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techmuse

@techmuse.bsky.social

He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine Links: https://linktr.ee/techmuse8

282 Followers  |  739 Following  |  1,133 Posts  |  Joined: 21.09.2023  |  2.0039

Latest posts by techmuse.bsky.social on Bluesky

carl coffee from liberation zone tm (i colored it)

02.11.2025 10:23 โ€” ๐Ÿ‘ 27    ๐Ÿ” 14    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

happy halloween!

01.11.2025 02:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thereโ€™s not much yet but Iโ€™ll keep continuing to add on, the main things of interest is some savefile documentation at the moment, I didnโ€™t upload my symbol map yet but that will be coming soonish alongside an example project, so stay tuned for that

13.10.2025 03:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - techmuse8/Gambit-Headers: Headers for custom code in Splatoon 1 Headers for custom code in Splatoon 1. Contribute to techmuse8/Gambit-Headers development by creating an account on GitHub.

A couple hours ago I now open sourced my repo containing my heavily WIP Splatoon 1 custom code headers that aims to document the gameโ€™s various classes and structures, which you can check out here github.com/techmuse8/Ga...

13.10.2025 03:23 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

think this might be the time where I start trying to implement WebSockets into the game for this, I know thereโ€™s libs like ApCpp and ArchipelagoPP but with the way Iโ€™m doing things Iโ€™m stuck with using C++ 98, not like it doesnโ€™t help as a reference, so stay tuned for more updates

12.10.2025 06:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Basically I just replaced the check for if the kettle is at 0 HP with my own that instead checks if the level is unlocked (screenshots 1 and 2), and I unlock the level by checking to see if a button has pressed to then set the necessary flags in the save (3rd screenshot)

12.10.2025 06:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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After an hour or so of writing headers (just enough so I could do this) later, I made a thing that allows you to unlock levels at whatever conditional you want, such as receiving item unlocks for a potential Splatoon Archipelago implementation! (more technical details down below)

12.10.2025 06:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just got a rough prototype working for my message receiving system for my Splatoon 1 Archipelago mod that I've been working on this weekend, there's still a lot I have to do but it's nice to have a PoC, the messages are currently being sent over UDP but I'll have to switch to websockets soonish

05.10.2025 18:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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spent some time yesterday looking into Splatoon 1โ€™s debug text drawing features that's apart of sead (essentially Nintendoโ€™s implementation of the C++ STL) and now I can do this, this is nice for my Archipelago mod

03.10.2025 19:30 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Sketch of the three main characters from the web series, Knights of Guinevere, gesturing with hearts

Sketch of the three main characters from the web series, Knights of Guinevere, gesturing with hearts

THANKS. FOR. WATCHING.
Again and again, thank you for watching and your continued hype for animation made outside of mainstream studios. So proud of our crew, so thankful to work with Glitch, so happy to write next to Zach and JBO.

๐Ÿงก๐Ÿ’š๐Ÿ’™

19.09.2025 23:20 โ€” ๐Ÿ‘ 9878    ๐Ÿ” 2906    ๐Ÿ’ฌ 177    ๐Ÿ“Œ 33

surrounding Guinevere. can't wait to see what comes next!

19.09.2025 22:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh man did it not disappoint, easily my favorite indie pilot of the year. I want to do a more in-depth review later on but for first impressions I'll say that the characters are really engaging, the art direction and animation is phenomenal, and in general I really enjoyed the mystery and horror

19.09.2025 22:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Canโ€™t wait to watch Knights of Guinevere, itโ€™s easily my most anticipated indie pilot of the year

19.09.2025 21:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Guess I'll try this but with video game opinions to start off with instead cause I think that would be interesting, maybe I'll throw in some other topics if I get bored

28.07.2025 01:39 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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2

18.09.2025 04:41 โ€” ๐Ÿ‘ 3578    ๐Ÿ” 622    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 8
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three (days left)
#knightsofguinevere

17.09.2025 04:58 โ€” ๐Ÿ‘ 3681    ๐Ÿ” 737    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 3

that was a nintendo direct

12.09.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

- Splatoon Raiders overview trailer
- Kirby Air Riders news
- Metroid Prime 4 overview and release date
- Age of Imprisonment overview
- Pikmin 4 Switch 2 edition
- Rhythm Heaven Groove news
- Tomodachi Life LtD news
- Mario Wonder Switch 2 edition
- Mario Maker 3

12.09.2025 12:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It wouldโ€™ve been cool to make a nintendo direct bingo but I was busy these past couple days so I didnโ€™t really have time to make one, so hereโ€™s a list of randomish predictions down below

12.09.2025 12:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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alright lets see how this goes

29.08.2025 13:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Havenโ€™t posted here in a bit but behind the scenes Iโ€™ve been working on reverse engineering the gameโ€™s code so I can implement new features, and for a bigger project related to the randomizer, so stay tuned

24.08.2025 20:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Far Flung Flooders took me quite a bit just to figure out why the enemy with the key in the last section wasn't spawning, I just needed to make sure that the enemy with the key that's originally linked to a flooder so it can move with it is paired with a flooder or squee-g (yes that actually works)

21.08.2025 17:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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and just now I got around to fixing (hopefully) all of them

21.08.2025 17:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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summary of the above playthrough, it was fun, though I did run into these softlocks

21.08.2025 17:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Far Flung Flooders took me quite a bit just to figure out why the enemy with the key in the last section wasn't spawning, I just needed to make sure that the enemy with the key that's originally linked to a flooder so it can move with it is paired with a flooder or squee-g (yes that actually works)

21.08.2025 17:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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and just now I got around to fixing (hopefully) all of them

21.08.2025 17:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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summary of the above playthrough, it was fun, though I did run into these softlocks

21.08.2025 17:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

wow the amount of screen tearing i've been getting in newer version of windows 11 on discord is really obnoxious

19.08.2025 23:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
masahiro sakurai speaking from his desk. he says "why is making a game so hard"

masahiro sakurai speaking from his desk. he says "why is making a game so hard"

opening your new game announcement with this is so fucking funny and real

19.08.2025 13:01 โ€” ๐Ÿ‘ 6379    ๐Ÿ” 2106    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 46
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Completing the playtesting of my Splatoon 1 Octo Valley Randomizer YouTube video by Tech Muse

back live again with a short stream where I hopefully finish this run, I'll summarize the whole thing later youtube.com/live/GG-slRU...

15.08.2025 14:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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