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Jonny

@saturnjaguar.bsky.social

I'm primarily interested in arcade history. The polygons were too sharp!!!

156 Followers  |  181 Following  |  116 Posts  |  Joined: 21.07.2023  |  2.3841

Latest posts by saturnjaguar.bsky.social on Bluesky

I'm happy to hear that it's been useful, thanks very much! ๐Ÿ˜ I hope to make more stuff like this in the future.

22.10.2025 02:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Tomonobu Itagaki around the release of "Dead or Alive" (1996).

From: Monthly Coin Journal, Vol. 21 No. 6 (June 1996), pg. 201

Tomonobu Itagaki around the release of "Dead or Alive" (1996). From: Monthly Coin Journal, Vol. 21 No. 6 (June 1996), pg. 201

Satoshi Tajiri (right) standing next to a "Computer Space" (1971) cabinet for a video game history exhibit.

From: Monthly Coin Journal, Vol. 21 No. 6 (June 1996), pg. 443

Satoshi Tajiri (right) standing next to a "Computer Space" (1971) cabinet for a video game history exhibit. From: Monthly Coin Journal, Vol. 21 No. 6 (June 1996), pg. 443

Leonardo DiCaprio riding "Rail Chase the Ride" at Tokyo Joypolis.

From: Monthly Coin Journal Vol. 22 No. 12 (December 1997), pg. 405

Leonardo DiCaprio riding "Rail Chase the Ride" at Tokyo Joypolis. From: Monthly Coin Journal Vol. 22 No. 12 (December 1997), pg. 405

Within the latest batch of Coin Journal scans by @thestacks.ca, there are images of famous people we probably should've had a long time ago. Can YOU guess who they are without looking at the alts? #coinophistory #coinjournal

26.08.2025 22:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By the way: We're still looking for more Origin of Game authors!

If you have a story about a game company's founding you want to tell, hit me up at the @gamingalexandria.bsky.social Discord. We want lots of varied views and unique research on the table!

Some upcoming will be really great too.

20.08.2025 00:12 โ€” ๐Ÿ‘ 4    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thank you!! ๐Ÿ˜

18.08.2025 23:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Much appreciated!

18.08.2025 22:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My first ever written piece...I had a blast putting this together, and I wanted to contextualize as much of the company's early history as possible. Shout out to @playhistory.bsky.social for allowing me to write this, and for guiding me through the editing process!!! #namco #arcadehistory

18.08.2025 22:07 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very much possible, it's hard to track down portfolios/photos of devs so more digging would have to be done

30.07.2025 02:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
ใ€Œใ‚ผใƒ“ใ‚ฆใ‚นใ€ใŒใชใ‘ใ‚Œใฐใ€Œใƒใ‚ฑใƒขใƒณใ€ใฏ็”Ÿใพใ‚Œใชใ‹ใฃใŸ๏ผ๏ผŸโ€”โ€”โ€”้ ่—ค้›…ไผธใ€็”ฐๅฐปๆ™บใ€ๆ‰ๆฃฎๅปบใŒใใฎ้ญ…ๅŠ›ใ‚’้ผŽ่ซ‡ใ€‚ใ‚ฒใƒผใƒ ใฎๆญดๅฒใ‚’็ด่งฃใ้€ฃ่ผ‰ใ‚ทใƒชใƒผใ‚บใ€Œใ‚ฒใƒผใƒ ใฎไผ็”ปๆ›ธใ€็ฌฌไธ€ๅ›ž ไธๆœฝใฎๅไฝœใ€Žใ‚ผใƒ“ใ‚ฆใ‚นใ€ใฏใฉใฎใ‚ˆใ†ใซไผ็”ปใ•ใ‚ŒใŸใฎใ‹!?ใ€€ๅฝ“ๆ™‚ใ€โ€็•ฐ่ณชโ€ใจใ„ใˆใ‚‹ใ‚ฏใ‚ชใƒชใƒ†ใ‚ฃใฎใ€Žใ‚ผใƒ“ใ‚ฆใ‚นใ€ใซใ‚ฒใƒผใƒžใƒผใŸใกใฏ็†ฑ็‹‚ใ—ใŸใ€‚ใ€Žใ‚ผใƒ“ใ‚ฆใ‚นใ€ใ‚’ๆ„›ใ—ใ€ใ‚ฒใƒผใƒ ใ‚ฏใƒชใ‚จใ‚คใ‚ฟใƒผใจใชใฃใŸๆ ชๅผไผš็คพใ‚ฒใƒผใƒ ใƒ•ใƒชใƒผใ‚ฏใฎ็”ฐๅฐปๆ™บๆฐใจๆ‰ๆฃฎๅปบๆฐใ‚’่ฟŽใˆใ€ๅˆถไฝœ่€…ใฎ้ ่—ค้›…ไผธๆฐใจๅฝ“ๆ™‚ใฎ็†ฑ็‹‚ใ‚„ใ€Œใ‚ผใƒ“ใ‚ฆใ‚นๆ˜Ÿใ€ใฎ็œŸ็›ธใซใคใ„ใฆ่ชžใฃใฆ้ ‚ใ„ใŸใ€‚

