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technouveau

@technouveau.bsky.social

Design the future!: technouveau.net

1,953 Followers  |  55 Following  |  261 Posts  |  Joined: 10.02.2024  |  2.1288

Latest posts by technouveau.bsky.social on Bluesky

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a movie poster for john carpenter 's starman shows a man and woman holding a star ALT: a movie poster for john carpenter 's starman shows a man and woman holding a star
09.10.2025 09:17 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely!!!

09.10.2025 09:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love this film

09.10.2025 09:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Livery test on a free F1 model off the web

06.10.2025 21:08 β€” πŸ‘ 18    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Wipeout PS1 manual art

Wipeout PS1 manual art

WipEout was released 30 years ago today!

"WipEout is a futuristic racing game set in the year 2052. Racing for one of four teams, the player competes in the F3600 Anti-Gravity Racing League on six tracks. Each team's hovercraft racer has different ratings in speed, acceleration and turning."

29.09.2025 06:43 β€” πŸ‘ 163    πŸ” 29    πŸ’¬ 9    πŸ“Œ 7

Prescense without doubt, disruption or doubt. Yes. I find that if I ACTUALLY commit to two-three hours straight, it usually comes around an hour in.

28.09.2025 10:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That’s a good idea. I am trying to make a relatively broadly usable shader, tho. So maybe that should be done after :)

16.09.2025 04:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Haha. For space jungles, obvz

15.09.2025 21:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Shader developments

15.09.2025 20:40 β€” πŸ‘ 123    πŸ” 12    πŸ’¬ 2    πŸ“Œ 0

Love it!

14.09.2025 06:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome livery!!

07.09.2025 14:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The actors could easily be referring to them filming things for real. Aircraft, cars etc. And we know they did in fact do that. While being unaware of the full edit and the cgi involved in making those, make it plausible that the statements are somewhat out of cotext. Maybe

07.09.2025 05:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Playing with a new wear n tear shader. #shiptember

04.09.2025 20:57 β€” πŸ‘ 52    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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#shiptember

04.09.2025 15:57 β€” πŸ‘ 52    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0
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Lookdev:

29.08.2025 20:05 β€” πŸ‘ 30    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Wearing my @technouveau.bsky.social custom Star Wars heavy tug design t-shirt today. Off to see Oppenheimer in IMAX.

27.08.2025 09:36 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Cool!

27.08.2025 11:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yesss

27.08.2025 05:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Tight

22.08.2025 16:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I LOOOOVE YOUR STUUUUUUFF!!!!!!!!!!!!

18.08.2025 16:22 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It’s ready to jump you <3

14.08.2025 12:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome!

13.08.2025 04:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Modelshop Greebles Assetpack promo shot.

10.08.2025 17:37 β€” πŸ‘ 54    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

I think the setting I am talking about is way down in the render quality pr something. β€œKeep persistent data”

10.08.2025 06:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You probably have that cache chelmark set. So it doesn’t re-calculate certain things between frames. Or maybe the opposite. But yeah. So you welcome. I’m a genious.

08.08.2025 12:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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youtu.be/sodyEYbTcMk?...

04.08.2025 20:12 β€” πŸ‘ 40    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

Been inside mine many times. Friendly enough and less sharp than any PC cases I’ve had. But I’m sure there are scenarios where my experience won’t count ;)

02.08.2025 07:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not meant in a fightin’ way, but more in a yo way ;)

29.07.2025 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oi!

29.07.2025 15:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Interesting to see the nozzles survive from this take

28.07.2025 13:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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