👍 11 🔁 3 💬 0 📌 0The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:
17.06.2025 22:00 — 👍 20 🔁 3 💬 0 📌 0Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org
19.06.2025 07:46 — 👍 8 🔁 1 💬 0 📌 0Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
11.06.2025 22:36 — 👍 8 🔁 2 💬 0 📌 0It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
12.06.2025 13:57 — 👍 6 🔁 3 💬 0 📌 0Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.
Learn more: khr.io/1j3
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!
Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR
With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.
developers.meta.com/horizon/blog...
Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...
21.02.2025 21:22 — 👍 1 🔁 0 💬 0 📌 2It certainly was a good session and well worthwhile for folks to watch the recording.
I was there 😉 ...
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...
24.01.2025 19:06 — 👍 2 🔁 1 💬 1 📌 0The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!
The symposium will include hands-on workshops, talks, and plenty of networking opportunities.
Learn more and register: www.xrwomen.com/thrive2025
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.
The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.
www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...
20.12.2024 15:05 — 👍 4 🔁 0 💬 0 📌 0Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:
youtu.be/xJKQ2ca5zVw
#openxr
Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :
- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs
github.com/fredemmott/X...
Android XR is finally here! 🥳
Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!
blog.google/products/and...
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator
By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.
Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...
12.12.2024 17:47 — 👍 15 🔁 1 💬 3 📌 0yes, we will be doing this soon!
12.12.2024 17:18 — 👍 0 🔁 0 💬 0 📌 0We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience.
Learn more about AndroidXR: blog.google/products/and...
Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging.
fredemmott.com/blog/2024/11...
#openxr