The most recent interview I can think of is from 2016 where he joined Masanobu Endo and Ken Sugimori on the history of Xevious. It's possible that he keeps a relatively low profile these days.

news.denfaminicogamer.jp/projectbook/...

29.06.2025 21:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Spent about the last 50 mins trying to ID as many of the devs as possible.

Front Row (L-R): Junichi Masuda, Satoshi Tajiri, Takenori Ota, Shigeki Morimoto

Back Row: ?, ?, Atsuko Nishida, Koji Nishino, Michiharu Nishihashi, Ken Sugimori, ? Motofumi Fujiwara, ?, ?

#vghistory #pokemon #gamefreak

29.06.2025 18:20 โ€” ๐Ÿ‘ 26    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
From: Amusement Industry [ใ‚ขใƒŸใƒฅใƒผใ‚บใƒกใƒณใƒˆ็”ฃๆฅญ] Vol. 21 No. 7 (July 1992), pg. 79

From: Amusement Industry [ใ‚ขใƒŸใƒฅใƒผใ‚บใƒกใƒณใƒˆ็”ฃๆฅญ] Vol. 21 No. 7 (July 1992), pg. 79

If I'm not mistaken, one of the last known installations was in 1992 within a Sega World in Adachi Ward. We didn't know about this one until @detchibe.bsky.social scanned one of the issues of Amusement Industry from that year.

29.06.2025 00:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
ใ€Žใ‚ชใƒšโ€•ใƒฌใƒผใ‚ทใƒงใƒณใƒปใƒŠใ‚คใƒˆใ‚นใƒˆใƒฉใ‚คใ‚ซใƒผใ‚บใ€ใ‚ฟใ‚คใƒˆใƒผใฎๅคงๅž‹็ญไฝ“ใฎๅ‚‘ไฝœใ‚ขใƒผใ‚ฑใƒผใƒ‰ใ‚ฒใƒผใƒ ใŒไปŠใ€ๅฎถๅบญ็”จใงใ‚ˆใฟใŒใˆใ‚‹๏ผใ€MC๏ผš้•ทๆœˆใ‚ใŠใ„ใ€ๆนŠใฟใ‚„ใ€‘
YouTube video by ้›ปๆ’ƒใ‚ชใƒณใƒฉใ‚คใƒณ ใ€Žใ‚ชใƒšโ€•ใƒฌใƒผใ‚ทใƒงใƒณใƒปใƒŠใ‚คใƒˆใ‚นใƒˆใƒฉใ‚คใ‚ซใƒผใ‚บใ€ใ‚ฟใ‚คใƒˆใƒผใฎๅคงๅž‹็ญไฝ“ใฎๅ‚‘ไฝœใ‚ขใƒผใ‚ฑใƒผใƒ‰ใ‚ฒใƒผใƒ ใŒไปŠใ€ๅฎถๅบญ็”จใงใ‚ˆใฟใŒใˆใ‚‹๏ผใ€MC๏ผš้•ทๆœˆใ‚ใŠใ„ใ€ๆนŠใฟใ‚„ใ€‘

