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R.G.O.T.I

@rgoti.bsky.social

22 year old idiot who procrastinates all day and sometimes just gets the urge to code/draw something goofy

38 Followers  |  45 Following  |  24 Posts  |  Joined: 18.10.2024  |  1.9257

Latest posts by rgoti.bsky.social on Bluesky

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Worm on a loop by R.G.O.T.I for GMTK Game Jam 2025 Play in your browser

Worked on this game for this year’s GMTK Game Jam with @mrfirstopinion.bsky.social

Checking it out and rating it will be massively appreciated!

03.08.2025 17:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Untitled Vehicle Racing Game in Godot (SFX re-added with my own unfinished music)
YouTube video by Samuel Scerri Untitled Vehicle Racing Game in Godot (SFX re-added with my own unfinished music)

Decided to re-add all the sound effects back and started to work on some music, just to give the game a feel I guess!

#godot #gamedev #indiedev

26.07.2025 16:50 β€” πŸ‘ 24    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I love Destruction Derby 2 so that means a lot to me! Thank you!

23.07.2025 17:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Custom Arcade Vehicle Controller in Godot (Take #2)
YouTube video by Samuel Scerri Custom Arcade Vehicle Controller in Godot (Take #2)

Vehicle controller is finally nearing completion! Mainly focused on bug fixing and added some tiny animations to give the car a bit more personality. Sound effects will be re-added since I did a complete rewrite and didn't bother adding them back in yet.

#godot #gamedev #indiedev

22.07.2025 14:40 β€” πŸ‘ 27    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Custom Arcade Vehicle Controller in Godot (Using CharacterBody3D)
YouTube video by Samuel Scerri Custom Arcade Vehicle Controller in Godot (Using CharacterBody3D)

Been writing a vehicle controller using CharacterBody3D since I'm planning on working on an arcade racing game. Might become open-source once it's fully implemented and bug free!

#godot #gamedev #indiedev

08.07.2025 19:12 β€” πŸ‘ 36    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Managed to cram the standard scan-line algorithm to rasterize triangles into only 108 tokens, pretty happy with the result even though the movement is a bit jerky. Perhaps I'll try to implement perspective-correct texture mapping whenever I finish my previous project!

#pico8

24.04.2025 06:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spend the little time I had today working on procedural squash and stretching when jumping or landing, I think it makes everything flow a bit nicer! (and also 'cause it makes the cats look goofier)

#pico8

20.04.2025 12:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Also learned today that the original version of Celeste was in fact written for PICO-8!

19.04.2025 22:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Decided to learn PICO-8 yesterday, ended up creating this! I also wrote a very rudimentary physics engine and animation system for this game. Loving it so far!

#pico8

19.04.2025 22:46 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Neil banging out the tunes ~

03.01.2025 23:43 β€” πŸ‘ 15725    πŸ” 1799    πŸ’¬ 120    πŸ“Œ 26
A 10 year old girl with rosy cheeks, brown hair, green and light-green patterned shirt, red shorts, white socks and yellow shoes. Cell-shaded lighting is used to make it appear more cartoony.

A 10 year old girl with rosy cheeks, brown hair, green and light-green patterned shirt, red shorts, white socks and yellow shoes. Cell-shaded lighting is used to make it appear more cartoony.

Been working on this for around 8 hours straight. Had to remake the textures because the way Blender saves textures is by ???

Enjoy my own rendition of Chihiro from Spirited Away (although it doesn't really look much like her except for maybe the colour palette)

13.12.2024 17:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Crowd Simulation With Godot 2 - Electric Boogaloo
YouTube video by Samuel Scerri Crowd Simulation With Godot 2 - Electric Boogaloo

Have been working on a very basic crowd simulation in Godot the past few days, there are around 2000 entities in the area. Only 512 entities can be simulated and 16 can be animated at any time. But the player doesn't have to know.

04.12.2024 09:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I do have AI vehicles working which utilize navigation meshes in my current version but that has been scrapped temporarily as I focus on implementing more important mechanics.

