This is something I'm giving some serious thought. Who would want one?
I'm thinking they'd include the game DRM-free on CD, a bonus Steam key on a business card, and I could even sign them.
@lantanadan.bsky.social
Solo Dev at Lantana Games, @lantanagames.bsky.social Co-Founder of the Boston Festival of Indie Games. Non-apologetic indie advocate. https://lantanagames.com
This is something I'm giving some serious thought. Who would want one?
I'm thinking they'd include the game DRM-free on CD, a bonus Steam key on a business card, and I could even sign them.
The Gamedev 'n' Chat event. A large crowd of people posing in a conference center room. They look excited!
The Game Audio Hang at BGW. Duncan Watt is gesturing at his work in Wwise on a projector to a seated audience.
The Boston community booth at PAX. The games on display are "Unsent", "The Midnight Exorcist", "Sincerely, Robin" and "Ghost Jukebox".
Shirts from GodotCon 2025.
More pics!
12.05.2025 20:42 โ ๐ 12 ๐ 2 ๐ฌ 1 ๐ 0A table with several BGW pins, name tags, and a poster that says "this event is brought to you by Boston Game Dev!"
A photo from Made in MA. Manny Mallea is holding a frog plushie from the game Frogmageddon in front of a mounted camera. Its big frog face appears on the large screen behind Manny.
The Boston Indies Demo Night. A crowd of game devs socializing and playing demos outdoors in the evening.
Our Make Games Make Friends event. A crowd gathered indoors is chatting and ordering drinks.
That's a wrap on the very first Boston Gamedev Week! We were totally blown away by how many people showed up to every single event, wore our pins and embraced BGW enthusiastically. Thank you to everyone who took this leap with us, and to all of our incredible organizers. Let's do this again!
12.05.2025 20:36 โ ๐ 48 ๐ 16 ๐ฌ 3 ๐ 3Had an excellent time at Godotcon today! Thank you all for coming to my talk... Bit of a surprise since that was supposed to be tomorrow but I'm happy to trade spaces with Dome Keeper because holy crap Dome Keeper. See you all in the morning! I'll be the one in the white cap.
07.05.2025 00:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0That's nothing One of em has a Genesis controller.
Us indies is wild.
We do this a lot. FPS's were once just "DOOM Clones." Nowadays we also have "Soulslike" to describe any third person action game with a particularly high difficulty ceiling (though not exclusively third person OR difficult... seriously you wanna hate on a frustrating genre name, this is the one).
02.05.2025 01:30 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0#Godotcon in a week! Who's going?
30.04.2025 17:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Excited to finally announce that my new talk, "Scratching the itchio" will be at Godotcon next month! This is a deep dive into all things itch & exporting your Godot projects for the site. I know I've been AWOL for a bit but I can't wait to see you all there!
talks.godotengine.org/godotcon-us-...
random reminder that not only does a steam deck have an OLED screen standard now.. but you can also run games from anywhere.. like itch.io which are cheaper ๐๐ก๐ the devs get a bigger cut..
just a thought
$80 for Mario Kart. GTA6 probably $100. Meanwhile indies still going for $1-$20, AA for $30.
Right now what's REALLY lacking is indie visibility. Media & creators gave up on covering indies a while ago, too overwhelming.
There are great games, players just dunno how to find them.
No game coding tutorial will ever warn you that ladders are the most insane thing to program.
You just have to trust the wisdom of the gamedev sages. They warned you. Your hubris got the better of you.
YOU THOUGHT.
Introducing BOSTON GAMEDEV WEEK - May 5-11! ๐ฅณ
Traveling to Boston for PAX East? Join us early for a week full of developer-focused events including meetups, roundtable chats, GodotCon, indies demo night and more!
Full schedule at gamedev.boston
#gamedev #indiedev #indiegamedev
The frogurt is also cursed.
09.03.2025 12:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The amount of data that needs to get saved at checkpoints is absolutely mindboggling. Doubleboggle for loading it back in.
It's a miracle games work at all.
Finally came up with a talk idea that felt worthy of submitting to #Godotcon.
Fingers crossed!
Gat dayumn do I love Godot's AnimationPlayer. Nice work!
28.01.2025 22:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's even less-so that and more the, "what can we do with this tech that was already being done before but at 50% speed and at 50% lower quality for 400% the electricity" phase.
Like you'd think that alone would have been enough to put the tech back in the bottle for a couple more decades.
Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and Godot Users Group, we are finally able to bring the event to the US for the first time.
๐ฃ Join us as a speaker!
godotengine.org/article/godo...
Currently coming up with some talk ideas for #PAXEast and #Godotcon. The Godotcon ones are easier to think up but will require more work ahead of time. The PAX ones... man idk. Anyone got some panels in the works? I have much experience in this area. See: profile picture.
22.01.2025 18:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I will be there!
22.01.2025 15:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Who else will I be seeing at Godotcon Boston? Looks like I'll have about a week straight of conventions in early May. Better come up with some panels.
22.01.2025 12:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Conversely, some high quality AA/AAA games have seen the way pricing is going and have pulled their pricing back, though much of the time in favor of some kind of mtx shop. Sea of Thieves, for instance, is $50 but often on sale for half off. The Soul Reaver remastered pack is 2 games for $15 apiece.
14.01.2025 23:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Leveled up my Blender knowledge a bit today by discovering stencils in the texture painting tab.
I can only imagine what kinds of untold power I can achieve by combining this with the Paint System plugin. Layers, you will be mine.
www.youtube.com/watch?v=ZEFO...
"the RGB lighting is customizable via a dedicated hardware button"
As a dev with a game that heavily features Razer Chroma and that I worked tirelessly to get playing nicely on Deck, I can't help but be disappointed the two won't sync.
One thing I'm noticing on my latest project is you can kind of always just make your font sizes about 6-8pt bigger without it being any kind of detriment to the UI. We have gotten WAY too comfortable setting all text at 10pt, meanwhile gamers are skewing older & screens are getting smaller.
09.01.2025 14:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Still coding enemy behavior and may have accidentally discovered some advanced combat tek so it appears I'm falling even deeper down the rabbit hole.
07.01.2025 14:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Me when my enemy AI does something I did not code it to do.
www.youtube.com/watch?v=DujZ...
Imagine doing this much boing and not getting sick. Couldn't be me.
04.01.2025 14:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Since Godot, the engine, runs in the Godot Runtime, this means Godot is a Godot game. Therefore it stands to reason that when you make a game in Godot, you are in fact playing a game development simulator game, but one that realistically reflects the income potential of the games industry.
03.01.2025 16:31 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0In the eyes of many it's one and the same. People don't care about the differences between an indie dev and a AAA, and they certainly don't care about how a massive server complex wastes more electricity than some small nations.
01.01.2025 22:20 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0