M2's recent cabinet recreation can be found in the upcoming Operation Night Strikers collection, where Night Striker had it's kaleidoscope light effect digitally recreated. (5)

www.youtube.com/watch?v=JYRX...

22.06.2025 18:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3DSใ€Œ3D ใ‚ฎใƒฃใƒฉใ‚ฏใ‚ทใƒผใƒ•ใ‚ฉใƒผใ‚น๏ผ’ใ€ใ€€Galaxy Force 2
YouTube video by gmmmcm 3DSใ€Œ3D ใ‚ฎใƒฃใƒฉใ‚ฏใ‚ทใƒผใƒ•ใ‚ฉใƒผใ‚น๏ผ’ใ€ใ€€Galaxy Force 2

Then there's Galaxy Force II's deluxe cabinet that rotated 335 degrees left and right, and moved forward and backwards by 15 degrees. (4)

www.youtube.com/watch?v=OtCJ...

22.06.2025 18:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
ใ€ใƒ—ใƒฌใ‚คๅ‹•็”ปใ€‘ 3DS็‰ˆใ‚ขใ‚ฆใƒˆใƒฉใƒณ
YouTube video by beafcurry ใ€ใƒ—ใƒฌใ‚คๅ‹•็”ปใ€‘ 3DS็‰ˆใ‚ขใ‚ฆใƒˆใƒฉใƒณ

We can't forget about OutRun! As you navigate the sharp turns, the screen follows your movement by tilting left and right. (3)

www.youtube.com/watch?v=2_t_...

22.06.2025 18:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
3DS 3D ใ‚ขใƒ•ใ‚ฟใƒผใƒใƒผใƒŠใƒผII
YouTube video by 3DS Burners 3DS 3D ใ‚ขใƒ•ใ‚ฟใƒผใƒใƒผใƒŠใƒผII

After Burner probably has the most iconic deluxe cabinet of all time, and here it is recreated for the 3DS. As the screen turned left and right, the cabinet itself rolled up and down. (2)

www.youtube.com/watch?v=Q9Or...

22.06.2025 18:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
3D After Burner II for the Nintendo 3DS (2013) had an option that allowed players to experience a recreation of the game's "Double Cradle" cabinet.

3D After Burner II for the Nintendo 3DS (2013) had an option that allowed players to experience a recreation of the game's "Double Cradle" cabinet.

@gamesack.net's video on M2 reminded me of a form of preservation that I think goes overlooked: cabinet recreations. Many of SEGA's 3DS arcade ports have an option that recreates the experience of playing on their deluxe cabinets (and in 3D too). Here are a few examples in this thread (1)

22.06.2025 18:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
The cover for Vol. 17 of Game Center Arashi (ใ‚ฒใƒผใƒ ใ‚ปใƒณใ‚ฟใƒผใ‚ใ‚‰ใ—) by Mitsuru Sugaya, published in 1983. The protagonist, Arashi Ishino, wears a red cap, a red jacket with white sleeves and blue jeans.

The cover for Vol. 17 of Game Center Arashi (ใ‚ฒใƒผใƒ ใ‚ปใƒณใ‚ฟใƒผใ‚ใ‚‰ใ—) by Mitsuru Sugaya, published in 1983. The protagonist, Arashi Ishino, wears a red cap, a red jacket with white sleeves and blue jeans.

Key art of "Red" from Pocket Monsters Red/Green (1996). He also wears a red cap, a red jacket with white sleeves and blue jeans.

Key art of "Red" from Pocket Monsters Red/Green (1996). He also wears a red cap, a red jacket with white sleeves and blue jeans.

