I love the ground textures!
17.08.2025 09:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@falsepositivegame.bsky.social
Very amateur indie game developer working on open-source CRPG in Godot. https://github.com/meelkor/wails-in-mists
I love the ground textures!
17.08.2025 09:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Except the fact that there's still 0 game, it's starting to look almost like a game from testing screenshots lol. #gamedev #godotengine
16.08.2025 23:50 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 0GPU artefacts are sexy.
29.07.2025 20:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Portraits quickly created from the character's model with some filters look much better than whatever I'd even drawn lol.
18.06.2025 01:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh and stencils were godot stencil support was merged yesterday. Today is truly a fine day. github.com/godotengine/...
12.06.2025 21:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finally got my procedural holes in navmesh working. Is it correct way to deal with navigation around characters? Dunno. Is the navmesh optimized? lol no. But I am still really happy with how it works now <3 #gamedev #godot #godotengine
12.06.2025 21:03 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0Omg abstract classes, every week I think about ditching gdscript for rust but then godot introduces some minor improvement and I am all in love again. Abstract method signatures when tho. godotengine.org/article/dev-...
09.06.2025 18:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0That red bit warning before attack of opportunity took me way too long
09.05.2025 21:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The scene loads slightly slower than when I used static mesh + textures my painter created, but when playing there's no difference in FPS even though Terrain3D shader is much more complex, which is great.
30.01.2025 21:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0At first I thought using Terrain3D would be overkill for my flat and tiny levels and went with my own painter. Grave mistake. After that I've tried Terrain3D and it feels great to use something that actually works and not... this. Moral of the story: Terrain3D is <3 lol #godot #godotengine #gamedev
30.01.2025 21:36 โ ๐ 12 ๐ 1 ๐ฌ 1 ๐ 0<3
06.01.2025 01:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Starting to shamelessly like my tooltip system. Now onto tooltip links inside paragraphs like all CRPGs do. #godot #gamedev
06.01.2025 01:15 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0I usually don't pay much attention to switch-case statements in new prog languages since I do not expect much outside simple comparison. So I've ignored gdscript's match statement and only now found out it being super cool! Don't be like me, do not sleep on gdscript's match. #godot #gdscript
04.01.2025 22:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Finally published the repo. Still ashamed of its content, but at this rate I'd never published it if I kept waiting for the next milestone lol github.com/meelkor/wail...
02.01.2025 01:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My worst struggle while writing script for intro level in my game is deciding why companions should consider PC a leader, even though PC is no more important then them. And only now I am realizing how many games I like suffer from this problem where PC is leader for no real reason. #crpg #gamedev
01.12.2024 02:25 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Hiding that I can't paint textures for shit behind ugly pixelated stylized graphics is my new way of life. #godot #gamedev
28.11.2024 15:58 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0