GlaiveOfGold | Writing, voice acting, singing's Avatar

GlaiveOfGold | Writing, voice acting, singing

@glaiveofgold.bsky.social

Hi, I'm GlaiveOfGold (they/them)! 30+, POC, AuDHD, writer, singer, voice actor. I love the power storytelling has to make a positive, meaningful difference. Linktree (demo reel/credits/etc) https://linktr.ee/glaiveofgold 100% organic grass-fed genAI-free

8 Followers  |  19 Following  |  36 Posts  |  Joined: 14.12.2025  |  1.6933

Latest posts by glaiveofgold.bsky.social on Bluesky

For now, the best self-care I can do for my brain that LOVES knowing what's going to happen and why is keep things in perspective, try to not be too hard on myself, and not feel like I "have to" lock myself onto a "route" that doesn't exist πŸ˜… (yay visual novel/game analogies!)

And ofc, have fun πŸ’–

07.02.2026 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I know there'll be more opportunities in the future when the time feels right to pick up the pace in this area again

I don't know WHAT they'll be or when they'll happen bc I can't predict that lol, much as my brain would like to overthink things into the ground to try to figure that out anyway πŸ˜†

07.02.2026 19:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm def still doing voice acting stuff, and ofc not shoving my existing commitments to the wayside in the slightest πŸ˜†

I'm also making sure that right now, I don't take on commitments I can't promise to follow through on in good faith

07.02.2026 19:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For me, creativity comes in cycles, and it took a long time/work/therapy for me to recognize that

1) This is not weird
2) It's not being "flaky" or whatever
3) I'm happier and healthier when I don't try to force myself to do what I think I "should" do, ie. "focus on one thing. forever. or ELSE :V"

07.02.2026 19:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been slowing down my #voiceacting stuff in order to focus more on #writing and #music, since I realized those were falling by the wayside and I'd been feeling like I was losing touch with core parts of myself as a result

(reflecting about creativity thread, sharing in case others can relate owo)

07.02.2026 19:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is LITERALLY the exact gif I've been using to summarize my voice acting journey so far πŸ˜‚πŸ˜‚πŸ˜‚

07.02.2026 18:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
This a meme from SpongeBob SquarePants, featuring Plankton. Casting director: "Congratulations! We want to cast you! Are you ready?" Me (the voice actor as Plankton): "I don't know. I never thought I'd get this far."

This a meme from SpongeBob SquarePants, featuring Plankton. Casting director: "Congratulations! We want to cast you! Are you ready?" Me (the voice actor as Plankton): "I don't know. I never thought I'd get this far."

06.02.2026 00:30 β€” πŸ‘ 76    πŸ” 16    πŸ’¬ 3    πŸ“Œ 1

These stickers are now available on our store! Our storekeeper thanks you for keeping these from collecting dust on her deskπŸ™

Storelink➑️ redspringstudio.myshopify.com/products/tou...

06.02.2026 18:32 β€” πŸ‘ 79    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
Preview
The Mic Mob | January 2026 Challenge β€” Mystic Rogue Gaming Explore Mic Mob’s January voice acting challenge, Open Channel. A sci-fi open transmission monologue where performers interpret identity, tension, and isolation through a single uninterrupted read.

I've started participating in #voiceacting challenges with The Mic Mob, hosted by Mystic Rogue Gaming! Here's our takes on January's script--I ended up doing 3 different interpretations because I was just so inspired by the creative freedom we were given πŸ˜†

www.mysticroguegaming.com/the-mic-mob/...

25.01.2026 22:06 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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We made wayyyy too many of these glittery stickers for PAX West last year... would anyone be interested in taking these off our hands?πŸ‘€

05.02.2026 17:37 β€” πŸ‘ 165    πŸ” 23    πŸ’¬ 24    πŸ“Œ 3

These are sooooo cute ;w; the glitter calls to me

05.02.2026 21:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Katsucon 2026: Rap Idols!
Cherry Blossom Ballroom, Saturday February 14th, 4pm-4:30pm

PART ONE:
Hypnosis Mic: Chuoku Takeover. Performed by MounaBat & AKKISlayer of BlackLight Sugar Pro.

PART TWO:
MounaBat Solo Debut! Performed by MounaBat.