It's well known that Pokรฉmon creator Satoshi Tajiri and artist Ken Sugimori collaborated on "Game Freak", the doujin gaming magazine from the 80s. After reflecting upon their love for video games, I now wonder if Red's design was inspired by the M.C. of Game Center Arashi? #vghistory #pokemon

20.06.2025 23:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's def enough interest in retro stuff from folks around my age and younger, so it's important to keep those flames going. At the same time, I believe there's room for proper documentation and broader conversations to start taking charge of things.

18.06.2025 05:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Totally agree here (though personally I feel like I'm a Zillennial lol). I'd love to see more contextual pieces or resourceful tools that supplement nostalgia, which hopefully should give everyone (fans and learners) something new to look at.

18.06.2025 05:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
The logo for Nakamura Seisakusho (aka Nakamura Manufacturing). The horse is symbolic of the company's first endeavor in 1955 where they installed 2 rocking horses on the roof of the Matsuya department store in Yokohama.

The logo for Nakamura Seisakusho (aka Nakamura Manufacturing). The horse is symbolic of the company's first endeavor in 1955 where they installed 2 rocking horses on the roof of the Matsuya department store in Yokohama.

Nostalgic bonus points for using the horse from the old Nakamura Seisakusho logo. N.S. was Namco's original name from 1955-mid 70s.

14.06.2025 04:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Wireframe and complete models for the helicopter and an unused truck. More textures appear on the bottom left corner of the second page.

Wireframe and complete models for the helicopter and an unused truck. More textures appear on the bottom left corner of the second page.

A photo of a prototype deluxe cabinet and PCBs taken by Sasaki during development.

A photo of a prototype deluxe cabinet and PCBs taken by Sasaki during development.

Screenshots of SimDrive: the first System 22 game that was demonstrated at the 1992 Amusement Machine Show. These photos come from a Namco company newsletter circa 1992.

Screenshots of SimDrive: the first System 22 game that was demonstrated at the 1992 Amusement Machine Show. These photos come from a Namco company newsletter circa 1992.

 A profile on Ayako Saso from Namco's company newsletter.

A profile on Ayako Saso from Namco's company newsletter.

Some examples of historical documents that were shown off include models (such as the helicopter and an unused truck), a photo of a prototype deluxe cabinet, and photos of SimDrive and Ayako Saso from a company newsletter. (3)

06.06.2025 19:45 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Concept art that resembles the streets and skyscrapers seen at the beginning of the game.

Concept art that resembles the streets and skyscrapers seen at the beginning of the game.

Concept art showcasing the start of the tunnel sequence.

Concept art showcasing the start of the tunnel sequence.

The end of the tunnel sequence and the beginning of the beach area.

The end of the tunnel sequence and the beginning of the beach area.

A Hawaiian calendar that Sasaki owned featuring a beach town that strongly resembles the one seen in the game.

A Hawaiian calendar that Sasaki owned featuring a beach town that strongly resembles the one seen in the game.

Artist Kenji Sasaki showed off his portfolio featuring some familiar landscapes. Also, a photo of a beach town seen in a 1993 Hawaiian calendar served as the inspiration for the game's beach area. (2)

06.06.2025 19:39 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Concept art of the deluxe cabinet featuring the name "Winding Road", designed by Naotaka Yoshimatsu (ๅ‰ๆพๅฐšๅญ).

Concept art of the deluxe cabinet featuring the name "Winding Road", designed by Naotaka Yoshimatsu (ๅ‰ๆพๅฐšๅญ).

Concept art of the Full Scale cabinet featuring the name "SimDrive", also by Yoshimatsu.

Concept art of the Full Scale cabinet featuring the name "SimDrive", also by Yoshimatsu.

Concept art featuring some unused scenes and an early course layout.

Concept art featuring some unused scenes and an early course layout.

Early logo designs, also by Yoshimatsu.

