IF ONLY THE RECIPE DIDNT TAKE 1 WEEK IN THE OVEN I STG
20.02.2025 01:40 ā š 1 š 0 š¬ 0 š 0@someran.dev.bsky.social
posting my game development shenanigans every day i exclusively post game devlogs
IF ONLY THE RECIPE DIDNT TAKE 1 WEEK IN THE OVEN I STG
20.02.2025 01:40 ā š 1 š 0 š¬ 0 š 0LOOOL GG we absolutely not making it by Next Fest. LIFE TRYING TO STOP ME FROM MAKING ART BUT I WONT LET IT AAAHGH
Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^
#indiegamedev #godot #3d
Thank you so much! I've been feeling a little iffy about the visuals, but maybe that's just because I've been looking at it for so long. Appreciate the kind words! š
09.02.2025 21:50 ā š 0 š 0 š¬ 0 š 0Thanks!! :D
09.02.2025 21:48 ā š 0 š 0 š¬ 0 š 0BIIIIG PROGRESS: added doors.
16 days until Next Fest... #gamedev #roguelike #godot
Thank you Di! š
08.02.2025 16:05 ā š 1 š 0 š¬ 0 š 0"Cabin" with green-blue trunks for the walls.
Club room. Tiled floor with multi-colored tiled walls.
Forest. Grassy shaded floor with trees for walls.
Underwater! Vibrant walls and sandy floor!
Okay!! It maaaay seem like I haven't done much, BUT I wrote Steam descriptions, got page prepped, website/email registered. Bunch of small stuff I needed to get out of the way.
+ Finished FOUR environments for demo; some still need unique decor.
17 days until Next Fest... #indiegamedev #godot #3d
Added system for various decor objects like rocks and tall-grass (or seaweed for underwater world). Helps make the world look a little more alive! :D
Still need to give them proper particles upon destruction.
20 days until Next Fest...
#indiegamedev #godot #3d #roguelike
Sorry for no posts for the past monthish! Got burnt out; shouldn't have given myself crazy artificial deadlines. š
Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs!
21 days until Next Fest...
#indiegamedev #godot #3d
jeff hasnt paid me back for the salmon sandwich, they brought this on themselves
09.01.2025 01:59 ā š 1 š 0 š¬ 0 š 0i had some fun making this witchy character.
i need to get better at human modeling and 3d animation anyway
š Day 3.5/7 of Steam Demo Game Dev
bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool.
also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me
I'm going to try, but I am NOT making the progress I need to be making XD
Rip game release dreams
š Day 3/7 of Steam Demo Game Dev
Kinda finished skill making system AND IT'S BOOTY.
It's confusing and clunky to navigate. But worst of all, it's boring and derivative. I can do better.
#gamedev #ui
Haha, this is nothing! Trying to focus on simplicity so I can actually put out a game instead of focusing on UI for months, but glad there's at least someone that enjoys it š
04.01.2025 19:28 ā š 1 š 0 š¬ 1 š 0šŖ Day 2/7 of Steam Demo Game Dev
The features I want to finish by day 7 are:
* Skill making system (from randomly found components)
* Random passive ability pickups
* Overworld traversal system
Was busy today, but got some progress on a skill-making menu:
#indiegamedev #godot #ux #2d #menu
Today I developed a new system that plays turn animations separately... BUT only when entities interact. So normal movement is just as snappy and simultaneous, but during combat the game slows down and splits up actions for better visualization.
Similar to how Mystery Dungeon/other roguelikes work.
ā»ļø Day 1/7 of Steam Demo Game Dev
One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2)
#indiegamedev #godot #indiedev #roguelike #3d
ILL DO WHATEVER IT TAKES TO WIN NEXT TIME
*creates my own game jam where I am the only person who enters*
You knowww, just yesterday I decided to commit to working more on and publishing my end of the year gamejam roguelike Godot game to Steam sooo š
02.01.2025 13:58 ā š 2 š 0 š¬ 0 š 0What what why apologize? I said I liked making it so much I shall continue for a little hehehe
02.01.2025 00:36 ā š 1 š 0 š¬ 0 š 0New year new me. My goal was for Steam demo/page of Teleport Man out by Feb. Next Fest, but that's not happening.
I enjoy Codfather development, so let's see if I can finish+release it as Steam game in 1 month.
I'll allot 1 week to make Steam demo I like, if I hate it, I drop & don't look back. š
I SAID WHAT I SAID
01.01.2025 19:56 ā š 0 š 0 š¬ 1 š 0Please put me inside š©
01.01.2025 19:04 ā š 1 š 0 š¬ 1 š 0If mid af so keep your expectations low š©
01.01.2025 15:53 ā š 0 š 0 š¬ 1 š 0GOT 2ND PLACE. It was a small jam, so I was shooting for 1st, but the game that got 1st was actually pretty hype (and my game had a bug that made it unbeatable) so I suppoooose I shall accept this outcome.
NEXT TIME WE WIN THO.
#gamedev #gamejam #godot #haxe
* Also there's a bug that makes the final level crash on browsers, so I'm not even sure if the game is beatable. It might be if you get a small enough seed on the final level.
ANYWAY, go rate 5/5 stars so I can get free money and also go play the other game jam games too! Thanks and good day!
* I wasn't able to add stealth mechanics or traps
* Originally the game was supposed to have Oregon Trail mechanics, where you would only enter dungeons at certain points and would be traveling on a greater overworld, but the scale definitely needed to be reduced for just a week's worth of dev
Stuff I couldn't do:
* Wanted skills to be randomly distributed around the levels, unfortunately, there's only a couple skills given depending on the species you choose.
* Wanted there to be passive status bonuses you could gain from random items like in a Vampire-Slayer-like, but alas, no time..
š Day 8/8 of Daily Game Jam Devlogs
AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles.
There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD
You can play it here!
itch.io/jam/haxejam-...
#gamedev #godot #3d #roguelike #lowpoly