Woah 😮 That was an interesting fact I didn’t plan for today 😄
16.06.2025 06:29 — 👍 1 🔁 0 💬 0 📌 0@beetrootpaul.bsky.social
🎨 pixel art · 🔉 chiptune · 👾 game dev
Woah 😮 That was an interesting fact I didn’t plan for today 😄
16.06.2025 06:29 — 👍 1 🔁 0 💬 0 📌 0Every thousand followers - an upgrade of the picture.
4k. I owe you at least 2 more pictures
Picotron icon editor showing a colourful icon for /system
#picotron 0.2.0c is up on lexaloffle & humble: picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
// Colourful icons are now the default, but they can be disabled in settings (toggle "low-colour icons"), which means that all icons get mapped to the current theme colours.
Theme : #skyship
@pixeldailies.bsky.social
#pixel_dailies #pixelart
Happy Pi Day Everyone :)
🎂 #Picotron 0.1 has been out for exactly one year, so it seems like a fitting time to release 0.2 with Binary Exporters :D 🎉🎈
picotron.net
Like PICO-8, it generates ready-to-distribute zip files. More Info: www.lexaloffle.com/dl/docs/pico...
more character practice
#pixelart
A pixel art illustration depicting a witch knight in armor casting an Aegis spell. There is a large blue magical shield in front of the hand she's casting with. She's wielding a polearm-lance hybrid. There are mana potions on her leather belts. Her helmet has a large yellow feather coming out of the top.
Witch knight casting Aegis ✨
#art #PixelArt #ドット絵 #イラスト
#picotron 0.1.1e binaries are up! www.picotron.net
Changelog: www.lexaloffle.com/dl/docs/pico...
0.1.1e now sandboxes bbs carts by default. See: www.lexaloffle.com/dl/docs/pico...
楽園の素敵な。 #博麗霊夢 #hakurei_reimu
19.01.2025 11:36 — 👍 1804 🔁 535 💬 9 📌 0(apparently first two GIFs didn't post as animations? I'm still learning Bluesky, I see 🙈 )
15.02.2025 22:35 — 👍 0 🔁 0 💬 0 📌 0Thanks! 💛
I'm Beetroot Paul and sometimes I draw, sometimes I try to do music, and sometimes I create some tiny games.
Woah, I didn’t realize how memorable #ShovelKnight was for me and my kids. Listening to the soundtrack right now and we have all the greatest memories 😄
15.02.2025 13:04 — 👍 0 🔁 0 💬 0 📌 0picotron desktop running in a browser
ok, time to roll out #picotron 0.1.1e (;^ _ ^)
First up is the new BBS runtime, including: copy/paste, tooltray widgets, png & gif capture, and kinda-persistent file storage (IndexedDB). Try it in your browser with a windowed cart like picocalendar by pck404:
www.lexaloffle.com/bbs/?tid=142...
Thank you for hosting! 🥰
Hi everyone, I am Dinchen and this is my art 😊
(oh my, its been a while since I joined an art share:D)
elden ring as a retro game opening
25.01.2025 22:10 — 👍 860 🔁 256 💬 10 📌 2Escalator (2021)
#pixelart #escalator
palette: lospec.com/palette-list...
-5 years of work.
-10,000+ sprites.
-Hundreds of frame-by-frame animations.
-Thousands of hours of testing and tweaking.
That's BZZZT, my solo project with overwhelmingly positive reviews on Steam and freshly released on Switch.
store.steampowered.com/app/1293170/...
Demo: kodll.itch.io/bzzzt
#aseprite #pixelart
Tree Hideout
(Repost from May 2022)
Void Bringer (2022)
#pixelart
Dark spell🔥
#pixelart
Happy Halloween! 🎃✨
#pixelart #ドット絵
A mockup I did for my recent #minijam entry – Hat Escape. A tiny game in which you quickly navigate through levels to avoid mobs.
Play it anytime on beetrootpaul.itch.io/hat-escape in a browser (desktop+keyboard/gamepad or mobile/touch) ⌨️🎮📱
Palette: lospec.com/palette-list...
A tileset of 14 tiles of size 16x16. Pixel art, low saturation, blue and peachy colors (like clouds). Aside from the tileset there is also a demonstration of it in use, depicting some path between trees, with crossings and angles. There are also some icy slopes on that path.
• Path Through a Misty Forest •
A tiny #PixelArt #tileset created for a purpose of visualizing the Day 23 of #AdventOfCode 2023 programming challenge. Contains a #forest, a #path between trees, and icy slopes (oriented east and south).
Palette: #cl8uds from #Lospec
and a current state of the rendered output
01.11.2023 17:10 — 👍 0 🔁 0 💬 0 📌 0a screenshot of a following CSS code excerpt: #game_display { display: grid; gap: 0 0; grid-template-areas: ". . . . . . canv . . . . . ." ". mute . fs . . canv . . . menu menu ." ". . . . . . canv . . . . . ." ". . . . . . canv . . . btn_b btn_b ." ". . dp_u . . . canv . . . btn_b btn_b ." ". dp_l dp_c dp_r . . canv . btn_a btn_a . . ." ". . dp_d . . . canv . btn_a btn_a . . ." ". . . . . . canv . . . . . ."; grid-template-columns: 8vw 4vw 4vw 4vw 4vw 1fr minmax(auto, 100vh) 1fr 4vw
trying to create a game GUI based on #css #grid layout 🤔
01.11.2023 17:04 — 👍 0 🔁 0 💬 1 📌 0Happy Halloween! Spooky wallpaper for a spooky month. Link below, best part is it's free.
24.10.2023 19:18 — 👍 13 🔁 4 💬 1 📌 0Nope, I just checked, Firefox claims it uses “standard” mapping for Xbox One controller 🤦♂️
25.10.2023 14:40 — 👍 1 🔁 0 💬 1 📌 0Oh, do I get it right I can check for Gamepad.mapping property and do “if ‘standard’ do standard() else allTheOtherCases()”? 😯
I mean right now I check userAgent and do like “if isChromiumOrSafariOrOther do standard() else allTheOtherCases()” so basing on the mapping properly would be more correct
I really like #Firefox and use it on a daily basis. I want variety of browsers instead of everything being #Chromium. But when it comes to Gamepad API…
(single screenshot, both reasons: 1) I had to write custom mappers for Firefox, 2) DPad handled in turns of 2/7 is 🤯 )
• Camouplant *
My #pixeldex entry.
Type: plant / bug. #pixelart
#flower #plant #bug #insect #rafflesiaarnoldii #pokemon