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rigstation

@rigstation.bsky.social

Maya Rigging, UE Control Rig and Cats. Doing some rigs at EmberLab.

255 Followers  |  195 Following  |  89 Posts  |  Joined: 27.12.2023  |  2.2318

Latest posts by rigstation.bsky.social on Bluesky

eu agradeço mtooo se vocês puderem compartilhar o meu Bandcamp hoje, msm caso não possam comprar!!

as vendas da minha música são uma parte vital da minha renda mensal, e hoje é o único dia do mês que o dinheiro das vendas vai todo pra mim. um repost já faz muito por mim <3

05.12.2025 13:51 — 👍 57    🔁 66    💬 0    📌 0

Logo mais..!

02.12.2025 00:55 — 👍 0    🔁 0    💬 0    📌 0
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Of course, #Hornet's cloak will go beyond #geometrynodes as well!

Working on intuitive controls for quick posing, twisting and even working on a Drifter's Cloak mode.

Hornet for #Blender coming soon!

#b3d #Silksong #silksongfanart #blender3D

29.11.2025 01:44 — 👍 875    🔁 174    💬 14    📌 1

Officially looking for work again! My contract ended a week ago so I'm back on the job market.

If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).

25.11.2025 22:11 — 👍 94    🔁 63    💬 3    📌 0
Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a  pastiche of various Demonschool characters underneath, messing around with a computer.

Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a pastiche of various Demonschool characters underneath, messing around with a computer.

We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

24.11.2025 22:23 — 👍 6215    🔁 1872    💬 119    📌 158

Great talk! I especially liked the part about communication and soft skills.

23.11.2025 18:48 — 👍 1    🔁 0    💬 0    📌 0
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Konsoll 2025 - Day 2 YouTube video by Konsoll

If people want to see the talk I gave earlier this week at Konsoll, it is viewable here. Thanks again to the event organizers for hosting!

www.youtube.com/live/feThQvK...

23.11.2025 17:04 — 👍 23    🔁 3    💬 2    📌 0
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BUNDLE DE JOGOS BRASILEIROS!

BLOODLESS X DANDARA X UNSIGHTED!

Três clássicos games brasileiros juntos com ótimo preço! :) Feliz de ver o UNSIGHTED ao lado dessas pedradas!

_

BRAZILIAN GAMES BUNDLE!

Get three classic Brazilian indie titles on this Bundle! Happy to see UNSIGHTED featured!

Link 👇

20.11.2025 18:52 — 👍 653    🔁 295    💬 13    📌 24
Preview
Framing Parametric Curves This article explores an efficient way on how to create tubes, ribbons and moving camera orientations based on parametric curves with the help of moving coordinate frames.

Source: janakiev.com/blog/framing...

15.11.2025 18:57 — 👍 4    🔁 0    💬 0    📌 0
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Had a problem with a rig at work, couldn't stop thinking about it so I launched UE to try to find a solution. After a lot of Googling I found something that hopefully will work!

Parallel transport frame I love you 🥰
#controlrig

15.11.2025 18:55 — 👍 9    🔁 0    💬 1    📌 0
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a cartoon cat wearing a party hat and bow tie is sitting next to a birthday cake ALT: a cartoon cat wearing a party hat and bow tie is sitting next to a birthday cake

Parabénsssss dia de ramyn

15.11.2025 14:35 — 👍 1    🔁 0    💬 0    📌 0
screenshot of Herdling, showing Via and three calicorns leave a desolate city

screenshot of Herdling, showing Via and three calicorns leave a desolate city

screenshot of Herdling, showing Via and her herd in front of an odd twisted door in a rock

screenshot of Herdling, showing Via and her herd in front of an odd twisted door in a rock

screenshot of Herdling, showing the herd traversing a snowy plateau. rock steles rise in the background

screenshot of Herdling, showing the herd traversing a snowy plateau. rock steles rise in the background

screenshot of Herdling, showing the herd from further away as they cross a shallow river in a birch forest, rays of sunlight illuminating them

screenshot of Herdling, showing the herd from further away as they cross a shallow river in a birch forest, rays of sunlight illuminating them

We hear it's #pitchyagame time, so let us introduce HERDLING:

🦬 Travel with a herd of weird creatures
🏔️ Journey to the mountains
🍂 Leave society behind
🌳 This is a game you play for the ✨vibes ✨

Also it has ~94% positive reviews and was just nominated for several awards so go for it?

