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rigstation

@rigstation.bsky.social

Maya Rigging, UE Control Rig and Cats. Doing some rigs at EmberLab.

253 Followers  |  185 Following  |  79 Posts  |  Joined: 27.12.2023  |  2.0447

Latest posts by rigstation.bsky.social on Bluesky

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I am back!
Removed Physics and started calculating each crab movement manually using a "CrabManager" script, this also makes them avoid intersection and makes them move the opposite direction when bumping into other crabs. Also added some size and color randomization because why not.

#godot

05.10.2025 23:29 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

IAE #BRartDay!!! Eu sou a Talbone e eu faรงo character design, 3D, Ilustraรงรฃo, Pixel art e mais um mรณi de coisa massa. ๐Ÿงก

26.09.2025 23:22 โ€” ๐Ÿ‘ 87    ๐Ÿ” 27    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Oie #BRartDay

Sou a Mei, sou pixel artista, ilustradora e game dev
Faรงo de tudo um pouco e estou sempre tentando melhorar
Gosto bastante de robozinhos e monstrinhos

Meu portfolio: mathmage.art (clicar no PT-BR)

Estou com encomendas abertas (โ‰งโ—กโ‰ฆ)

#BRArt #Fanart

26.09.2025 19:42 โ€” ๐Ÿ‘ 28    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Ok this is now an Android project lol
Locking to 30 fps and starting to rewrite the movement to not rely on physics anymore. This capture is still using physics forces to repel the crabs bodies.

#godot

26.09.2025 18:56 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Congrats!! ๐ŸŽ‰

25.09.2025 17:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This morning I added some more bounciness to their movement and also the ability to possess the crabs and control with keyboard inputs :3

This is very addicting! I need to sleep lol

#godot #godotengine

24.09.2025 14:07 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright made them bob a ittle more and raise the legs higher when stepping... SO CUTE :3

Also fixed the 1 frame glitch I was having in the previous video
#godot #godotengine

24.09.2025 00:00 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ramy

23.09.2025 18:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Changed physics engine to Jolt and it seems more responsive to physics forces.
Added random blinking and a step manager to make sure they don't try to lift all legs at the same time.

#godot #godotengine

23.09.2025 14:24 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Worked by setting "global_position" instead of "position" that was moving the IK together with the main body :3

20.09.2025 21:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Got physics and collision working, trying to get the IK to work in world-space now

20.09.2025 21:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
NEW Procedural Animation In Godot 4.0
YouTube video by Crigz Vs Game Dev NEW Procedural Animation In Godot 4.0

Whoops pasted the wrong tutorial link, here's the correct one:

www.youtube.com/watch?v=G_se...

19.09.2025 23:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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10 minutes following this Godot tutorial and I was able to make lil crabby dance :3

www.youtube.com/watch?v=WBoA...

19.09.2025 23:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Crab begins

19.09.2025 21:19 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Instalei o Godot pra isso

18.09.2025 13:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Lol that is funny!!
Glad it worked out. I'm not really sure how to iterate CR that way, I guess I'd maybe try to instance SKs instead of whole BPs.

17.09.2025 21:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also they might not be the same control rig only have the same name lol, my guess is that they would be C_1, C_2 if you had them all under the same BP

17.09.2025 19:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hmm weird! Here's another idea, what if you use something else as offset like the joint world position? Also might need a small multiplier to make the offset smaller.

17.09.2025 19:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hmmm maybe try something like this?
"Offset" can be the index of the segment multiplied by a small float

17.09.2025 19:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Show us CR Graph ๐Ÿค–

17.09.2025 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Really impressed that Godot is a single executable file and under 150mb in Windows ๐Ÿคฏ

16.09.2025 15:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I think I will fiddle a bit with Godot

14.09.2025 02:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a close up of a cat with the words mooooi written on the bottom ALT: a close up of a cat with the words mooooi written on the bottom
08.09.2025 00:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Speaking of learning languages, I noticed a lot of people have been writing just "Was" instead of "I was". "Was thinking of doing..." "Was about to leave"

Is that a thing? I thought everyone always wrote/said the "I" before "was"

28.08.2025 11:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Ballad of Pale Blue Dot
YouTube video by Duncan Rudd The Ballad of Pale Blue Dot

Our new animated film 'The Ballad of Pale Blue Dot' premieres this afternoon!
Find out about how Earth was formed, its mis-spent youth, its adventures in parenting and its feelings towards us.
Reminder here: youtu.be/iNMxVBnIrwQ
#animation #shortfilm #earthfocus #climatechange #b3d #blender3d

28.08.2025 10:18 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a cat is sitting in front of a laptop computer on a couch . Alt: a cat is sitting in front of a laptop computer on a couch .

Gente, alguรฉm sabe de algum estรบdio precisando de QA tester para jogos?

Tenho um amigo EXCELENTE, que jรก trabalhou em diversos jogos AAA, indies, uma das pessoas que mais entende de games e QA que conheรงo

Se vocรช estiver procurando QA ou souber de uma vaga, chama na DM pra eu repassar pra ele? ๐Ÿ™

27.08.2025 20:04 โ€” ๐Ÿ‘ 143    ๐Ÿ” 77    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

Good luck!

27.08.2025 16:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do your animators actually read them though ๐Ÿฅบ

26.08.2025 19:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Alright it's official, got my plane tickets! Also speed learning french, trying to learn as much as possible in 2 months.

24.08.2025 17:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ASWใ‚ขใ‚ซใƒ‡ใƒŸใƒผ | ARC SYSTEM WORKS OFFICIAL WEB SITE ใ‚ขใƒผใ‚ฏใ‚ทใ‚นใƒ†ใƒ ใƒฏใƒผใ‚ฏใ‚นๆ ชๅผไผš็คพใ‚ชใƒ•ใ‚ฃใ‚ทใƒฃใƒซใ‚ตใ‚คใƒˆใ€‚BLAZBLUE(ใƒ–ใƒฌใ‚คใƒ–ใƒซใƒผ)ใ€GUILTY GEAR(ใ‚ฎใƒซใƒ†ใ‚ฃใ‚ฎใ‚ข)ใชใฉไบบๆฐ—ใ‚ฒใƒผใƒ ใฎๆ–ฐ็€ๆƒ…ๅ ฑใฏใ“ใกใ‚‰ใ‹ใ‚‰๏ผ๏ผ

Arc System Works have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central โ€œAcademyโ€ page.

15.08.2025 10:17 โ€” ๐Ÿ‘ 726    ๐Ÿ” 305    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 11

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