04.12.2024 08:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Car Physics & Stuff With Godot: Particles & Cones
YouTube video by Samuel Scerri Car Physics & Stuff With Godot: Particles & Cones

Then I added some exhaust fumes 'cause I was really bored, and cones because they're fun to hit!

04.12.2024 08:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Car Physics & Stuff With Godot: Flawless Parallel Parking
YouTube video by Samuel Scerri Car Physics & Stuff With Godot: Flawless Parallel Parking

Around a month ago I started to work on a car driving system with Godot, dabbled a bit with audio and implemented fake gear shifting. Enjoy my very flawless parallel parking.

04.12.2024 08:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I think that about wraps it up, all new posts uploaded here will be entirely new. Yes, this took an entire month (or more?) because I am very lazy. 😜

03.12.2024 14:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Non-binary character with pink hair, pink shirt, light-blue shorts and light-blue spiked collar on their neck. They are smiling at the camera and showing off a peace sign with their left hand.

Non-binary character with pink hair, pink shirt, light-blue shorts and light-blue spiked collar on their neck. They are smiling at the camera and showing off a peace sign with their left hand.

Totally Fine (not entirely sure about the colours but was fun to make!)

03.12.2024 14:18 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Non-binary character with pink hair, pink shirt, blue leather jacket and light-green trousers. They are pointing towards some text which spells out their name.

Non-binary character with pink hair, pink shirt, blue leather jacket and light-green trousers. They are pointing towards some text which spells out their name.

Brooke Elenoire (first iteration of OC or whatever)

03.12.2024 14:15 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A weird gnome looking creature with red skin, green facial hair and a long yellow hat. Almost everything is textured using the pattern fill tool, which I guess could be easily guessed based off the thumbnail.

A weird gnome looking creature with red skin, green facial hair and a long yellow hat. Almost everything is textured using the pattern fill tool, which I guess could be easily guessed based off the thumbnail.

Custom pattern fill tool discovered.

03.12.2024 14:12 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A very ugly drawing of a green goblin smiling. Their eyes are looking at a different angle and text on the top left is shown saying "gub gub" which is written in comic sans.

A very ugly drawing of a green goblin smiling. Their eyes are looking at a different angle and text on the top left is shown saying "gub gub" which is written in comic sans.

Gub Gub

03.12.2024 14:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Pink-ish background featuring a very abstract drawing of a person with grey shirt, trousers and a green jacket. The face and hair are filled in with a grey texture. The face has no features except for creepy smile showing its teeth.

Pink-ish background featuring a very abstract drawing of a person with grey shirt, trousers and a green jacket. The face and hair are filled in with a grey texture. The face has no features except for creepy smile showing its teeth.

Started experimenting with digital art after messing around with sketches on my notebook. Here's my first horrifying piece I created using Krita. It's just a vomit of colours and I'm all for it.

03.12.2024 14:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cats are cute but when they yawn, they look so terrifying, I love it

22.10.2024 13:10 β€” πŸ‘ 37652    πŸ” 8151    πŸ’¬ 211    πŸ“Œ 118

Awesome! πŸŽ‰

22.10.2024 11:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A Godot project which I worked on last year which involves simulating hundreds of rats! This project uses Godot's multi-mesh instancing feature (which basically allowed me to render all the rats in one draw call) and a custom shader to animate the rats.

19.10.2024 09:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A project I worked on last year, a raycaster written in Python & Numba for JIT compilation. It features different wall heights, floors and even sprite rendering! It also uses Pymunk for collisions (since I was too lazy to implement my own collision code 🫠).

19.10.2024 08:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hi! New to Bluesky! I like to code and draw stuff in my free time (whenever I feel like it at least πŸ˜€). Recently been more inclined towards web technologies (not AI!) so my newer posts will either be about that or art!

For now I'll just be re-uploading some of my older content on here 😁

19.10.2024 08:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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