07.11.2025 14:55 — 👍 81    🔁 26    💬 3    📌 1
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@cigames.bsky.social is hiring Lead Unreal Technical Animator to help create ground-breaking experiences

📅 Full-Time
✅ Unreal Engine, C++, Python
🌍 REMOTE Europe

🔗 remotegamejobs.com/jobs/ci-game...

#gamejobs #gamedevjobs #animationjobs #gamedev #UE5 #remotegamejobs

07.11.2025 16:20 — 👍 10    🔁 4    💬 0    📌 0
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Not posting crab stuff lately because I've been traveling on holidaysssss 🎉

30.10.2025 23:01 — 👍 2    🔁 0    💬 0    📌 0
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It's been a month since I started learning Godot, I'm really loving the engine! Super satisfying, I'm very happy with the progress working a few hours a week on my free time.

Once I'm done with this sandbox I'll release it as a Live Wallpaper for Android. (still lots of ideas to test!)

#Godot

21.10.2025 21:53 — 👍 5    🔁 1    💬 0    📌 0

@courtnipie.bsky.social 🐛

21.10.2025 21:40 — 👍 1    🔁 0    💬 1    📌 0
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Added a BG, lookAt and a wave. Learning how to use particles, they're pretty fun!

#Godot

16.10.2025 02:18 — 👍 3    🔁 0    💬 0    📌 0

Acabei de renovar assinatura anual do Maya 💸🥲

11.10.2025 14:44 — 👍 1    🔁 0    💬 0    📌 0
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I am back!
Removed Physics and started calculating each crab movement manually using a "CrabManager" script, this also makes them avoid intersection and makes them move the opposite direction when bumping into other crabs. Also added some size and color randomization because why not.

#godot

05.10.2025 23:29 — 👍 8    🔁 0    💬 0    📌 0

IAE #BRartDay!!! Eu sou a Talbone e eu faço character design, 3D, Ilustração, Pixel art e mais um mói de coisa massa. 🧡

26.09.2025 23:22 — 👍 85    🔁 27    💬 0    📌 1

Oie #BRartDay

Sou a Mei, sou pixel artista, ilustradora e game dev
Faço de tudo um pouco e estou sempre tentando melhorar
Gosto bastante de robozinhos e monstrinhos

Meu portfolio: mathmage.art (clicar no PT-BR)

Estou com encomendas abertas (≧◡≦)

#BRArt #Fanart

26.09.2025 19:42 — 👍 29    🔁 11    💬 0    📌 1
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Ok this is now an Android project lol
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.

#godot

26.09.2025 18:56 — 👍 5    🔁 1    💬 1    📌 0

Congrats!! 🎉

25.09.2025 17:31 — 👍 0    🔁 0    💬 0    📌 0
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This morning I added some more bounciness to their movement and also the ability to possess the crabs and control with keyboard inputs :3

This is very addicting! I need to sleep lol

#godot #godotengine

24.09.2025 14:07 — 👍 8    🔁 1    💬 0    📌 0
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Alright made them bob a ittle more and raise the legs higher when stepping... SO CUTE :3

Also fixed the 1 frame glitch I was having in the previous video
#godot #godotengine

24.09.2025 00:00 — 👍 13    🔁 1    💬 0    📌 0

ramy

23.09.2025 18:31 — 👍 1    🔁 0    💬 0    📌 0
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Changed physics engine to Jolt and it seems more responsive to physics forces.
Added random blinking and a step manager to make sure they don't try to lift all legs at the same time.

#godot #godotengine

23.09.2025 14:24 — 👍 9    🔁 1    💬 2    📌 0
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Worked by setting "global_position" instead of "position" that was moving the IK together with the main body :3

20.09.2025 21:19 — 👍 2    🔁 0    💬 0    📌 0
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Got physics and collision working, trying to get the IK to work in world-space now

20.09.2025 21:07 — 👍 4    🔁 0    💬 0    📌 0
NEW Procedural Animation In Godot 4.0
YouTube video by Crigz Vs Game Dev NEW Procedural Animation In Godot 4.0

Whoops pasted the wrong tutorial link, here's the correct one:

www.youtube.com/watch?v=G_se...

19.09.2025 23:17 — 👍 2    🔁 0    💬 0    📌 0

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