Katsucon 2026: Rap Idols! Cherry Blossom Ballroom, Saturday February 14th, 4pm-4:30pm PART ONE: Hypnosis Mic: Chuoku Takeover. Performed by MounaBat & AKKISlayer of BlackLight Sugar Pro. PART TWO: MounaBat Solo Debut! Performed by MounaBat.

MounaBat Solo Debut!
Katsucon 2026
Cherry Blossom Ballroom. Saturday February 14th, 4pm-4:30pm, AFTER Chuoku Takeover!!!

SETLIST:
"Champagne Gold" - Hifumi Izanami, from Hypnosis Mic Division Rap Battle
"Yukai Tsukai That's Alright!" - MaM, from Ensemble Stars!!
"All I Do Is Win (at Gacha)" - DJ Khaled / Self-insert original
A surprise song!? - Rap cover / self-insert original

MounaBat Solo Debut! Katsucon 2026 Cherry Blossom Ballroom. Saturday February 14th, 4pm-4:30pm, AFTER Chuoku Takeover!!! SETLIST: "Champagne Gold" - Hifumi Izanami, from Hypnosis Mic Division Rap Battle "Yukai Tsukai That's Alright!" - MaM, from Ensemble Stars!! "All I Do Is Win (at Gacha)" - DJ Khaled / Self-insert original A surprise song!? - Rap cover / self-insert original

I'm making my solo debut as a nerdcore/rap #idol at #Katsucon!
Come to the Cherry Blossom Ballroom on Saturday February 14th at 4pm, after the #HypMic Chuoku Takeover performance!
πŸ’œπŸ’›πŸ©·
#Hypnosismic #Katsucon2026 #kaigaiidol #offshoreidol #nerdcore #MounaBatMusic

30.01.2026 03:02 β€” πŸ‘ 18    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0
Preview
The Mic Mob | January 2026 Challenge β€” Mystic Rogue Gaming Explore Mic Mob’s January voice acting challenge, Open Channel. A sci-fi open transmission monologue where performers interpret identity, tension, and isolation through a single uninterrupted read.

Y'all! The Mic Mob is back for 2026!
www.mysticroguegaming.com/the-mic-mob/...

26.01.2026 22:17 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Is "all of the above" an option? uwu πŸ‘‰πŸ‘ˆ

27.01.2026 00:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yep felt that =w=

25.01.2026 22:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot from The Mic Mob's website. Includes some information about January 2026's voice acting challenge and audio of some of the submissions. The text reads:

Notes from the Mob
January kicked off the year with a deceptively simple challenge: One voice, one transmission, and infinite interpretation. So much so, we had multiple submissions from a few folks! Every performer received the same script, but the identity behind the signal was completely open. Some leaned into corporate tension, others into loneliness, unease, quiet defiance, or emotional collapse.

Because the mic remained live the entire time, actors focused heavily on pacing, breath control, and internal storytelling. Small pauses, subtle inflection shifts, and emotional restraint carried more weight than volume or effects.

The result was a fascinating range of performances that proved how much story can live inside a single uninterrupted voice.

This text is followed by the text

Some of Our Submissions

And three playable audio tracks.

Screenshot from The Mic Mob's website. Includes some information about January 2026's voice acting challenge and audio of some of the submissions. The text reads: Notes from the Mob January kicked off the year with a deceptively simple challenge: One voice, one transmission, and infinite interpretation. So much so, we had multiple submissions from a few folks! Every performer received the same script, but the identity behind the signal was completely open. Some leaned into corporate tension, others into loneliness, unease, quiet defiance, or emotional collapse. Because the mic remained live the entire time, actors focused heavily on pacing, breath control, and internal storytelling. Small pauses, subtle inflection shifts, and emotional restraint carried more weight than volume or effects. The result was a fascinating range of performances that proved how much story can live inside a single uninterrupted voice. This text is followed by the text Some of Our Submissions And three playable audio tracks.

Cont from prev post πŸ‘†

Ver 3: Drastic and unpredictable mood swings. True to sci-fi genre tropes, they may have unfortunately been mad science-d on... 😭 But if so, how and why do they have access to the comms? πŸ€”

Very fun way to practice/grow as a #voiceactor! I'm excited for Feb's challenge πŸ‘€πŸŽ™οΈ

25.01.2026 22:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The character interpretations I was going for:

Open Channel Ver 1: What are they so nervous about, or even...afraid of? 😰 Did they discover something they shouldn't have?