Early logo designs, also by Yoshimatsu.

During the developer Q&A stream for Ridge Racer's Arcade Archives release, a treasure trove of development materials and historical documents were shown off! It's truly wonderful to see all of these items well preserved after all these years. (1) #arcadehistory #coinophistory #namco

06.06.2025 19:35 โ€” ๐Ÿ‘ 78    ๐Ÿ” 37    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
Laserdisc specifications worth noting from the official R360 flyer:

Screen: VIDEO input (Laser Disk connection possible), equipped with VIDEO SELECTOR.

Sound: Audio input x 2 (Laser Disk connection possible).

Image from: Sega Retro

Laserdisc specifications worth noting from the official R360 flyer: Screen: VIDEO input (Laser Disk connection possible), equipped with VIDEO SELECTOR. Sound: Audio input x 2 (Laser Disk connection possible). Image from: Sega Retro

The official flyer for Taito's D3bos: a 360ยฐ motion simulator where players ride within an enclosed sphere. This machine played video content. Riders could experience the heights of acrobatic skiing, tilting within a roller coaster, traveling in a dune buggy, and flying through space.

Image from: The Arcade Flyer Archive

The official flyer for Taito's D3bos: a 360ยฐ motion simulator where players ride within an enclosed sphere. This machine played video content. Riders could experience the heights of acrobatic skiing, tilting within a roller coaster, traveling in a dune buggy, and flying through space. Image from: The Arcade Flyer Archive

Within the flyer for the SEGA R360, there are specs which suggest that the machine is compatible with a Laserdisc player. I wonder if SEGA planned on releasing pure motion simulator content similarly to the offerings of Taito's D3bos? #arcadehistory #coinophistory #sega #taito

02.06.2025 21:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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While I've yet to find the actual source of Clip #2, I realized that the existing footage was screen recorded from a post by Sakutosero on Twitter (this clip was provided to them by a mutual.) It was originally encoded in 60fps! (4)

21.05.2025 23:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The second part features coverage from Sega's April '88 "New Product Launch" event featuring Galaxy Force 1! This is a rare version of the game that was quickly replaced by the update "Galaxy Force 2" a few months later. Interviewed here is legendary Sega employee Hisashi Sizuki (้ˆดๆœจ ไน…ๅธ).

21.05.2025 23:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Clip #1 comes from the May 1, 1988 broadcast of Pasokon Sunday (ใƒ‘ใ‚ฝใ‚ณใƒณใ‚ตใƒณใƒ‡ใƒผ). The first part of the report is about Sega's taikan games, and it showcases the reporters playing Super Hang-On, Thunder Blade, Space Harrier, and After Burner. (2)

21.05.2025 23:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm happy to report that I've partially solved the mystery behind the two clips that features Hi-Tech Land Sega Shibuya! I've managed to locate the source of one clip, while the second one was originally shared on Twitter. The latter's source is still unknown. (1) #arcadehistory #sega #segahistory

21.05.2025 23:12 โ€” ๐Ÿ‘ 12    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thank you Jonny. I have extract what Ono Hiroshi said about that footage in Zekรป's book, and MT it in English (to work faster). Then corrected the translation a bit to be closer to the Japanese meaning. But keep in mind that English is not my native language ;)

18.05.2025 21:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

FTR @ohfivepro.bsky.social filled me in on this one! This comes from the program "Atsuo Nakamura's Earth Report at 10 PM" (ไธญๆ‘ๆ•ฆๅคซใฎๅœฐ็ƒ็™บ22ๆ™‚). According to @michelentongs.bsky.social, this footage was staged for TV post-development. Nonetheless, I hope a high-resolution version of this exists somewhere!

18.05.2025 19:40 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Wow, it's always awesome to see footage from inside dev facilities! Pretty sure this inside the old headquarters in Ota, Tokyo. Thanks for this! ๐Ÿ˜

17.05.2025 15:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@saturnjaguar is following 20 prominent accounts