The GameCube's GPU does color calculations with 10-bit integers, so numbers can be in the range 0..1023. They get clamped to 0..255 for display, but that's not uncommon... plus, lighting is multiplicative, not subtractive, so an unlit Stu would just be black since [model color] * 0 = 0 = black.
01.02.2025 00:44 β π 11 π 0 π¬ 0 π 0
gurl same
30.10.2024 17:37 β π 0 π 0 π¬ 0 π 0
Yeah, I think toggling writes to the buffers was a feature they didn't find useful enough to update the material loader for.
25.10.2024 22:04 β π 1 π 0 π¬ 0 π 0
Hard to see here, but Tetra and Zelda use the same system as Link.
25.10.2024 00:16 β π 2 π 0 π¬ 0 π 0
Random Wind Waker fact: to render his eyes and eyebrows properly, Link's model relies on the game engine to toggle flags for writing to the color and depth buffers; this information isn't stored in the model's materials. Rendering the model as it's stored on-disc results in this.
Bandito Link!
25.10.2024 00:15 β π 22 π 1 π¬ 2 π 0
On the way to my bf's sister's wedding. Road triiiiiip
19.10.2024 13:37 β π 2 π 0 π¬ 0 π 0
Here's a demo of something that helped get me hired with Rockstar: custom train tracks in Red Dead Redemption 2. This is a mod for RedM, an online platform for RDR2 that was initially third-party until Rockstar bought its parent group, CitizenFX, last year.
17.10.2024 23:44 β π 5 π 0 π¬ 1 π 0
Flashback to when I finished decompiling The Wind Waker's treasure chest object, and decided to have some fun with it afterward... by making ice trap chests! This is an official part of WWRandomizer now.
17.10.2024 23:36 β π 5 π 1 π¬ 0 π 0
Here's some bonus images: these show the position of the camera, over time, for the cut-scene that plays during The Wind Waker's title sequence. To get these, I ran the cut-scene in my engine and dumped each point in the camera's position to a Wavefront OBJ file as it played out.
17.10.2024 23:30 β π 3 π 0 π¬ 0 π 0
I haven't worked on this project in a couple of weeks, but it got pretty far: an engine to view in-game cut-scenes from The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess, and Pikmin 2. All three of those games use a common library called JStudio to play back demos.
17.10.2024 23:26 β π 8 π 3 π¬ 1 π 0
Same tbh. I posted some stuff way back when but I need to start posting more. I've got a couple things to talk about I guess
17.10.2024 21:01 β π 1 π 0 π¬ 0 π 0
Aaaand fixed.
30.12.2023 20:12 β π 1 π 0 π¬ 0 π 0
wOuLd yOu lIkE aN uPgRAdE lItTLe BoY ?
30.12.2023 20:11 β π 1 π 0 π¬ 1 π 0
The game even has a "normal" version of him holding his arms out, which is shown later:
30.12.2023 20:09 β π 1 π 0 π¬ 0 π 0
He's an example of some fun tricks game devs use to get clean camera shots. Left is what this scene looks like in-game, right is the animation the King of Hyrule is actually playing. His arms are stretched out so the camera can face Tetra without clipping into his body.
30.12.2023 20:07 β π 6 π 0 π¬ 1 π 0
dumb cat / online feline
interested in systems programming, reverse engineering, and web services
i also like cute pokΓ©mon, cool transit, and loud music
adults only, please
Modder for GameCube/Wii games. He/him.
Download SCON4! gnt4.online
Idiot addicted to ripping video game models, reverse engineering, and composing desktop music. http://github.com/MeltyPlayer
Programmed on Ooblets! | Streamer, Game Dev, and just a general fool | portfolio @ alexhallee.com
Justin | He/Him | Retro Gamer | Modder Hobbyist
Mega Man X3 - Zero Project creator
Now working on: Tales of Phantasia (SNES)
Empathy and kindness over here. But also, boundaries. Because I'm learning to love myself.
Introvert, Gay, Demisexual, designer, Uncle, London UK
Pikmin 1&2 (GCN) decomp founder. See https://github.com/projectPiki
occasionally π
I make games, code, and sometimes eat or sleep to keep doing the other two.
Level 3 software engineer @ Riot Sydney
http://youtube.com/nesis
Madison, WIγ»speedrunningγ»CS2γ»Meleeγ»percussionistγ»software developerγ»he/him
EXA_PICO fanboy, translator, and music aficionado. Works: the EXA_PICO conlangs' English guides, Project Metafalica and the Ciel nosurge Offline patch.
Trainz, Source, Unreal, N64, and so much more!
Blender modeler of nearly 11 years (Legacy)
Z64 Binary leader
friends with @ariahiro64.bsky.social
πSome reposts, posts, replies, and likes may not be suitable for those under 18
Sup! I follow all things Nintendo (especially GameCube) and VR. Also chronically addicted to the color purple. (Note: Not actually Shigeru Miyamoto)
π€ Pure of Heart, Dumb of Ass π€ ΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓΓ
Hyperfixation switches monthly :3 | π·π΄ | PFP by Phaledina | Straight | He/Him | 18 | βΌοΈNSFW DNIβΌοΈ
FUCK ELON
Mechanical Engineer // Digital Artist // Doom WAD connoisseur // COMMISSIONS ARE OPEN
PFP by FarLegends
22 - They/Them
He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine
Links: https://linktr.ee/techmuse8
That guy who makes visual essays about software at https://samwho.dev.
Developer Educator @ ngrok.com. Want to pair on something ngrok related? Let's do it! https://cal.com/samwho/workhours
He/him.
Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)
Speedrunner and Modder
He/Him