Ver 2: Low-key pissed, prob abt a con/smuggling/etc job gone wrong. Whoever screwed them over's gonna pay πŸ’’

Ver 3: Next post πŸ‘‡

25.01.2026 22:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
The Mic Mob | January 2026 Challenge β€” Mystic Rogue Gaming Explore Mic Mob’s January voice acting challenge, Open Channel. A sci-fi open transmission monologue where performers interpret identity, tension, and isolation through a single uninterrupted read.

I've started participating in #voiceacting challenges with The Mic Mob, hosted by Mystic Rogue Gaming! Here's our takes on January's script--I ended up doing 3 different interpretations because I was just so inspired by the creative freedom we were given πŸ˜†

www.mysticroguegaming.com/the-mic-mob/...

25.01.2026 22:06 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Post image

actually, Mhin πŸ€“β˜οΈ if YOU stay away from me, i'll get hurt

22.01.2026 22:00 β€” πŸ‘ 92    πŸ” 19    πŸ’¬ 2    πŸ“Œ 0
Preview
some of you may die but it 's a sacrifice i am willing to make .. ALT: some of you may die but it 's a sacrifice i am willing to make ..

some of me may get hurt, but if i can keep making them blush it's a sacrifice i am willing to make πŸ˜†πŸ‘€

23.01.2026 17:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hey hey does anyone know any #webcomics about music? Or maybe you draw one!
Please share, tell me about it! πŸŽΆπŸ’•

23.01.2026 16:23 β€” πŸ‘ 9    πŸ” 7    πŸ’¬ 5    πŸ“Œ 0
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So, there's actually nothing more magical than hiding out in a gazebo in the rain. And would you look at that...

The Golden Grove Gazebo (GGG 😎) pictured in the pouring rain! This event takes place during a Step 2 scene.

What do you think happens in this spot?! πŸ₯°

19.01.2026 19:00 β€” πŸ‘ 104    πŸ” 16    πŸ’¬ 2    πŸ“Œ 0
Video thumbnail

And yes, it's the video version of my demo reel that I mentioned before, btw! It's done! \o/

You can watch it right here too owo I included captions/subtitles in the video itself half for me and my brain that has trouble processing audio/visuals sometimes, and half for anyone else who's like "Same"

13.01.2026 23:01 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Landing page for webcomic template site

Landing page for webcomic template site

Chapter list for webcomic template site

Chapter list for webcomic template site

Top part of page one for webcomic template site in mobile orientation

Top part of page one for webcomic template site in mobile orientation

Bottom/scrolled part of page one for webcomic template site in mobile orientation

Bottom/scrolled part of page one for webcomic template site in mobile orientation

I made a free* webcomic template site for Carrd! If you want somewhere to host your comic but don’t want to bother with building a new website and having to use plugins then this may be for you! (Link below!)

15.08.2025 05:19 β€” πŸ‘ 1419    πŸ” 591    πŸ’¬ 24    πŸ“Œ 7
[The dazzling guest image is an alternate version of the art used in the month start post by caffeinana on Twitter!]

Happy belated new year!

This is an update by GB rather than Claire. I’m gonna let everybody know what’s going on with the project and our new plans for releasing Our Life: Now & Forever. I’ll start with what people most want to know: the changed release schedule for the initial launch of OLNF.

We will be releasing all of Step 1 & Step 2 November 2026 in Early Access. Step 3 and Step 4 are delayed until 2027.

[The dazzling guest image is an alternate version of the art used in the month start post by caffeinana on Twitter!] Happy belated new year! This is an update by GB rather than Claire. I’m gonna let everybody know what’s going on with the project and our new plans for releasing Our Life: Now & Forever. I’ll start with what people most want to know: the changed release schedule for the initial launch of OLNF. We will be releasing all of Step 1 & Step 2 November 2026 in Early Access. Step 3 and Step 4 are delayed until 2027.

Our Life: Now & Forever Roadmap Text Version:
Early Access Launch - November 2026

Step 1: 5 free + 5 DLC moments, intro, ending
Step 2: 5 free + 5 DLC moments, intro, ending
Room customization for Steps 1 and 2
16 CGs, 25 art cut-ins, 25 chapter cards
1,100,000+ words
Performance improvements for lower powered devices
Steam Cloud save support
Features from the feature list
Step 3: Adulthood - Mid 2027

Step 3: 5 free + 5 DLC moments, intro, ending
Additional CGs, BGs, cut-in art, and character sprites
Room customization for Step 3
Features from the feature list
Step 4: Full Release - Late 2027

Step 4 Epilogue + full launch
Additional CGs, BGs, cut-in art, and character sprites
Achievements (in-game & Steam integration)
Many new doll parts for the character creator
Additional room decorations
Remaining features from the feature list
Wedding Update - Early 2028

Wedding DLC, one long story
Additional CGs, BGs, cut-in art, and character sprites
Future Features (added as completed)

Updated moment selection UI
Updated character customization system
Voiced names and nicknames
Controller + Steam Deck support
Detailed playthrough information

That is definitely different from our original release plans.

This year things are changing significantly at GB Patch Games. From the start, I’ve written the scripts and lead programmer Shawna has implemented them. In 2025, we hired Mae to help add scenes. Shawna has spent months preparing training material and changing the back end to allow others to join in with programming, while also keeping up with their normal script programming. In 2026, we’ll be hiring additional programmers and Shawna will be moving into a manager position to work with a whole team on adding scripts. Once that’s in place, the average amount of words programmed per month is going to double, from 25,000 words to 50,000 words. That’s what will allow us to release part of the game this year.

Our Life: Now & Forever Roadmap Text Version: Early Access Launch - November 2026 Step 1: 5 free + 5 DLC moments, intro, ending Step 2: 5 free + 5 DLC moments, intro, ending Room customization for Steps 1 and 2 16 CGs, 25 art cut-ins, 25 chapter cards 1,100,000+ words Performance improvements for lower powered devices Steam Cloud save support Features from the feature list Step 3: Adulthood - Mid 2027 Step 3: 5 free + 5 DLC moments, intro, ending Additional CGs, BGs, cut-in art, and character sprites Room customization for Step 3 Features from the feature list Step 4: Full Release - Late 2027 Step 4 Epilogue + full launch Additional CGs, BGs, cut-in art, and character sprites Achievements (in-game & Steam integration) Many new doll parts for the character creator Additional room decorations Remaining features from the feature list Wedding Update - Early 2028 Wedding DLC, one long story Additional CGs, BGs, cut-in art, and character sprites Future Features (added as completed) Updated moment selection UI Updated character customization system Voiced names and nicknames Controller + Steam Deck support Detailed playthrough information That is definitely different from our original release plans. This year things are changing significantly at GB Patch Games. From the start, I’ve written the scripts and lead programmer Shawna has implemented them. In 2025, we hired Mae to help add scenes. Shawna has spent months preparing training material and changing the back end to allow others to join in with programming, while also keeping up with their normal script programming. In 2026, we’ll be hiring additional programmers and Shawna will be moving into a manager position to work with a whole team on adding scripts. Once that’s in place, the average amount of words programmed per month is going to double, from 25,000 words to 50,000 words. That’s what will allow us to release part of the game this year.

But why only Steps 1 and 2? We seriously considered releasing Step 2 and Step 3 without DLCs available for the initial launch instead. The problem is that it’d be risky. I’ll be finished with writing Step 2 in another couple months. I’ll spend the rest of 2026 working on the Step 3 script. However, if something happens to me and I can’t finish it by November, that’ll be it. The officially set release will have to be pushed back and 2026 will be another year with no launch. Adding new programmers to help with the script will increase how much script can be completed per month, but it also means we’re doubling the amount of content that needs testing. With more team members also comes more communication and coordination to make sure every part of the game flows how it’s supposed to. Even with monthly beta testing, there are so many possible variations that it’s difficult to iron out every wrinkle in that time frame. Launching in Early Access first will give us room to fix more issues and ensure we can add in promised features for the final release, while giving you a chance to explore the story in the meantime.

Basically, finalizing so many scenes that are this complicated just can’t be done without a ton of time or a ton of eyes checking it out. Because we had that poll where half of the audience said they’d prefer an episodic style release, I thought launching half the game in Early Access would be better than taking the chance of not putting out anything in 2026.

But why only Steps 1 and 2? We seriously considered releasing Step 2 and Step 3 without DLCs available for the initial launch instead. The problem is that it’d be risky. I’ll be finished with writing Step 2 in another couple months. I’ll spend the rest of 2026 working on the Step 3 script. However, if something happens to me and I can’t finish it by November, that’ll be it. The officially set release will have to be pushed back and 2026 will be another year with no launch. Adding new programmers to help with the script will increase how much script can be completed per month, but it also means we’re doubling the amount of content that needs testing. With more team members also comes more communication and coordination to make sure every part of the game flows how it’s supposed to. Even with monthly beta testing, there are so many possible variations that it’s difficult to iron out every wrinkle in that time frame. Launching in Early Access first will give us room to fix more issues and ensure we can add in promised features for the final release, while giving you a chance to explore the story in the meantime. Basically, finalizing so many scenes that are this complicated just can’t be done without a ton of time or a ton of eyes checking it out. Because we had that poll where half of the audience said they’d prefer an episodic style release, I thought launching half the game in Early Access would be better than taking the chance of not putting out anything in 2026.

Now, I’d like to give you an idea of what I mean when I talk about the scale of this project. Our Life: Beginnings & Always, with four steps and five different DLCs, has a script that’s 1,260,000 words. The content from just Step 1 and Step 2 of Our Life: Now & Forever will be around 1,100,000 words. Almost the same length as the entire prior game. That’s excessive, but I never want to limit what players can do in a scene β€” over a million words for two out of four time periods is the result. Hopefully, it’ll be amazing in the future when it is done. Until then, there’s much to do.

The silver lining is that the early access launch is going to have over a million words to explore! It’s not some little demo. We’ll be adding new features too as they’re completed, such as the updated character creator and controller support. That’s outlined in the infographic, and we’ll update it throughout development.

With all that said, thank you for supporting us throughout development. It’s been great seeing people’s reactions to every update over the years. We hope you’ll continue playing and being part of the community as these bigger releases begin rolling out!

Now, I’d like to give you an idea of what I mean when I talk about the scale of this project. Our Life: Beginnings & Always, with four steps and five different DLCs, has a script that’s 1,260,000 words. The content from just Step 1 and Step 2 of Our Life: Now & Forever will be around 1,100,000 words. Almost the same length as the entire prior game. That’s excessive, but I never want to limit what players can do in a scene β€” over a million words for two out of four time periods is the result. Hopefully, it’ll be amazing in the future when it is done. Until then, there’s much to do. The silver lining is that the early access launch is going to have over a million words to explore! It’s not some little demo. We’ll be adding new features too as they’re completed, such as the updated character creator and controller support. That’s outlined in the infographic, and we’ll update it throughout development. With all that said, thank you for supporting us throughout development. It’s been great seeing people’s reactions to every update over the years. We hope you’ll continue playing and being part of the community as these bigger releases begin rolling out!

Presenting... The 2026 Our Life: Now & Forever development road map!

GB and our lead developer, Shawna, have put together their plans for the year. If you're a longtime GB fan, new to the community, or somewhere in-between, you'll want to take a look!

12.01.2026 19:00 β€” πŸ‘ 119    πŸ” 22    πŸ’¬ 3    πŸ“Œ 1

wdym, i'd have no need to be under the influence, where do i sign up 8D (also, looking respectfully πŸ‘€)

15.01.2026 20:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i, too, would need a night of drinking to accept my fate as Vere’s handler

14.01.2026 22:00 β€” πŸ‘ 178    πŸ” 30    πŸ’¬ 7    πŸ“Œ 1
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Voice Over Audio Editor/Engineer We’re looking for an audio editor/engineer to edit and mix the many voices of our upcoming witch academy RPG adventure Songs of Glimmerwick. We're an established indie studio, best known for our 2019 ...

πŸŽ™οΈ Any audio folks around? πŸŽ§πŸ”Š We're looking for a VO audio editor/engineer. It should be about a month of work for 4k USD docs.google.com/document/d/1...

15.01.2026 00:10 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

And yes, it's the video version of my demo reel that I mentioned before, btw! It's done! \o/

You can watch it right here too owo I included captions/subtitles in the video itself half for me and my brain that has trouble processing audio/visuals sometimes, and half for anyone else who's like "Same"

13.01.2026 23:01 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Congratssss πŸ’– I can't make it to the con sadly, so I'd love to see the recording if you wanna share :D

13.01.2026 22:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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